Files
test2/source/blender/gpu/vulkan/render_graph/vk_command_builder.cc
Jeroen Bakker ef3ceb3629 Vulkan: Resource Pools
This PR implements #126353; In short: keep discard list as part of swap chain images. This allows
better determination when resources are actually not in use anymore.

## Resource pool

Resource pools keep track of the resources for a swap chain image.

In Blender this is a bit more complicated due to the way GPUContext work. A single thread can have
multiple contexts. Some of them have a swap chain (GHOST Window) other don't (draw manager). The
resource pool should be shared between the contexts running on the same thread.

When opening multiple windows there are also multiple swap chains to consider.

### Discard pile

Resource handles that are deleted and stored in the discard pile. When we are sure that these
resources are not used on the GPU anymore these are destroyed.

### Reusable resources

There are other resources as well like:
- Descriptor sets
- Descriptor pools

## Open issues

There are some limitations that require future PRs to fix including:
- Background rendering
- Handling multiple windows
- Improve CPU/GPU synchronization
- Reuse staging buffers

Pull Request: https://projects.blender.org/blender/blender/pulls/126353
2024-08-19 15:37:48 +02:00

637 lines
26 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include "vk_command_builder.hh"
#include "vk_render_graph.hh"
namespace blender::gpu::render_graph {
VKCommandBuilder::VKCommandBuilder()
{
vk_buffer_memory_barrier_ = {};
vk_buffer_memory_barrier_.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
vk_buffer_memory_barrier_.pNext = nullptr;
vk_buffer_memory_barrier_.srcAccessMask = VK_ACCESS_NONE;
vk_buffer_memory_barrier_.dstAccessMask = VK_ACCESS_NONE;
vk_buffer_memory_barrier_.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_buffer_memory_barrier_.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_buffer_memory_barrier_.buffer = VK_NULL_HANDLE;
vk_buffer_memory_barrier_.offset = 0;
vk_buffer_memory_barrier_.size = VK_WHOLE_SIZE;
vk_image_memory_barrier_ = {};
vk_image_memory_barrier_.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
vk_image_memory_barrier_.pNext = nullptr;
vk_image_memory_barrier_.srcAccessMask = VK_ACCESS_NONE;
vk_image_memory_barrier_.dstAccessMask = VK_ACCESS_NONE;
vk_image_memory_barrier_.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_image_memory_barrier_.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_image_memory_barrier_.image = VK_NULL_HANDLE;
vk_image_memory_barrier_.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
vk_image_memory_barrier_.newLayout = VK_IMAGE_LAYOUT_UNDEFINED;
vk_image_memory_barrier_.subresourceRange.aspectMask = VK_IMAGE_ASPECT_NONE;
vk_image_memory_barrier_.subresourceRange.baseArrayLayer = 0;
vk_image_memory_barrier_.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
vk_image_memory_barrier_.subresourceRange.baseMipLevel = 0;
vk_image_memory_barrier_.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
}
/* -------------------------------------------------------------------- */
/** \name Build nodes
* \{ */
void VKCommandBuilder::build_nodes(VKRenderGraph &render_graph,
VKCommandBufferInterface &command_buffer,
Span<NodeHandle> nodes)
{
/* Swap chain images layouts needs to be reset as the image layouts are changed externally. */
render_graph.resources_.reset_image_layouts();
state_.active_pipelines = {};
command_buffer.begin_recording();
state_.debug_level = 0;
state_.active_debug_group_id = -1;
std::optional<NodeHandle> rendering_scope;
IndexRange nodes_range = nodes.index_range();
while (!nodes_range.is_empty()) {
IndexRange node_group = nodes_range.slice(0, 1);
NodeHandle node_handle = nodes[nodes_range.first()];
VKRenderGraphNode &node = render_graph.nodes_[node_handle];
while (node_type_is_rendering(node.type) && node_group.size() < nodes_range.size()) {
NodeHandle node_handle = nodes[nodes_range[node_group.size()]];
VKRenderGraphNode &node = render_graph.nodes_[node_handle];
if (!node_type_is_rendering(node.type) || node.type == VKNodeType::BEGIN_RENDERING) {
break;
}
node_group = nodes_range.slice(0, node_group.size() + 1);
}
build_node_group(render_graph, command_buffer, nodes.slice(node_group), rendering_scope);
nodes_range = nodes_range.drop_front(node_group.size());
}
finish_debug_groups(command_buffer);
state_.debug_level = 0;
command_buffer.end_recording();
}
void VKCommandBuilder::build_node_group(VKRenderGraph &render_graph,
VKCommandBufferInterface &command_buffer,
Span<NodeHandle> node_group,
std::optional<NodeHandle> &r_rendering_scope)
{
bool is_rendering = false;
for (NodeHandle node_handle : node_group) {
VKRenderGraphNode &node = render_graph.nodes_[node_handle];
#if 0
std::cout << "node_group: " << node_group.first() << "-" << node_group.last()
<< ", node_handle: " << node_handle << ", node_type: " << node.type << "\n";
#endif
#if 0
render_graph.debug_print(node_handle);
#endif
build_pipeline_barriers(render_graph, command_buffer, node_handle, node.pipeline_stage_get());
if (node.type == VKNodeType::BEGIN_RENDERING) {
layer_tracking_begin(render_graph, node_handle);
}
}
for (NodeHandle node_handle : node_group) {
VKRenderGraphNode &node = render_graph.nodes_[node_handle];
if (node.type == VKNodeType::BEGIN_RENDERING) {
BLI_assert(!r_rendering_scope.has_value());
BLI_assert(!is_rendering);
r_rendering_scope = node_handle;
is_rendering = true;
/* Check of the node_group spans a full rendering scope. In that case we don't need to set
* the VK_RENDERING_SUSPENDING_BIT. */
const VKRenderGraphNode &last_node = render_graph.nodes_[node_group[node_group.size() - 1]];
bool will_be_suspended = last_node.type != VKNodeType::END_RENDERING;
if (will_be_suspended) {
node.begin_rendering.vk_rendering_info.flags = VK_RENDERING_SUSPENDING_BIT;
}
}
else if (node.type == VKNodeType::END_RENDERING) {
BLI_assert(r_rendering_scope.has_value());
r_rendering_scope.reset();
is_rendering = false;
}
else if (node_type_is_within_rendering(node.type)) {
BLI_assert(r_rendering_scope.has_value());
if (!is_rendering) {
// Resuming paused rendering scope.
VKRenderGraphNode &rendering_node = render_graph.nodes_[*r_rendering_scope];
rendering_node.begin_rendering.vk_rendering_info.flags = VK_RENDERING_RESUMING_BIT;
rendering_node.build_commands(command_buffer, state_.active_pipelines);
is_rendering = true;
}
}
#if 0
std::cout << "node_group: " << node_group.first() << "-" << node_group.last()
<< ", node_handle: " << node_handle << ", node_type: " << node.type << "\n";
#endif
if (G.debug & G_DEBUG_GPU) {
activate_debug_group(render_graph, command_buffer, node_handle);
}
node.build_commands(command_buffer, state_.active_pipelines);
/* When layered image has different layouts we reset the layouts to
* VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL. */
if (node.type == VKNodeType::END_RENDERING && state_.subresource_tracking_enabled()) {
layer_tracking_end(command_buffer, false);
}
}
if (is_rendering) {
/* Suspend rendering as the next node group will contain data transfer/dispatch commands. */
is_rendering = false;
command_buffer.end_rendering();
if (state_.subresource_tracking_enabled()) {
layer_tracking_end(command_buffer, true);
}
}
}
void VKCommandBuilder::activate_debug_group(VKRenderGraph &render_graph,
VKCommandBufferInterface &command_buffer,
NodeHandle node_handle)
{
VKRenderGraph::DebugGroupID debug_group = render_graph.debug_.node_group_map[node_handle];
if (debug_group == state_.active_debug_group_id) {
return;
}
/* Determine the number of pops and pushes that will happen on the debug stack. */
int num_ends = 0;
int num_begins = 0;
if (debug_group == -1) {
num_ends = state_.debug_level;
}
else {
Vector<VKRenderGraph::DebugGroupNameID> &to_group =
render_graph.debug_.used_groups[debug_group];
if (state_.active_debug_group_id != -1) {
Vector<VKRenderGraph::DebugGroupNameID> &from_group =
render_graph.debug_.used_groups[state_.active_debug_group_id];
num_ends = max_ii(from_group.size() - to_group.size(), 0);
int num_checks = min_ii(from_group.size(), to_group.size());
for (int index : IndexRange(num_checks)) {
if (from_group[index] != to_group[index]) {
num_ends += num_checks - index;
break;
}
}
}
num_begins = to_group.size() - (state_.debug_level - num_ends);
}
/* Perform the pops from the debug stack. */
for (int index = 0; index < num_ends; index++) {
command_buffer.end_debug_utils_label();
}
state_.debug_level -= num_ends;
/* Perform the pushes to the debug stack. */
if (num_begins > 0) {
Vector<VKRenderGraph::DebugGroupNameID> &to_group =
render_graph.debug_.used_groups[debug_group];
VkDebugUtilsLabelEXT debug_utils_label = {};
debug_utils_label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
for (int index : IndexRange(state_.debug_level, num_begins)) {
std::string group_name = render_graph.debug_.group_names[to_group[index]];
debug_utils_label.pLabelName = group_name.c_str();
command_buffer.begin_debug_utils_label(&debug_utils_label);
}
}
state_.debug_level += num_begins;
state_.active_debug_group_id = debug_group;
}
void VKCommandBuilder::finish_debug_groups(VKCommandBufferInterface &command_buffer)
{
for (int i = 0; i < state_.debug_level; i++) {
command_buffer.end_debug_utils_label();
}
state_.debug_level = 0;
}
void VKCommandBuilder::build_pipeline_barriers(VKRenderGraph &render_graph,
VKCommandBufferInterface &command_buffer,
NodeHandle node_handle,
VkPipelineStageFlags pipeline_stage)
{
reset_barriers();
add_image_barriers(render_graph, node_handle, pipeline_stage);
add_buffer_barriers(render_graph, node_handle, pipeline_stage);
send_pipeline_barriers(command_buffer);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Pipeline barriers
* \{ */
void VKCommandBuilder::reset_barriers()
{
vk_buffer_memory_barriers_.clear();
vk_image_memory_barriers_.clear();
state_.src_stage_mask = VK_PIPELINE_STAGE_NONE;
state_.dst_stage_mask = VK_PIPELINE_STAGE_NONE;
}
void VKCommandBuilder::send_pipeline_barriers(VKCommandBufferInterface &command_buffer)
{
if (vk_image_memory_barriers_.is_empty() && vk_buffer_memory_barriers_.is_empty()) {
reset_barriers();
return;
}
/* When no resources have been used, we can start the barrier at the top of the pipeline.
* It is not allowed to set it to None. */
/* TODO: VK_KHR_synchronization2 allows setting src_stage_mask to NONE. */
if (state_.src_stage_mask == VK_PIPELINE_STAGE_NONE) {
state_.src_stage_mask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
}
command_buffer.pipeline_barrier(state_.src_stage_mask,
state_.dst_stage_mask,
VK_DEPENDENCY_BY_REGION_BIT,
0,
nullptr,
vk_buffer_memory_barriers_.size(),
vk_buffer_memory_barriers_.data(),
vk_image_memory_barriers_.size(),
vk_image_memory_barriers_.data());
reset_barriers();
}
void VKCommandBuilder::add_buffer_barriers(VKRenderGraph &render_graph,
NodeHandle node_handle,
VkPipelineStageFlags node_stages)
{
add_buffer_read_barriers(render_graph, node_handle, node_stages);
add_buffer_write_barriers(render_graph, node_handle, node_stages);
}
void VKCommandBuilder::add_buffer_read_barriers(VKRenderGraph &render_graph,
NodeHandle node_handle,
VkPipelineStageFlags node_stages)
{
for (const VKRenderGraphLink &link : render_graph.links_[node_handle].inputs) {
const ResourceWithStamp &versioned_resource = link.resource;
VKResourceStateTracker::Resource &resource = render_graph.resources_.resources_.lookup(
versioned_resource.handle);
if (resource.type == VKResourceType::IMAGE) {
/* Ignore image resources. */
continue;
}
VKResourceBarrierState &resource_state = resource.barrier_state;
const bool is_first_read = resource_state.is_new_stamp();
if (!is_first_read &&
(resource_state.vk_access & link.vk_access_flags) == link.vk_access_flags &&
(resource_state.vk_pipeline_stages & node_stages) == node_stages)
{
/* Has already been covered in a previous call no need to add this one. */
continue;
}
const VkAccessFlags wait_access = resource_state.vk_access;
state_.src_stage_mask |= resource_state.vk_pipeline_stages;
state_.dst_stage_mask |= node_stages;
if (is_first_read) {
resource_state.vk_access = link.vk_access_flags;
resource_state.vk_pipeline_stages = node_stages;
}
else {
resource_state.vk_access |= link.vk_access_flags;
resource_state.vk_pipeline_stages |= node_stages;
}
add_buffer_barrier(resource.buffer.vk_buffer, wait_access, link.vk_access_flags);
}
}
void VKCommandBuilder::add_buffer_write_barriers(VKRenderGraph &render_graph,
NodeHandle node_handle,
VkPipelineStageFlags node_stages)
{
for (const VKRenderGraphLink link : render_graph.links_[node_handle].outputs) {
const ResourceWithStamp &versioned_resource = link.resource;
VKResourceStateTracker::Resource &resource = render_graph.resources_.resources_.lookup(
versioned_resource.handle);
if (resource.type == VKResourceType::IMAGE) {
/* Ignore image resources. */
continue;
}
VKResourceBarrierState &resource_state = resource.barrier_state;
const VkAccessFlags wait_access = resource_state.vk_access;
state_.src_stage_mask |= resource_state.vk_pipeline_stages;
state_.dst_stage_mask |= node_stages;
resource_state.vk_access = link.vk_access_flags;
resource_state.vk_pipeline_stages = node_stages;
if (wait_access != VK_ACCESS_NONE) {
add_buffer_barrier(resource.buffer.vk_buffer, wait_access, link.vk_access_flags);
}
}
}
void VKCommandBuilder::add_buffer_barrier(VkBuffer vk_buffer,
VkAccessFlags src_access_mask,
VkAccessFlags dst_access_mask)
{
for (VkBufferMemoryBarrier &vk_buffer_memory_barrier : vk_buffer_memory_barriers_) {
if (vk_buffer_memory_barrier.buffer == vk_buffer) {
/* When registering read/write buffers, it can be that the node internally requires
* read/write. In this case we adjust the dstAccessMask of the read barrier. */
if ((vk_buffer_memory_barrier.dstAccessMask & src_access_mask) == src_access_mask) {
vk_buffer_memory_barrier.dstAccessMask |= dst_access_mask;
return;
}
/* When re-registering resources we can skip if access mask already contain all the flags. */
if ((vk_buffer_memory_barrier.dstAccessMask & dst_access_mask) == dst_access_mask &&
(vk_buffer_memory_barrier.srcAccessMask & src_access_mask) == src_access_mask)
{
return;
}
}
}
vk_buffer_memory_barrier_.srcAccessMask = src_access_mask;
vk_buffer_memory_barrier_.dstAccessMask = dst_access_mask;
vk_buffer_memory_barrier_.buffer = vk_buffer;
vk_buffer_memory_barriers_.append(vk_buffer_memory_barrier_);
vk_buffer_memory_barrier_.srcAccessMask = VK_ACCESS_NONE;
vk_buffer_memory_barrier_.dstAccessMask = VK_ACCESS_NONE;
vk_buffer_memory_barrier_.buffer = VK_NULL_HANDLE;
}
void VKCommandBuilder::add_image_barriers(VKRenderGraph &render_graph,
NodeHandle node_handle,
VkPipelineStageFlags node_stages)
{
add_image_read_barriers(render_graph, node_handle, node_stages);
add_image_write_barriers(render_graph, node_handle, node_stages);
}
void VKCommandBuilder::add_image_read_barriers(VKRenderGraph &render_graph,
NodeHandle node_handle,
VkPipelineStageFlags node_stages)
{
for (const VKRenderGraphLink &link : render_graph.links_[node_handle].inputs) {
const ResourceWithStamp &versioned_resource = link.resource;
VKResourceStateTracker::Resource &resource = render_graph.resources_.resources_.lookup(
versioned_resource.handle);
if (resource.type == VKResourceType::BUFFER) {
/* Ignore buffer resources. */
continue;
}
VKResourceBarrierState &resource_state = resource.barrier_state;
const bool is_first_read = resource_state.is_new_stamp();
if ((!is_first_read) &&
(resource_state.vk_access & link.vk_access_flags) == link.vk_access_flags &&
(resource_state.vk_pipeline_stages & node_stages) == node_stages &&
resource_state.image_layout == link.vk_image_layout)
{
/* Has already been covered in previous barrier no need to add this one. */
continue;
}
if (state_.layered_attachments.contains(resource.image.vk_image) &&
resource_state.image_layout != link.vk_image_layout)
{
layer_tracking_update(resource.image.vk_image,
link.layer_base,
link.layer_count,
resource_state.image_layout,
link.vk_image_layout);
continue;
}
VkAccessFlags wait_access = resource_state.vk_access;
state_.src_stage_mask |= resource_state.vk_pipeline_stages;
state_.dst_stage_mask |= node_stages;
if (is_first_read) {
resource_state.vk_access = link.vk_access_flags;
resource_state.vk_pipeline_stages = node_stages;
}
else {
resource_state.vk_access |= link.vk_access_flags;
resource_state.vk_pipeline_stages |= node_stages;
}
add_image_barrier(resource.image.vk_image,
wait_access,
link.vk_access_flags,
resource_state.image_layout,
link.vk_image_layout,
link.vk_image_aspect);
resource_state.image_layout = link.vk_image_layout;
}
}
void VKCommandBuilder::add_image_write_barriers(VKRenderGraph &render_graph,
NodeHandle node_handle,
VkPipelineStageFlags node_stages)
{
for (const VKRenderGraphLink link : render_graph.links_[node_handle].outputs) {
const ResourceWithStamp &versioned_resource = link.resource;
VKResourceStateTracker::Resource &resource = render_graph.resources_.resources_.lookup(
versioned_resource.handle);
if (resource.type == VKResourceType::BUFFER) {
/* Ignore buffer resources. */
continue;
}
VKResourceBarrierState &resource_state = resource.barrier_state;
const VkAccessFlags wait_access = resource_state.vk_access;
if (state_.layered_attachments.contains(resource.image.vk_image) &&
resource_state.image_layout != link.vk_image_layout)
{
layer_tracking_update(resource.image.vk_image,
link.layer_base,
link.layer_count,
resource_state.image_layout,
link.vk_image_layout);
continue;
}
state_.src_stage_mask |= resource_state.vk_pipeline_stages;
state_.dst_stage_mask |= node_stages;
resource_state.vk_access = link.vk_access_flags;
resource_state.vk_pipeline_stages = node_stages;
if (wait_access != VK_ACCESS_NONE || link.vk_image_layout != resource_state.image_layout) {
add_image_barrier(resource.image.vk_image,
wait_access,
link.vk_access_flags,
resource_state.image_layout,
link.vk_image_layout,
link.vk_image_aspect);
resource_state.image_layout = link.vk_image_layout;
}
}
}
void VKCommandBuilder::add_image_barrier(VkImage vk_image,
VkAccessFlags src_access_mask,
VkAccessFlags dst_access_mask,
VkImageLayout old_layout,
VkImageLayout new_layout,
VkImageAspectFlags aspect_mask,
uint32_t layer_base,
uint32_t layer_count)
{
BLI_assert(aspect_mask != VK_IMAGE_ASPECT_NONE);
for (VkImageMemoryBarrier &vk_image_memory_barrier : vk_image_memory_barriers_) {
if (vk_image_memory_barrier.image == vk_image) {
/* When registering read/write buffers, it can be that the node internally requires
* read/write. In this case we adjust the dstAccessMask of the read barrier. An example is
* EEVEE update HIZ compute shader and shadow tagging. */
if ((vk_image_memory_barrier.dstAccessMask & src_access_mask) == src_access_mask) {
vk_image_memory_barrier.dstAccessMask |= dst_access_mask;
return;
}
/* When re-registering resources we can skip if access mask already contain all the flags. */
if ((vk_image_memory_barrier.dstAccessMask & dst_access_mask) == dst_access_mask &&
(vk_image_memory_barrier.srcAccessMask & src_access_mask) == src_access_mask &&
old_layout == new_layout)
{
return;
}
}
}
vk_image_memory_barrier_.srcAccessMask = src_access_mask;
vk_image_memory_barrier_.dstAccessMask = dst_access_mask;
vk_image_memory_barrier_.image = vk_image;
vk_image_memory_barrier_.oldLayout = old_layout;
vk_image_memory_barrier_.newLayout = new_layout;
vk_image_memory_barrier_.subresourceRange.aspectMask = aspect_mask;
vk_image_memory_barrier_.subresourceRange.baseArrayLayer = layer_base;
vk_image_memory_barrier_.subresourceRange.layerCount = layer_count;
vk_image_memory_barriers_.append(vk_image_memory_barrier_);
/* Reset state for reuse. */
vk_image_memory_barrier_.srcAccessMask = VK_ACCESS_NONE;
vk_image_memory_barrier_.dstAccessMask = VK_ACCESS_NONE;
vk_image_memory_barrier_.image = VK_NULL_HANDLE;
vk_image_memory_barrier_.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
vk_image_memory_barrier_.newLayout = VK_IMAGE_LAYOUT_UNDEFINED;
vk_image_memory_barrier_.subresourceRange.aspectMask = VK_IMAGE_ASPECT_NONE;
vk_image_memory_barrier_.subresourceRange.baseArrayLayer = 0;
vk_image_memory_barrier_.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Sub-resource tracking
* \{ */
void VKCommandBuilder::layer_tracking_begin(const VKRenderGraph &render_graph,
NodeHandle node_handle)
{
BLI_assert(render_graph.nodes_[node_handle].type == VKNodeType::BEGIN_RENDERING);
state_.layered_attachments.clear();
state_.layered_bindings.clear();
const VKRenderGraphNodeLinks &links = render_graph.links_[node_handle];
for (const VKRenderGraphLink &link : links.outputs) {
VKResourceStateTracker::Resource &resource = render_graph.resources_.resources_.lookup(
link.resource.handle);
if (resource.has_multiple_layers()) {
state_.layered_attachments.add(resource.image.vk_image);
}
}
}
void VKCommandBuilder::layer_tracking_update(VkImage vk_image,
uint32_t layer,
uint32_t layer_count,
VkImageLayout old_layout,
VkImageLayout new_layout)
{
for (const LayeredImageBinding &binding : state_.layered_bindings) {
if (binding.vk_image == vk_image && binding.layer == layer) {
BLI_assert_msg(binding.vk_image_layout == new_layout,
"We don't support that one layer transitions multiple times during a "
"rendering scope.");
/* Early exit as layer is in correct layout. This is a normal case as we expect multiple draw
* commands to take place during a rendering scope with the same layer access.*/
return;
}
}
state_.layered_bindings.append({vk_image, new_layout, layer, layer_count});
/* We should be able to do better. BOTTOM/TOP is really a worst case barrier. */
state_.src_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
state_.dst_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
add_image_barrier(vk_image,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT,
old_layout,
new_layout,
VK_IMAGE_ASPECT_COLOR_BIT,
layer,
layer_count);
}
void VKCommandBuilder::layer_tracking_end(VKCommandBufferInterface &command_buffer, bool suspend)
{
if (!state_.layered_bindings.is_empty()) {
reset_barriers();
/* We should be able to do better. BOTTOM/TOP is really a worst case barrier. */
state_.src_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
state_.dst_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
for (const LayeredImageBinding &binding : state_.layered_bindings) {
add_image_barrier(
binding.vk_image,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
binding.vk_image_layout,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_ASPECT_COLOR_BIT,
binding.layer,
binding.layer_count);
}
send_pipeline_barriers(command_buffer);
}
state_.layered_bindings.clear();
if (!suspend) {
state_.layered_attachments.clear();
}
}
/** \} */
} // namespace blender::gpu::render_graph