Files
test2/source/blender/gpu/vulkan/vk_storage_buffer.cc
Jeroen Bakker b4e8ee02cc Fix #141238: Vulkan: Crash during upload huge geometry
In case Blender was able to allocate a vertex buffer for huge geometry,
but isn't able to allocate its staging buffer it would crash. In this
case errors will be reported in the console.

This PR fixes this by clearing the data in stead of uploading.

Pull Request: https://projects.blender.org/blender/blender/pulls/141553
2025-07-07 15:33:42 +02:00

144 lines
3.9 KiB
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include "vk_shader.hh"
#include "vk_shader_interface.hh"
#include "vk_staging_buffer.hh"
#include "vk_state_manager.hh"
#include "vk_vertex_buffer.hh"
#include "vk_storage_buffer.hh"
#include "CLG_log.h"
static CLG_LogRef LOG = {"gpu.vulkan"};
namespace blender::gpu {
VKStorageBuffer::VKStorageBuffer(size_t size, GPUUsageType usage, const char *name)
: StorageBuf(size, name), usage_(usage)
{
UNUSED_VARS(usage_);
}
VKStorageBuffer::~VKStorageBuffer()
{
if (async_read_buffer_) {
MEM_delete(async_read_buffer_);
async_read_buffer_ = nullptr;
}
}
void VKStorageBuffer::update(const void *data)
{
VKContext &context = *VKContext::get();
ensure_allocated();
VKStagingBuffer staging_buffer(buffer_, VKStagingBuffer::Direction::HostToDevice);
VKBuffer &buffer = staging_buffer.host_buffer_get();
if (buffer.is_allocated()) {
buffer.update_immediately(data);
staging_buffer.copy_to_device(context);
}
else {
CLOG_ERROR(
&LOG,
"Unable to upload data to storage buffer via a staging buffer as the staging buffer "
"could not be allocated. Storage buffer will be filled with on zeros to reduce "
"drawing artifacts due to read from uninitialized memory.");
buffer_.clear(context, 0u);
}
}
void VKStorageBuffer::ensure_allocated()
{
if (!buffer_.is_allocated()) {
allocate();
}
}
void VKStorageBuffer::allocate()
{
const VkBufferUsageFlags buffer_usage_flags = VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT |
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT;
buffer_.create(size_in_bytes_,
buffer_usage_flags,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
VkMemoryPropertyFlags(0),
VmaAllocationCreateFlags(0));
BLI_assert(buffer_.is_allocated());
debug::object_label(buffer_.vk_handle(), name_);
}
void VKStorageBuffer::bind(int slot)
{
VKContext &context = *VKContext::get();
context.state_manager_get().storage_buffer_bind(
BindSpaceStorageBuffers::Type::StorageBuffer, this, slot);
}
void VKStorageBuffer::unbind()
{
VKContext *context = VKContext::get();
if (context) {
context->state_manager_get().storage_buffer_unbind(this);
}
}
void VKStorageBuffer::clear(uint32_t clear_value)
{
ensure_allocated();
VKContext &context = *VKContext::get();
buffer_.clear(context, clear_value);
}
void VKStorageBuffer::copy_sub(VertBuf *src, uint dst_offset, uint src_offset, uint copy_size)
{
ensure_allocated();
VKVertexBuffer &src_vertex_buffer = *unwrap(src);
src_vertex_buffer.upload();
render_graph::VKCopyBufferNode::CreateInfo copy_buffer = {};
copy_buffer.src_buffer = src_vertex_buffer.vk_handle();
copy_buffer.dst_buffer = vk_handle();
copy_buffer.region.srcOffset = src_offset;
copy_buffer.region.dstOffset = dst_offset;
copy_buffer.region.size = copy_size;
VKContext &context = *VKContext::get();
context.render_graph().add_node(copy_buffer);
}
void VKStorageBuffer::async_flush_to_host()
{
if (async_read_buffer_ != nullptr) {
return;
}
ensure_allocated();
VKContext &context = *VKContext::get();
async_read_buffer_ = MEM_new<VKStagingBuffer>(
__func__, buffer_, VKStagingBuffer::Direction::DeviceToHost);
async_read_buffer_->copy_from_device(context);
async_read_buffer_->host_buffer_get().async_flush_to_host(context);
}
void VKStorageBuffer::read(void *data)
{
if (async_read_buffer_ == nullptr) {
async_flush_to_host();
}
VKContext &context = *VKContext::get();
async_read_buffer_->host_buffer_get().read_async(context, data);
MEM_delete(async_read_buffer_);
async_read_buffer_ = nullptr;
}
} // namespace blender::gpu