This commit adds an updated version of the old attribute transfer node. It works like a function node, so it works in the context of a geometry, with a simple data output. The "Nearest" mode finds the nearest element of the specified domain on the target geometry and copies the value directly from the target input. The "Nearest Face Interpolated" finds the nearest point on anywhere on the surface of the target mesh and linearly interpolates the value on the target from the face's corners. The node also has a new "Index" mode, which can pick data from specific indices on the target geometry. The implicit default is to do a simple copy from the target geometry, but any indices could be used. It is also possible to use a single value for the index to to retrieve a single value from an attribute at a certain index. Differential Revision: https://developer.blender.org/D12785
105 lines
3.2 KiB
C++
105 lines
3.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#include "FN_generic_virtual_array.hh"
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#include "BLI_float3.hh"
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#include "BKE_attribute.h"
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struct Mesh;
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namespace blender::bke {
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struct ReadAttributeLookup;
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class OutputAttribute;
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} // namespace blender::bke
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namespace blender::bke::mesh_surface_sample {
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using fn::CPPType;
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using fn::GMutableSpan;
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using fn::GSpan;
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using fn::GVArray;
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void sample_point_attribute(const Mesh &mesh,
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Span<int> looptri_indices,
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Span<float3> bary_coords,
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const GVArray &data_in,
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const IndexMask mask,
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GMutableSpan data_out);
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void sample_corner_attribute(const Mesh &mesh,
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Span<int> looptri_indices,
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Span<float3> bary_coords,
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const GVArray &data_in,
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const IndexMask mask,
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GMutableSpan data_out);
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void sample_face_attribute(const Mesh &mesh,
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Span<int> looptri_indices,
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const GVArray &data_in,
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const IndexMask mask,
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GMutableSpan data_out);
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enum class eAttributeMapMode {
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INTERPOLATED,
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NEAREST,
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};
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/**
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* A utility class that performs attribute interpolation from a source mesh.
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*
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* The interpolator is only valid as long as the mesh is valid.
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* Barycentric weights are needed when interpolating point or corner domain attributes,
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* these are computed lazily when needed and re-used.
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*/
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class MeshAttributeInterpolator {
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private:
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const Mesh *mesh_;
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const Span<float3> positions_;
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const Span<int> looptri_indices_;
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Array<float3> bary_coords_;
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Array<float3> nearest_weights_;
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public:
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MeshAttributeInterpolator(const Mesh *mesh,
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const Span<float3> positions,
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const Span<int> looptri_indices);
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void sample_data(const GVArray &src,
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const AttributeDomain domain,
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const eAttributeMapMode mode,
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const IndexMask mask,
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const GMutableSpan dst);
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void sample_attribute(const ReadAttributeLookup &src_attribute,
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OutputAttribute &dst_attribute,
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eAttributeMapMode mode);
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protected:
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Span<float3> ensure_barycentric_coords();
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Span<float3> ensure_nearest_weights();
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};
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} // namespace blender::bke::mesh_surface_sample
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