This patch turns node Menu options into menu inputs. This patch only covers node operations like Filter, Distort, and so on. Pixel nodes like Color Balance, Matte, and so on will be done in a separate patch. Pull Request: https://projects.blender.org/blender/blender/pulls/144495
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2006 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup nodes
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*/
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#pragma once
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#include <optional>
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#include "DNA_ID.h" // IWYU pragma: export
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#include "DNA_node_types.h"
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#include "BKE_node_legacy_types.hh" // IWYU pragma: export
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#include "node_util.hh" // IWYU pragma: export
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#include "NOD_composite.hh" // IWYU pragma: export
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#include "NOD_menu_value.hh" // IWYU pragma: export
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#include "NOD_register.hh" // IWYU pragma: export
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#include "NOD_socket.hh" // IWYU pragma: export
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#include "NOD_socket_declarations.hh" // IWYU pragma: export
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#include "NOD_socket_search_link.hh"
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#define CMP_SCALE_MAX 12000
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bool cmp_node_poll_default(const blender::bke::bNodeType *ntype,
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const bNodeTree *ntree,
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const char **r_disabled_hint);
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void cmp_node_update_default(bNodeTree *ntree, bNode *node);
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void cmp_node_type_base(blender::bke::bNodeType *ntype,
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std::string idname,
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std::optional<int16_t> legacy_type = std::nullopt);
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