This PR fixes an issue with the NVIDIA 3000/4000 series cards. The cause
might be that when blending is turned off and the fragment output has an alpha
of 0.0 the fragment might be discarded. This is a guess of course.
By setting the Alpha to 1.0 for scopes and enabling alpha blending when
drawing the meta data text seems to fix the issue.
Fixes#110976
Pull Request: https://projects.blender.org/blender/blender/pulls/112665