Files
test2/source/blender/gpu/intern/gpu_select_private.h
Jesse Yurkovich abf59eb23a Selection: Remove limit on number of items which can be selected at once
This removes the long-standing static limit for the selection buffer in
favor of a dynamic approach.

It replaces the static array with our Vector type where the inline
buffer provides parity with existing code while also providing the
ability to grow as necessary.

Fixes #102487, #109178, #112350, #112493, and https://projects.blender.org/blender/blender-manual/issues/102485

See PR for further notes and links to the different limits remaining.
Pull Request: https://projects.blender.org/blender/blender/pulls/112491
2023-11-30 21:27:15 +01:00

55 lines
1.3 KiB
C

/* SPDX-FileCopyrightText: 2014 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* Selection implementations.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
/* gpu_select_pick */
void gpu_select_pick_begin(GPUSelectBuffer *buffer, const rcti *input, eGPUSelectMode mode);
bool gpu_select_pick_load_id(uint id, bool end);
uint gpu_select_pick_end(void);
void gpu_select_pick_cache_begin(void);
void gpu_select_pick_cache_end(void);
/**
* \return true if drawing is not needed.
*/
bool gpu_select_pick_is_cached(void);
void gpu_select_pick_cache_load_id(void);
/* gpu_select_sample_query */
void gpu_select_query_begin(GPUSelectBuffer *buffer,
const rcti *input,
eGPUSelectMode mode,
int oldhits);
bool gpu_select_query_load_id(uint id);
uint gpu_select_query_end(void);
/* gpu_select_next */
void gpu_select_next_begin(GPUSelectBuffer *buffer, const rcti *input, eGPUSelectMode mode);
uint gpu_select_next_end(void);
/* Return a single offset since picking uses squared viewport. */
int gpu_select_next_get_pick_area_center(void);
eGPUSelectMode gpu_select_next_get_mode(void);
void gpu_select_next_set_result(GPUSelectResult *buffer, uint buffer_len);
#define SELECT_ID_NONE ((uint)0xffffffff)
#ifdef __cplusplus
}
#endif