Files
test2/source/blender/nodes/function/nodes/node_fn_invert_rotation.cc
2023-08-26 17:05:19 +10:00

36 lines
1.0 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_math_quaternion.hh"
#include "node_function_util.hh"
namespace blender::nodes::node_fn_invert_rotation_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
b.add_input<decl::Rotation>("Rotation");
b.add_output<decl::Rotation>("Rotation");
};
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
{
static auto fn = mf::build::SI1_SO<math::Quaternion, math::Quaternion>(
"Invert Quaternion", [](math::Quaternion quat) { return math::invert(quat); });
builder.set_matching_fn(fn);
}
static void node_register()
{
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_INVERT_ROTATION, "Invert Rotation", NODE_CLASS_CONVERTER);
ntype.declare = node_declare;
ntype.build_multi_function = node_build_multi_function;
nodeRegisterType(&ntype);
}
NOD_REGISTER_NODE(node_register)
} // namespace blender::nodes::node_fn_invert_rotation_cc