The only remaining code in source/blender that must be compiled as C is now datatoc generated code and the DNA defaults that use designated initializers. Pull Request: https://projects.blender.org/blender/blender/pulls/134469
32 lines
903 B
C++
32 lines
903 B
C++
/* SPDX-FileCopyrightText: 2007 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup nodes
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*/
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#pragma once
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#include <string>
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struct bNodeTree;
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/** Groups display their internal tree name as label. */
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void node_group_label(const struct bNodeTree *ntree,
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const struct bNode *node,
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char *label,
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int label_maxncpy);
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bool node_group_poll_instance(const struct bNode *node,
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const struct bNodeTree *nodetree,
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const char **r_disabled_hint);
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int node_group_ui_class(const struct bNode *node);
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/**
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* Global update function for Reroute node types.
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* This depends on connected nodes, so must be done as a tree-wide update.
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*/
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void ntree_update_reroute_nodes(struct bNodeTree *ntree);
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std::string node_group_ui_description(const bNode &node);
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