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43b59afebb7b4887028786174978ab551e8cb9d2
test2/source/gameengine
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Erwin Coumans 43b59afebb more preparation for physics recording to ipo keyframes
2005-08-22 18:31:19 +00:00
..
BlenderRoutines
spack() is no longer used in the blender core, so I moved it to
2005-08-18 16:48:10 +00:00
Converter
more preparation for physics recording to ipo keyframes
2005-08-22 18:31:19 +00:00
Expressions
Added the docs & use Python booleans for physics reinstance.
2005-04-23 12:25:21 +00:00
GameLogic
more preparations for bullet physics, and some eol issues with SCA_Joystick*
2005-07-18 05:41:00 +00:00
GamePlayer
- added debug line drawing in gameengine (handy for debugging physics problems)
2005-07-27 09:30:53 +00:00
Ketsji
more preparation for physics recording to ipo keyframes
2005-08-22 18:31:19 +00:00
Network
Big patches:
2005-03-25 10:33:39 +00:00
Physics
Support for 'Bullet' in the Makefiles. Enable with:
2005-08-18 06:07:02 +00:00
PyDoc
Added the docs & use Python booleans for physics reinstance.
2005-04-23 12:25:21 +00:00
Rasterizer
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
2005-08-22 15:47:56 +00:00
SceneGraph
big warning hunt commit
2005-03-09 19:45:59 +00:00
Makefile
Added 2 options to the Makefiles (enable in environment, user-def.mk,
2004-03-21 19:59:51 +00:00
SConscript
Added support for compiling BULLET with scons on windows
2005-08-01 21:19:41 +00:00
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