Files
test2/source/blender/python/gpu/gpu_py_vertex_buffer.hh
Hans Goudey fe76d8c946 Refactor: Remove unnecessary C wrappers for vertex and index buffers
Now that all relevant code is C++, the indirection from the C struct
`GPUVertBuf` to the C++ `blender::gpu::VertBuf` class just adds
complexity and necessitates a wrapper API, making more cleanups like
use of RAII or other C++ types more difficult.

This commit replaces the C wrapper structs with direct use of the
vertex and index buffer base classes. In C++ we can choose which parts
of a class are private, so we don't risk exposing too many
implementation details here.

Pull Request: https://projects.blender.org/blender/blender/pulls/119825
2024-03-24 16:38:30 +01:00

28 lines
563 B
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bpygpu
*/
#pragma once
#include "BLI_compiler_attrs.h"
namespace blender::gpu {
class VertBuf;
}
extern PyTypeObject BPyGPUVertBuf_Type;
#define BPyGPUVertBuf_Check(v) (Py_TYPE(v) == &BPyGPUVertBuf_Type)
struct BPyGPUVertBuf {
PyObject_VAR_HEAD
/* The buf is owned, we may support thin wrapped batches later. */
blender::gpu::VertBuf *buf;
};
PyObject *BPyGPUVertBuf_CreatePyObject(blender::gpu::VertBuf *buf) ATTR_NONNULL(1);