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test2
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45552a45950459e4bb83bc44d41eeaa5457bfdae
test2
/
source
/
blender
/
gpu
/
intern
History
Mitchell Stokes
d2b14ed4f0
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
..
gpu_buffers.c
style cleanup & some spelling
2013-02-03 10:28:28 +00:00
gpu_codegen.c
Fix
#34788
,
#34744
: GLSL error, #version line needs to be at the top of the shader
2013-04-02 16:37:31 +00:00
gpu_codegen.h
Matcap support in 3D Viewport.
2013-01-22 11:18:41 +00:00
gpu_draw.c
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
gpu_extensions.c
code cleanup: warnings + style
2013-04-13 00:43:49 +00:00
gpu_material.c
Fix for [
#34754
] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated.
2013-04-04 03:55:43 +00:00
gpu_simple_shader.c
code cleanup: unused defines, shadowing and unintended enum-as-variable.
2013-03-22 14:31:03 +00:00