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481dcd83be059cb25523324cf6d07b492612c344
test2/source/gameengine/SceneGraph
History
Campbell Barton 7deb8d8a26 code cleanup: spelling
2012-10-20 20:36:51 +00:00
..
CMakeLists.txt
…
SConscript
…
SG_BBox.cpp
style cleanup
2012-07-21 22:58:08 +00:00
SG_BBox.h
…
SG_Controller.cpp
…
SG_Controller.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SG_DList.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SG_IObject.cpp
style cleanup
2012-09-16 04:58:18 +00:00
SG_IObject.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SG_Node.cpp
style cleanup
2012-09-16 04:58:18 +00:00
SG_Node.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SG_ParentRelation.h
style cleanup
2012-09-16 04:58:18 +00:00
SG_QList.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SG_Spatial.cpp
code cleanup: spelling
2012-10-20 20:36:51 +00:00
SG_Spatial.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SG_Tree.cpp
code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types.
2012-09-20 00:55:32 +00:00
SG_Tree.h
…
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