Convert the vector socket from four nodes to a rotation socket, adding versioning to insert the conversion nodes and change the default values where necessary. - Distribute Points on Faces - Instance on Points - Rotate Instances - Transform Geometry Implicit conversions from vectors and floats, and to vectors have been added, though using rotation sockets directly can be faster, since converting to and from Euler rotations is slow. Conversion nodes are not inserted by versioning if the implicit conversions can be used. This change is not forward compatible with 3.6, and socket values are lost when opening 4.1 files in 4.0. The correct socket types are added back in old versions, though newly added conversion nodes may have to be removed. Pull Request: https://projects.blender.org/blender/blender/pulls/111482
760 lines
21 KiB
C++
760 lines
21 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BLI_string.h"
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#include "NOD_socket_declarations.hh"
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#include "NOD_socket_declarations_geometry.hh"
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#include "BKE_lib_id.h"
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#include "BKE_node.hh"
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#include "BKE_node_runtime.hh"
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#include "BLI_math_vector.h"
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namespace blender::nodes::decl {
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/**
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* \note This function only deals with declarations, not the field status of existing nodes. If the
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* field status of existing nodes was stored on the sockets, an improvement would be to check the
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* existing socket's current status instead of the declaration.
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*/
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static bool field_types_are_compatible(const SocketDeclaration &input,
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const SocketDeclaration &output)
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{
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if (output.output_field_dependency.field_type() == OutputSocketFieldType::FieldSource) {
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if (input.input_field_type == InputSocketFieldType::None) {
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return false;
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}
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}
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return true;
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}
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static bool sockets_can_connect(const SocketDeclaration &socket_decl,
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const bNodeSocket &other_socket)
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{
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/* Input sockets cannot connect to input sockets, outputs cannot connect to outputs. */
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if (socket_decl.in_out == other_socket.in_out) {
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return false;
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}
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if (other_socket.runtime->declaration) {
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if (socket_decl.in_out == SOCK_IN) {
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if (!field_types_are_compatible(socket_decl, *other_socket.runtime->declaration)) {
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return false;
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}
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}
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else {
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if (!field_types_are_compatible(*other_socket.runtime->declaration, socket_decl)) {
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return false;
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}
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}
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}
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return true;
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}
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static bool basic_types_can_connect(const SocketDeclaration & /*socket_decl*/,
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const bNodeSocket &other_socket)
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{
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return ELEM(other_socket.type, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN, SOCK_VECTOR, SOCK_RGBA);
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}
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static void modify_subtype_except_for_storage(bNodeSocket &socket, int new_subtype)
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{
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const char *idname = nodeStaticSocketType(socket.type, new_subtype);
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STRNCPY(socket.idname, idname);
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bNodeSocketType *socktype = nodeSocketTypeFind(idname);
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socket.typeinfo = socktype;
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}
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/* -------------------------------------------------------------------- */
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/** \name #Float
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* \{ */
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bNodeSocket &Float::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
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&node,
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this->in_out,
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SOCK_FLOAT,
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this->subtype,
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this->identifier.c_str(),
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this->name.c_str());
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this->set_common_flags(socket);
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bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value;
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value.min = this->soft_min_value;
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value.max = this->soft_max_value;
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value.value = this->default_value;
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return socket;
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}
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bool Float::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_FLOAT) {
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return false;
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}
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if (socket.typeinfo->subtype != this->subtype) {
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return false;
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}
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bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value;
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if (value.min != this->soft_min_value) {
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return false;
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}
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if (value.max != this->soft_max_value) {
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return false;
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}
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return true;
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}
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bool Float::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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if (this->in_out == SOCK_OUT && socket.type == SOCK_ROTATION) {
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return true;
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}
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return basic_types_can_connect(*this, socket);
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}
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bNodeSocket &Float::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
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{
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if (socket.type != SOCK_FLOAT) {
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BLI_assert(socket.in_out == this->in_out);
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return this->build(ntree, node);
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}
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if (socket.typeinfo->subtype != this->subtype) {
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modify_subtype_except_for_storage(socket, this->subtype);
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}
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this->set_common_flags(socket);
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bNodeSocketValueFloat &value = *(bNodeSocketValueFloat *)socket.default_value;
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value.min = this->soft_min_value;
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value.max = this->soft_max_value;
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value.subtype = this->subtype;
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return socket;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #Int
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* \{ */
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bNodeSocket &Int::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
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&node,
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this->in_out,
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SOCK_INT,
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this->subtype,
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this->identifier.c_str(),
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this->name.c_str());
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this->set_common_flags(socket);
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bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value;
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value.min = this->soft_min_value;
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value.max = this->soft_max_value;
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value.value = this->default_value;
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return socket;
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}
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bool Int::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_INT) {
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return false;
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}
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if (socket.typeinfo->subtype != this->subtype) {
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return false;
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}
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bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value;
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if (value.min != this->soft_min_value) {
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return false;
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}
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if (value.max != this->soft_max_value) {
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return false;
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}
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return true;
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}
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bool Int::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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return basic_types_can_connect(*this, socket);
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}
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bNodeSocket &Int::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
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{
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if (socket.type != SOCK_INT) {
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BLI_assert(socket.in_out == this->in_out);
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return this->build(ntree, node);
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}
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if (socket.typeinfo->subtype != this->subtype) {
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modify_subtype_except_for_storage(socket, this->subtype);
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}
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this->set_common_flags(socket);
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bNodeSocketValueInt &value = *(bNodeSocketValueInt *)socket.default_value;
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value.min = this->soft_min_value;
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value.max = this->soft_max_value;
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value.subtype = this->subtype;
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return socket;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #Vector
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* \{ */
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bNodeSocket &Vector::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
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&node,
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this->in_out,
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SOCK_VECTOR,
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this->subtype,
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this->identifier.c_str(),
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this->name.c_str());
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this->set_common_flags(socket);
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bNodeSocketValueVector &value = *(bNodeSocketValueVector *)socket.default_value;
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copy_v3_v3(value.value, this->default_value);
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value.min = this->soft_min_value;
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value.max = this->soft_max_value;
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return socket;
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}
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bool Vector::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_VECTOR) {
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return false;
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}
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if (socket.typeinfo->subtype != this->subtype) {
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return false;
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}
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const bNodeSocketValueVector &value = *static_cast<const bNodeSocketValueVector *>(
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socket.default_value);
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if (value.min != this->soft_min_value) {
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return false;
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}
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if (value.max != this->soft_max_value) {
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return false;
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}
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return true;
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}
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bool Vector::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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if (socket.type == SOCK_ROTATION) {
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return true;
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}
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return basic_types_can_connect(*this, socket);
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}
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bNodeSocket &Vector::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
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{
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if (socket.type != SOCK_VECTOR) {
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BLI_assert(socket.in_out == this->in_out);
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return this->build(ntree, node);
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}
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if (socket.typeinfo->subtype != this->subtype) {
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modify_subtype_except_for_storage(socket, this->subtype);
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}
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this->set_common_flags(socket);
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bNodeSocketValueVector &value = *(bNodeSocketValueVector *)socket.default_value;
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value.subtype = this->subtype;
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value.min = this->soft_min_value;
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value.max = this->soft_max_value;
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return socket;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #Bool
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* \{ */
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bNodeSocket &Bool::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
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&node,
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this->in_out,
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SOCK_BOOLEAN,
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PROP_NONE,
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this->identifier.c_str(),
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this->name.c_str());
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this->set_common_flags(socket);
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bNodeSocketValueBoolean &value = *(bNodeSocketValueBoolean *)socket.default_value;
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value.value = this->default_value;
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return socket;
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}
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bool Bool::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_BOOLEAN) {
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return false;
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}
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return true;
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}
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bool Bool::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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return basic_types_can_connect(*this, socket);
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}
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bNodeSocket &Bool::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
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{
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if (socket.type != SOCK_BOOLEAN) {
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BLI_assert(socket.in_out == this->in_out);
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return this->build(ntree, node);
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}
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this->set_common_flags(socket);
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return socket;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #Color
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* \{ */
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bNodeSocket &Color::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
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&node,
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this->in_out,
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SOCK_RGBA,
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PROP_NONE,
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this->identifier.c_str(),
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this->name.c_str());
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this->set_common_flags(socket);
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bNodeSocketValueRGBA &value = *(bNodeSocketValueRGBA *)socket.default_value;
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copy_v4_v4(value.value, this->default_value);
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return socket;
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}
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bool Color::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_RGBA) {
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return false;
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}
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return true;
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}
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bool Color::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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return basic_types_can_connect(*this, socket);
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}
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bNodeSocket &Color::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
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{
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if (socket.type != SOCK_RGBA) {
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BLI_assert(socket.in_out == this->in_out);
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return this->build(ntree, node);
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}
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this->set_common_flags(socket);
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return socket;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #Rotation
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* \{ */
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bNodeSocket &Rotation::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
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&node,
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this->in_out,
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SOCK_ROTATION,
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PROP_NONE,
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this->identifier.c_str(),
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this->name.c_str());
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this->set_common_flags(socket);
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bNodeSocketValueRotation &value = *static_cast<bNodeSocketValueRotation *>(socket.default_value);
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copy_v3_v3(value.value_euler, float3(this->default_value));
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return socket;
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}
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bool Rotation::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_ROTATION) {
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return false;
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}
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return true;
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}
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bool Rotation::can_connect(const bNodeSocket &socket) const
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{
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if (!sockets_can_connect(*this, socket)) {
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return false;
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}
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if (this->in_out == SOCK_IN) {
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return ELEM(socket.type, SOCK_ROTATION, SOCK_FLOAT, SOCK_VECTOR);
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}
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return ELEM(socket.type, SOCK_ROTATION, SOCK_VECTOR);
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}
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bNodeSocket &Rotation::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
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{
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if (socket.type != SOCK_ROTATION) {
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BLI_assert(socket.in_out == this->in_out);
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return this->build(ntree, node);
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}
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this->set_common_flags(socket);
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return socket;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #String
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* \{ */
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bNodeSocket &String::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *nodeAddStaticSocket(&ntree,
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&node,
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this->in_out,
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SOCK_STRING,
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PROP_NONE,
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this->identifier.c_str(),
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this->name.c_str());
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STRNCPY(((bNodeSocketValueString *)socket.default_value)->value, this->default_value.c_str());
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this->set_common_flags(socket);
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return socket;
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}
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bool String::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (socket.type != SOCK_STRING) {
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return false;
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}
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return true;
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}
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bool String::can_connect(const bNodeSocket &socket) const
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{
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return sockets_can_connect(*this, socket) && socket.type == SOCK_STRING;
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}
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bNodeSocket &String::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
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{
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if (socket.type != SOCK_STRING) {
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BLI_assert(socket.in_out == this->in_out);
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return this->build(ntree, node);
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}
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this->set_common_flags(socket);
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return socket;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #IDSocketDeclaration
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* \{ */
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bNodeSocket &IDSocketDeclaration::build(bNodeTree &ntree, bNode &node) const
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{
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bNodeSocket &socket = *nodeAddSocket(
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&ntree, &node, this->in_out, this->idname, this->identifier.c_str(), this->name.c_str());
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if (this->default_value_fn) {
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ID *id = this->default_value_fn(node);
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/* Assumes that all ID sockets like #bNodeSocketValueObject and #bNodeSocketValueImage have the
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* ID pointer at the start of the struct. */
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*static_cast<ID **>(socket.default_value) = id;
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id_us_plus(id);
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}
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this->set_common_flags(socket);
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return socket;
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}
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bool IDSocketDeclaration::matches(const bNodeSocket &socket) const
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{
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if (!this->matches_common_data(socket)) {
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return false;
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}
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if (!STREQ(socket.idname, this->idname)) {
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return false;
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}
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return true;
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}
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bool IDSocketDeclaration::can_connect(const bNodeSocket &socket) const
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{
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return sockets_can_connect(*this, socket) && STREQ(socket.idname, this->idname);
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}
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bNodeSocket &IDSocketDeclaration::update_or_build(bNodeTree &ntree,
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bNode &node,
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bNodeSocket &socket) const
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{
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if (StringRef(socket.idname) != this->idname) {
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BLI_assert(socket.in_out == this->in_out);
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return this->build(ntree, node);
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}
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this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Geometry
|
|
* \{ */
|
|
|
|
bNodeSocket &Geometry::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *nodeAddSocket(&ntree,
|
|
&node,
|
|
this->in_out,
|
|
"NodeSocketGeometry",
|
|
this->identifier.c_str(),
|
|
this->name.c_str());
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
bool Geometry::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_GEOMETRY) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Geometry::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
return sockets_can_connect(*this, socket) && socket.type == SOCK_GEOMETRY;
|
|
}
|
|
|
|
Span<bke::GeometryComponent::Type> Geometry::supported_types() const
|
|
{
|
|
return supported_types_;
|
|
}
|
|
|
|
bool Geometry::only_realized_data() const
|
|
{
|
|
return only_realized_data_;
|
|
}
|
|
|
|
bool Geometry::only_instances() const
|
|
{
|
|
return only_instances_;
|
|
}
|
|
|
|
GeometryBuilder &GeometryBuilder::supported_type(bke::GeometryComponent::Type supported_type)
|
|
{
|
|
if (decl_in_) {
|
|
decl_in_->supported_types_ = {supported_type};
|
|
}
|
|
if (decl_out_) {
|
|
decl_out_->supported_types_ = {supported_type};
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
GeometryBuilder &GeometryBuilder::supported_type(
|
|
blender::Vector<bke::GeometryComponent::Type> supported_types)
|
|
{
|
|
if (decl_in_) {
|
|
decl_in_->supported_types_ = supported_types;
|
|
}
|
|
if (decl_out_) {
|
|
decl_out_->supported_types_ = supported_types;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
GeometryBuilder &GeometryBuilder::only_realized_data(bool value)
|
|
{
|
|
if (decl_in_) {
|
|
decl_in_->only_realized_data_ = value;
|
|
}
|
|
if (decl_out_) {
|
|
decl_out_->only_realized_data_ = value;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
GeometryBuilder &GeometryBuilder::only_instances(bool value)
|
|
{
|
|
if (decl_in_) {
|
|
decl_in_->only_instances_ = value;
|
|
}
|
|
if (decl_out_) {
|
|
decl_out_->only_instances_ = value;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Shader
|
|
* \{ */
|
|
|
|
bNodeSocket &Shader::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *nodeAddSocket(&ntree,
|
|
&node,
|
|
this->in_out,
|
|
"NodeSocketShader",
|
|
this->identifier.c_str(),
|
|
this->name.c_str());
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
bool Shader::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_SHADER) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Shader::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
if (!sockets_can_connect(*this, socket)) {
|
|
return false;
|
|
}
|
|
/* Basic types can convert to shaders, but not the other way around. */
|
|
if (this->in_out == SOCK_IN) {
|
|
return ELEM(
|
|
socket.type, SOCK_VECTOR, SOCK_RGBA, SOCK_FLOAT, SOCK_INT, SOCK_BOOLEAN, SOCK_SHADER);
|
|
}
|
|
return socket.type == SOCK_SHADER;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Extend
|
|
* \{ */
|
|
|
|
bNodeSocket &Extend::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *nodeAddSocket(&ntree,
|
|
&node,
|
|
this->in_out,
|
|
"NodeSocketVirtual",
|
|
this->identifier.c_str(),
|
|
this->name.c_str());
|
|
return socket;
|
|
}
|
|
|
|
bool Extend::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (socket.identifier != this->identifier) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Extend::can_connect(const bNodeSocket & /*socket*/) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bNodeSocket &Extend::update_or_build(bNodeTree & /*ntree*/,
|
|
bNode & /*node*/,
|
|
bNodeSocket &socket) const
|
|
{
|
|
return socket;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Custom
|
|
* \{ */
|
|
|
|
bNodeSocket &Custom::build(bNodeTree &ntree, bNode &node) const
|
|
{
|
|
bNodeSocket &socket = *nodeAddSocket(
|
|
&ntree, &node, this->in_out, idname_, this->identifier.c_str(), this->name.c_str());
|
|
if (this->init_socket_fn) {
|
|
this->init_socket_fn(node, socket, "interface");
|
|
}
|
|
return socket;
|
|
}
|
|
|
|
bool Custom::matches(const bNodeSocket &socket) const
|
|
{
|
|
if (!this->matches_common_data(socket)) {
|
|
return false;
|
|
}
|
|
if (socket.type != SOCK_CUSTOM) {
|
|
return false;
|
|
}
|
|
if (!STREQ(socket.typeinfo->idname, idname_)) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Custom::can_connect(const bNodeSocket &socket) const
|
|
{
|
|
return sockets_can_connect(*this, socket) && STREQ(socket.idname, idname_);
|
|
}
|
|
|
|
bNodeSocket &Custom::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const
|
|
{
|
|
if (!STREQ(socket.typeinfo->idname, idname_)) {
|
|
return this->build(ntree, node);
|
|
}
|
|
this->set_common_flags(socket);
|
|
return socket;
|
|
}
|
|
|
|
SocketDeclarationPtr create_extend_declaration(const eNodeSocketInOut in_out)
|
|
{
|
|
std::unique_ptr<decl::Extend> decl = std::make_unique<decl::Extend>();
|
|
decl->name = "";
|
|
decl->identifier = "__extend__";
|
|
decl->in_out = in_out;
|
|
return decl;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
} // namespace blender::nodes::decl
|