Files
test2/source/blender/blenkernel/BKE_anim_visualization.h
Brecht Van Lommel 4786fbe774 Refactor: Remove extern "C" from most headers
The only remaining code in source/blender that must be compiled as C
is now datatoc generated code and the DNA defaults that use designated
initializers.

Pull Request: https://projects.blender.org/blender/blender/pulls/134469
2025-02-13 18:58:08 +01:00

58 lines
1.8 KiB
C

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
struct BlendDataReader;
struct BlendWriter;
struct Object;
struct ReportList;
struct Scene;
struct bAnimVizSettings;
struct bMotionPath;
struct bPoseChannel;
/* ---------------------------------------------------- */
/* Animation Visualization */
/**
* Initialize the default settings for animation visualization.
*/
void animviz_settings_init(struct bAnimVizSettings *avs);
/**
* Make a copy of motion-path data, so that viewing with copy on write works.
*/
struct bMotionPath *animviz_copy_motionpath(const struct bMotionPath *mpath_src);
/**
* Free the given motion path's cache.
*/
void animviz_free_motionpath_cache(struct bMotionPath *mpath);
/**
* Free the given motion path instance and its data.
* \note this frees the motion path given!
*/
void animviz_free_motionpath(struct bMotionPath *mpath);
/**
* Setup motion paths for the given data.
* \note Only used when explicitly calculating paths on bones which may/may not be consider already
*
* \param scene: Current scene (for frame ranges, etc.)
* \param ob: Object to add paths for (must be provided)
* \param pchan: Pose-channel to add paths for
* (optional; if not provided, object-paths are assumed).
*/
struct bMotionPath *animviz_verify_motionpaths(struct ReportList *reports,
struct Scene *scene,
struct Object *ob,
struct bPoseChannel *pchan);
void animviz_motionpath_blend_write(struct BlendWriter *writer, struct bMotionPath *mpath);
void animviz_motionpath_blend_read_data(struct BlendDataReader *reader, struct bMotionPath *mpath);