Files
test2/source/blender/compositor/intern/COM_FullFrameExecutionModel.h
Manuel Castilla 9adfd278f7 Compositor: Full-frame base system
This patch adds the base code needed to make the full-frame system work for both current tiled/per-pixel implementation of operations and full-frame.

Two execution models:
- Tiled: Current implementation. Renders execution groups in tiles from outputs to input. Not all operations are buffered. Runs the tiled/per-pixel implementation.
- FullFrame: All operations are buffered. Fully renders operations from inputs to outputs. Runs full-frame implementation of operations if available otherwise the current tiled/per-pixel. Creates output buffers on first read and free them as soon as all its readers have finished, reducing peak memory usage of complex/long trees. Operations are multi-threaded but do not run in parallel as Tiled (will be done in another patch).

This should allow us to convert operations to full-frame in small steps with the system already working and solve the problem of high memory usage.

FullFrame breaking changes respect Tiled system, mainly:
- Translate, Rotate, Scale, and Transform take effect immediately instead of next buffered operation.
- Any sampling is always done over inputs instead of last buffered operation.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11113
2021-06-01 10:51:53 +02:00

90 lines
2.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2021, Blender Foundation.
*/
#pragma once
#include "COM_ExecutionModel.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace blender::compositor {
/* Forward declarations. */
class ExecutionGroup;
/**
* Fully renders operations in order from inputs to outputs.
*/
class FullFrameExecutionModel : public ExecutionModel {
private:
/**
* Contains operations active buffers data. Buffers will be disposed once reader operations are
* finished.
*/
SharedOperationBuffers &active_buffers_;
/**
* Number of operations finished.
*/
int num_operations_finished_;
/**
* Order of priorities for output operations execution.
*/
Vector<eCompositorPriority> priorities_;
ThreadMutex work_mutex_;
ThreadCondition work_finished_cond_;
public:
FullFrameExecutionModel(CompositorContext &context,
SharedOperationBuffers &shared_buffers,
Span<NodeOperation *> operations);
~FullFrameExecutionModel();
void execute(ExecutionSystem &exec_system) override;
void execute_work(const rcti &work_rect,
std::function<void(const rcti &split_rect)> work_func) override;
private:
void determine_areas_to_render_and_reads();
void render_operations(ExecutionSystem &exec_system);
void ensure_inputs_rendered(NodeOperation *op, ExecutionSystem &exec_system);
Vector<MemoryBuffer *> get_input_buffers(NodeOperation *op);
MemoryBuffer *create_operation_buffer(NodeOperation *op);
void render_operation(NodeOperation *op, ExecutionSystem &exec_system);
void operation_finished(NodeOperation *operation);
void get_output_render_area(NodeOperation *output_op, rcti &r_area);
void determine_areas_to_render(NodeOperation *operation, const rcti &render_area);
void determine_reads(NodeOperation *operation);
void update_progress_bar();
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:FullFrameExecutionModel")
#endif
};
} // namespace blender::compositor