Files
test2/source/blender/draw/engines/eevee_next/eevee_engine.cc
Brecht Van Lommel 4786fbe774 Refactor: Remove extern "C" from most headers
The only remaining code in source/blender that must be compiled as C
is now datatoc generated code and the DNA defaults that use designated
initializers.

Pull Request: https://projects.blender.org/blender/blender/pulls/134469
2025-02-13 18:58:08 +01:00

226 lines
6.7 KiB
C++

/* SPDX-FileCopyrightText: 2021 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_rect.h"
#include "GPU_framebuffer.hh"
#include "ED_screen.hh"
#include "ED_view3d.hh"
#include "DRW_render.hh"
#include "RE_pipeline.h"
#include "eevee_engine.h" /* Own include. */
#include "draw_view_data.hh"
#include "eevee_instance.hh"
using namespace blender;
struct EEVEE_Data {
DrawEngineType *engine_type;
eevee::Instance *instance;
char info[GPU_INFO_SIZE];
};
static void eevee_engine_init(void *vedata)
{
EEVEE_Data *ved = reinterpret_cast<EEVEE_Data *>(vedata);
if (ved->instance == nullptr) {
ved->instance = new eevee::Instance();
}
const DRWContextState *ctx_state = DRW_context_state_get();
Depsgraph *depsgraph = ctx_state->depsgraph;
Scene *scene = ctx_state->scene;
View3D *v3d = ctx_state->v3d;
ARegion *region = ctx_state->region;
RegionView3D *rv3d = ctx_state->rv3d;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
int2 size = int2(GPU_texture_width(dtxl->color), GPU_texture_height(dtxl->color));
draw::View &default_view = draw::View::default_get();
Object *camera = nullptr;
/* Get render borders. */
rcti rect;
BLI_rcti_init(&rect, 0, size[0], 0, size[1]);
rcti visible_rect = rect;
if (v3d) {
if (rv3d && (rv3d->persp == RV3D_CAMOB)) {
camera = v3d->camera;
}
if (camera) {
rctf default_border;
BLI_rctf_init(&default_border, 0.0f, 1.0f, 0.0f, 1.0f);
bool is_default_border = BLI_rctf_compare(&scene->r.border, &default_border, 0.0f);
bool use_border = scene->r.mode & R_BORDER;
if (!is_default_border && use_border) {
rctf viewborder;
/* TODO(fclem) Might be better to get it from DRW. */
ED_view3d_calc_camera_border(scene, depsgraph, region, v3d, rv3d, false, &viewborder);
float viewborder_sizex = BLI_rctf_size_x(&viewborder);
float viewborder_sizey = BLI_rctf_size_y(&viewborder);
rect.xmin = floorf(viewborder.xmin + (scene->r.border.xmin * viewborder_sizex));
rect.ymin = floorf(viewborder.ymin + (scene->r.border.ymin * viewborder_sizey));
rect.xmax = floorf(viewborder.xmin + (scene->r.border.xmax * viewborder_sizex));
rect.ymax = floorf(viewborder.ymin + (scene->r.border.ymax * viewborder_sizey));
}
}
else if (v3d->flag2 & V3D_RENDER_BORDER) {
rect.xmin = v3d->render_border.xmin * size[0];
rect.ymin = v3d->render_border.ymin * size[1];
rect.xmax = v3d->render_border.xmax * size[0];
rect.ymax = v3d->render_border.ymax * size[1];
}
if (DRW_state_is_viewport_image_render()) {
const float *vp_size = DRW_viewport_size_get();
visible_rect.xmax = vp_size[0];
visible_rect.ymax = vp_size[1];
visible_rect.xmin = visible_rect.ymin = 0;
}
else {
visible_rect = *ED_region_visible_rect(region);
}
}
ved->instance->init(
size, &rect, &visible_rect, nullptr, depsgraph, camera, nullptr, &default_view, v3d, rv3d);
}
static void eevee_draw_scene(void *vedata)
{
EEVEE_Data *ved = reinterpret_cast<EEVEE_Data *>(vedata);
if (DRW_state_is_viewport_image_render()) {
ved->instance->draw_viewport_image_render();
}
else {
ved->instance->draw_viewport();
}
STRNCPY(ved->info, ved->instance->info_get());
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
GPU_framebuffer_viewport_reset(dfbl->default_fb);
}
static void eevee_cache_init(void *vedata)
{
reinterpret_cast<EEVEE_Data *>(vedata)->instance->begin_sync();
}
static void eevee_cache_populate(void *vedata, Object *object)
{
draw::ObjectRef ob_ref = DRW_object_ref_get(object);
reinterpret_cast<EEVEE_Data *>(vedata)->instance->object_sync(ob_ref);
}
static void eevee_cache_finish(void *vedata)
{
reinterpret_cast<EEVEE_Data *>(vedata)->instance->end_sync();
}
static void eevee_view_update(void *vedata)
{
if (eevee::Instance *instance = reinterpret_cast<EEVEE_Data *>(vedata)->instance) {
instance->view_update();
}
}
static void eevee_engine_free()
{
eevee::ShaderModule::module_free();
}
static void eevee_instance_free(void *instance)
{
delete reinterpret_cast<eevee::Instance *>(instance);
}
static void eevee_render_to_image(void *vedata,
RenderEngine *engine,
RenderLayer *layer,
const rcti * /*rect*/)
{
eevee::Instance *instance = new eevee::Instance();
Render *render = engine->re;
Depsgraph *depsgraph = DRW_context_state_get()->depsgraph;
Object *camera_original_ob = RE_GetCamera(engine->re);
const char *viewname = RE_GetActiveRenderView(engine->re);
int size[2] = {engine->resolution_x, engine->resolution_y};
rctf view_rect;
rcti rect;
RE_GetViewPlane(render, &view_rect, &rect);
rcti visible_rect = rect;
instance->init(size, &rect, &visible_rect, engine, depsgraph, camera_original_ob, layer);
instance->render_frame(engine, layer, viewname);
EEVEE_Data *ved = static_cast<EEVEE_Data *>(vedata);
delete ved->instance;
ved->instance = instance;
}
static void eevee_store_metadata(void *vedata, RenderResult *render_result)
{
EEVEE_Data *ved = static_cast<EEVEE_Data *>(vedata);
eevee::Instance *instance = ved->instance;
instance->store_metadata(render_result);
delete instance;
ved->instance = nullptr;
}
static void eevee_render_update_passes(RenderEngine *engine, Scene *scene, ViewLayer *view_layer)
{
eevee::Instance::update_passes(engine, scene, view_layer);
}
DrawEngineType draw_engine_eevee_next_type = {
/*next*/ nullptr,
/*prev*/ nullptr,
/*idname*/ N_("EEVEE"),
/*engine_init*/ &eevee_engine_init,
/*engine_free*/ &eevee_engine_free,
/*instance_free*/ &eevee_instance_free,
/*cache_init*/ &eevee_cache_init,
/*cache_populate*/ &eevee_cache_populate,
/*cache_finish*/ &eevee_cache_finish,
/*draw_scene*/ &eevee_draw_scene,
/*view_update*/ &eevee_view_update,
/*id_update*/ nullptr,
/*render_to_image*/ &eevee_render_to_image,
/*store_metadata*/ &eevee_store_metadata,
};
RenderEngineType DRW_engine_viewport_eevee_next_type = {
/*next*/ nullptr,
/*prev*/ nullptr,
/*idname*/ "BLENDER_EEVEE_NEXT",
/*name*/ N_("EEVEE"),
/*flag*/ RE_INTERNAL | RE_USE_PREVIEW | RE_USE_STEREO_VIEWPORT | RE_USE_GPU_CONTEXT,
/*update*/ nullptr,
/*render*/ &DRW_render_to_image,
/*render_frame_finish*/ nullptr,
/*draw*/ nullptr,
/*bake*/ nullptr,
/*view_update*/ nullptr,
/*view_draw*/ nullptr,
/*update_script_node*/ nullptr,
/*update_render_passes*/ &eevee_render_update_passes,
/*draw_engine*/ &draw_engine_eevee_next_type,
/*rna_ext*/
{
/*data*/ nullptr,
/*srna*/ nullptr,
/*call*/ nullptr,
},
};