Files
test2/source/blender/render/RE_texture_margin.h
Brecht Van Lommel 4786fbe774 Refactor: Remove extern "C" from most headers
The only remaining code in source/blender that must be compiled as C
is now datatoc generated code and the DNA defaults that use designated
initializers.

Pull Request: https://projects.blender.org/blender/blender/pulls/134469
2025-02-13 18:58:08 +01:00

32 lines
1.1 KiB
C

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
struct DerivedMesh;
struct ImBuf;
struct Mesh;
/**
* Generate a margin around the textures uv islands by copying pixels from the adjacent polygon.
*
* \param ibuf: the texture image.
* \param mask: pixels with a mask value of 1 are not written to.
* \param margin: the size of the margin in pixels.
* \param me: the mesh to use the polygons of.
* \param uv_layer: The UV layer to use.
*/
void RE_generate_texturemargin_adjacentfaces(struct ImBuf *ibuf,
char *mask,
int margin,
struct Mesh const *me,
char const *uv_layer,
const float uv_offset[2]);
void RE_generate_texturemargin_adjacentfaces_dm(
struct ImBuf *ibuf, char *mask, int margin, struct DerivedMesh *dm, const float uv_offset[2]);