The only remaining code in source/blender that must be compiled as C is now datatoc generated code and the DNA defaults that use designated initializers. Pull Request: https://projects.blender.org/blender/blender/pulls/134469
119 lines
3.6 KiB
C++
119 lines
3.6 KiB
C++
/* SPDX-FileCopyrightText: 2004-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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*/
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#include "BPy_BlenderTextureShader.h"
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#include "../../stroke/BasicStrokeShaders.h"
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#include "../../../../python/generic/py_capi_utils.hh"
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using namespace Freestyle;
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///////////////////////////////////////////////////////////////////////////////////////////
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//------------------------INSTANCE METHODS ----------------------------------
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PyDoc_STRVAR(
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/* Wrap. */
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BlenderTextureShader___doc__,
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"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BlenderTextureShader`\n"
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"\n"
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"[Texture shader]\n"
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"\n"
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".. method:: __init__(texture)\n"
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"\n"
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" Builds a BlenderTextureShader object.\n"
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"\n"
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" :arg texture: A line style texture slot or a shader node tree to define\n"
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" a set of textures.\n"
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" :type texture: :class:`bpy.types.LineStyleTextureSlot` or\n"
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" :class:`bpy.types.ShaderNodeTree`\n"
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"\n"
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".. method:: shade(stroke)\n"
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"\n"
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" Assigns a blender texture slot to the stroke shading in order to\n"
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" simulate marks.\n"
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"\n"
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`freestyle.types.Stroke`\n");
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static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self,
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PyObject *args,
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PyObject *kwds)
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{
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static const char *kwlist[] = {"texture", nullptr};
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PyObject *obj;
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MTex *_mtex;
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bNodeTree *_nodetree;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &obj)) {
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return -1;
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}
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_mtex = (MTex *)PyC_RNA_AsPointer(obj, "LineStyleTextureSlot");
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if (_mtex) {
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self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex);
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return 0;
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}
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PyErr_Clear();
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_nodetree = (bNodeTree *)PyC_RNA_AsPointer(obj, "ShaderNodeTree");
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if (_nodetree) {
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self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_nodetree);
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return 0;
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}
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PyErr_Format(PyExc_TypeError,
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"expected either 'LineStyleTextureSlot' or 'ShaderNodeTree', "
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"found '%.200s' instead",
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Py_TYPE(obj)->tp_name);
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return -1;
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}
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/*-----------------------BPy_BlenderTextureShader type definition ------------------------------*/
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PyTypeObject BlenderTextureShader_Type = {
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/*ob_base*/ PyVarObject_HEAD_INIT(nullptr, 0)
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/*tp_name*/ "BlenderTextureShader",
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/*tp_basicsize*/ sizeof(BPy_BlenderTextureShader),
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/*tp_itemsize*/ 0,
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/*tp_dealloc*/ nullptr,
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/*tp_vectorcall_offset*/ 0,
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/*tp_getattr*/ nullptr,
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/*tp_setattr*/ nullptr,
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/*tp_as_async*/ nullptr,
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/*tp_repr*/ nullptr,
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/*tp_as_number*/ nullptr,
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/*tp_as_sequence*/ nullptr,
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/*tp_as_mapping*/ nullptr,
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/*tp_hash*/ nullptr,
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/*tp_call*/ nullptr,
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/*tp_str*/ nullptr,
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/*tp_getattro*/ nullptr,
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/*tp_setattro*/ nullptr,
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/*tp_as_buffer*/ nullptr,
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/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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/*tp_doc*/ BlenderTextureShader___doc__,
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/*tp_traverse*/ nullptr,
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/*tp_clear*/ nullptr,
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/*tp_richcompare*/ nullptr,
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/*tp_weaklistoffset*/ 0,
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/*tp_iter*/ nullptr,
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/*tp_iternext*/ nullptr,
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/*tp_methods*/ nullptr,
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/*tp_members*/ nullptr,
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/*tp_getset*/ nullptr,
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/*tp_base*/ &StrokeShader_Type,
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/*tp_dict*/ nullptr,
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/*tp_descr_get*/ nullptr,
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/*tp_descr_set*/ nullptr,
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/*tp_dictoffset*/ 0,
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/*tp_init*/ (initproc)BlenderTextureShader___init__,
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/*tp_alloc*/ nullptr,
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/*tp_new*/ nullptr,
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};
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///////////////////////////////////////////////////////////////////////////////////////////
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