Files
test2/intern/cycles/kernel/film/write.h
2025-08-13 10:28:50 +02:00

159 lines
4.6 KiB
C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/globals.h"
#include "kernel/integrator/state.h"
#include "kernel/util/colorspace.h"
#include "util/types_rgbe.h"
#ifdef __KERNEL_GPU__
# include "util/atomic.h"
# define __ATOMIC_PASS_WRITE__
#endif
CCL_NAMESPACE_BEGIN
/* Get pointer to pixel in render buffer. */
ccl_device_forceinline ccl_global float *film_pass_pixel_render_buffer(
KernelGlobals kg, ConstIntegratorState state, ccl_global float *ccl_restrict render_buffer)
{
const uint32_t render_pixel_index = INTEGRATOR_STATE(state, path, render_pixel_index);
const uint64_t render_buffer_offset = (uint64_t)render_pixel_index *
kernel_data.film.pass_stride;
return render_buffer + render_buffer_offset;
}
ccl_device_forceinline ccl_global float *film_pass_pixel_render_buffer_shadow(
KernelGlobals kg,
ConstIntegratorShadowState state,
ccl_global float *ccl_restrict render_buffer)
{
const uint32_t render_pixel_index = INTEGRATOR_STATE(state, shadow_path, render_pixel_index);
const uint64_t render_buffer_offset = (uint64_t)render_pixel_index *
kernel_data.film.pass_stride;
return render_buffer + render_buffer_offset;
}
ccl_device_forceinline ccl_global float *film_pass_pixel_render_buffer(
KernelGlobals kg,
const int x,
const int y,
const int offset,
const int stride,
ccl_global float *ccl_restrict render_buffer)
{
const int render_pixel_index = offset + x + y * stride;
return render_buffer + (uint64_t)render_pixel_index * kernel_data.film.pass_stride;
}
/* Accumulate in passes. */
ccl_device_inline void film_write_pass_float(ccl_global float *ccl_restrict buffer,
const float value)
{
#ifdef __ATOMIC_PASS_WRITE__
atomic_add_and_fetch_float(buffer, value);
#else
*buffer += value;
#endif
}
ccl_device_inline void film_write_pass_float3(ccl_global float *ccl_restrict buffer,
const float3 value)
{
#ifdef __ATOMIC_PASS_WRITE__
ccl_global float *buf_x = buffer + 0;
ccl_global float *buf_y = buffer + 1;
ccl_global float *buf_z = buffer + 2;
atomic_add_and_fetch_float(buf_x, value.x);
atomic_add_and_fetch_float(buf_y, value.y);
atomic_add_and_fetch_float(buf_z, value.z);
#else
buffer[0] += value.x;
buffer[1] += value.y;
buffer[2] += value.z;
#endif
}
ccl_device_inline void film_write_pass_spectrum(ccl_global float *ccl_restrict buffer,
Spectrum value)
{
film_write_pass_float3(buffer, spectrum_to_rgb(value));
}
ccl_device_inline void film_write_pass_float4(ccl_global float *ccl_restrict buffer,
const float4 value)
{
#ifdef __ATOMIC_PASS_WRITE__
ccl_global float *buf_x = buffer + 0;
ccl_global float *buf_y = buffer + 1;
ccl_global float *buf_z = buffer + 2;
ccl_global float *buf_w = buffer + 3;
atomic_add_and_fetch_float(buf_x, value.x);
atomic_add_and_fetch_float(buf_y, value.y);
atomic_add_and_fetch_float(buf_z, value.z);
atomic_add_and_fetch_float(buf_w, value.w);
#else
buffer[0] += value.x;
buffer[1] += value.y;
buffer[2] += value.z;
buffer[3] += value.w;
#endif
}
ccl_device_inline void film_overwrite_pass_rgbe(ccl_global float *ccl_restrict buffer,
const float3 value)
{
*buffer = rgb_to_rgbe(value).f;
}
/* Overwrite for passes that only write on sample 0. This assumes only a single thread will write
* to this pixel and no atomics are needed. */
ccl_device_inline void film_overwrite_pass_float(ccl_global float *ccl_restrict buffer,
const float value)
{
*buffer = value;
}
ccl_device_inline void film_overwrite_pass_float3(ccl_global float *ccl_restrict buffer,
const float3 value)
{
buffer[0] = value.x;
buffer[1] = value.y;
buffer[2] = value.z;
}
/* Read back from passes. */
ccl_device_inline float kernel_read_pass_float(const ccl_global float *ccl_restrict buffer)
{
return *buffer;
}
ccl_device_inline float3 kernel_read_pass_float3(const ccl_global float *ccl_restrict buffer)
{
return make_float3(buffer[0], buffer[1], buffer[2]);
}
ccl_device_inline float4 kernel_read_pass_float4(ccl_global float *ccl_restrict buffer)
{
return make_float4(buffer[0], buffer[1], buffer[2], buffer[3]);
}
ccl_device_inline float3 kernel_read_pass_rgbe(const ccl_global float *ccl_restrict buffer)
{
return rgbe_to_rgb(RGBE(*buffer));
}
CCL_NAMESPACE_END