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test2
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439e474e4e6ba3c2fe6eb498e225c442d025a4ee
test2
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source
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gameengine
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Benoit Bolsee
439e474e4e
BGE patch: use the Blender convention to duplicate groups in the BGE so that the objects will be created with the location and orientation as in Blender. Note that the BGE handles scaling in a parent tree differently than Blender. To avoid discrepencies between the 3D view and the BGE, use only isotropic scaling on all your objects except the leaf objects (i.e. without children) that can have anisotropic scaling
2008-07-17 15:33:27 +00:00
..
BlenderRoutines
importing the GameLogic module was being done by adding the text "import GameLogic" to the start of all scripts used in the game engine, this meant every error line number was off by 1 (quite annoying). better to do this to the dictionary that the scripts run with.
2008-07-14 00:47:07 +00:00
Converter
BGE patch: fix mesh deformation errors with duplicated objects sharing the same mesh in case of 1) armature+multiple material 2) shape drivers
2008-07-16 21:24:54 +00:00
Expressions
improvement of 2d-filter custom shader,
2008-07-12 10:21:37 +00:00
GameLogic
importing the GameLogic module was being done by adding the text "import GameLogic" to the start of all scripts used in the game engine, this meant every error line number was off by 1 (quite annoying). better to do this to the dictionary that the scripts run with.
2008-07-14 00:47:07 +00:00
GamePlayer
importing the GameLogic module was being done by adding the text "import GameLogic" to the start of all scripts used in the game engine, this meant every error line number was off by 1 (quite annoying). better to do this to the dictionary that the scripts run with.
2008-07-14 00:47:07 +00:00
Ketsji
BGE patch: use the Blender convention to duplicate groups in the BGE so that the objects will be created with the location and orientation as in Blender. Note that the BGE handles scaling in a parent tree differently than Blender. To avoid discrepencies between the 3D view and the BGE, use only isotropic scaling on all your objects except the leaf objects (i.e. without children) that can have anisotropic scaling
2008-07-17 15:33:27 +00:00
Network
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Physics
Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the game.
2008-05-01 16:00:59 +00:00
PyDoc
Adding an option for action actuator - "Continue" this means animations always play from where they left off. Continue was the 2.46 operation too, so new functionality is the option to disable.
2008-07-10 14:23:19 +00:00
Rasterizer
Updated so things compile. (Missing includes needed)
2008-07-15 18:12:08 +00:00
SceneGraph
BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system.
2008-07-08 12:18:43 +00:00
CMakeLists.txt
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Makefile
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SConscript
== SCons ==
2006-02-04 14:15:10 +00:00