The only remaining code in source/blender that must be compiled as C is now datatoc generated code and the DNA defaults that use designated initializers. Pull Request: https://projects.blender.org/blender/blender/pulls/134469
28 lines
730 B
C
28 lines
730 B
C
/* SPDX-FileCopyrightText: 2023 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup freestyle
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "../BPy_StrokeShader.h"
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include <Python.h>
|
|
|
|
extern PyTypeObject BlenderTextureShader_Type;
|
|
|
|
#define BPy_BlenderTextureShader_Check(v) \
|
|
(PyObject_IsInstance((PyObject *)v, (PyObject *)&BlenderTextureShader_Type))
|
|
|
|
/*---------------------------Python BPy_BlenderTextureShader structure definition-----------*/
|
|
typedef struct {
|
|
BPy_StrokeShader py_ss;
|
|
} BPy_BlenderTextureShader;
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|