Files
test2/source/blender/blenkernel/BKE_node_tree_interface.hh
Omar Emara 02a95d088e Nodes: Add support for 2D and 4D vector sockets
This patch adds support for 2D and 4D vector sockets. The default value
structure for vectors was extended to include a new dimensions input,
which can be 2, 3, or 4. The default value was also extended to be a
float4, but only some of its components might be used depending on the
dimensions members.

Each vector subtype now has three variants ending with 2D or 4D as a
prefix depending on its dimensions, and the 2D/4D prefix was taken into
account for the socket type RNA enum functions.

All node systems currently always treat the vectors as 3D, but support
for it in the compositor will shortly follow in another patch.

Depends on #138805.

Pull Request: https://projects.blender.org/blender/blender/pulls/138824
2025-05-26 11:41:54 +02:00

396 lines
13 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#pragma once
#include "DNA_node_tree_interface_types.h"
#include "DNA_node_types.h"
#include "BKE_node.hh"
#include <type_traits>
#include "BLI_cache_mutex.hh"
#include "BLI_parameter_pack_utils.hh"
#include "BLI_vector_set.hh"
namespace blender::bke {
class NodeTreeMainUpdater;
class bNodeTreeInterfaceRuntime {
friend bNodeTreeInterface;
friend bNodeTree;
private:
/**
* Keeps track of what changed in the node tree until the next update.
* Should not be changed directly, instead use the functions in `BKE_node_tree_update.hh`.
* #NodeTreeInterfaceChangedFlag.
*/
uint32_t changed_flag_ = 0;
/**
* Protects access to item cache variables below. This is necessary so that the cache can be
* updated on a const #bNodeTreeInterface.
*/
CacheMutex items_cache_mutex_;
/* Runtime topology cache for linear access to items. */
VectorSet<bNodeTreeInterfaceItem *> items_;
/* Socket-only lists for input/output access by index. */
VectorSet<bNodeTreeInterfaceSocket *> inputs_;
VectorSet<bNodeTreeInterfaceSocket *> outputs_;
};
namespace node_interface {
namespace detail {
template<typename T> static bool item_is_type(const bNodeTreeInterfaceItem &item)
{
bool match = false;
switch (NodeTreeInterfaceItemType(item.item_type)) {
case NODE_INTERFACE_SOCKET: {
match |= std::is_same_v<T, bNodeTreeInterfaceSocket>;
break;
}
case NODE_INTERFACE_PANEL: {
match |= std::is_same_v<T, bNodeTreeInterfacePanel>;
break;
}
}
return match;
}
} // namespace detail
template<typename T> T &get_item_as(bNodeTreeInterfaceItem &item)
{
BLI_assert(detail::item_is_type<T>(item));
return reinterpret_cast<T &>(item);
}
template<typename T> const T &get_item_as(const bNodeTreeInterfaceItem &item)
{
BLI_assert(detail::item_is_type<T>(item));
return reinterpret_cast<const T &>(item);
}
template<typename T> T *get_item_as(bNodeTreeInterfaceItem *item)
{
if (item && detail::item_is_type<T>(*item)) {
return reinterpret_cast<T *>(item);
}
return nullptr;
}
template<typename T> const T *get_item_as(const bNodeTreeInterfaceItem *item)
{
if (item && detail::item_is_type<T>(*item)) {
return reinterpret_cast<const T *>(item);
}
return nullptr;
}
namespace socket_types {
/* Info for generating static subtypes. */
struct bNodeSocketStaticTypeInfo {
const char *socket_identifier;
const char *interface_identifier;
eNodeSocketDatatype type;
PropertySubType subtype;
const char *label;
};
/* NOTE: Socket and interface subtypes could be defined from a single central list,
* but makesrna cannot have a dependency on BKE, so this list would have to live in RNA itself,
* with BKE etc. accessing the RNA API to get the subtypes info. */
static const bNodeSocketStaticTypeInfo node_socket_subtypes[] = {
{"NodeSocketFloat", "NodeTreeInterfaceSocketFloat", SOCK_FLOAT, PROP_NONE},
{"NodeSocketFloatUnsigned", "NodeTreeInterfaceSocketFloatUnsigned", SOCK_FLOAT, PROP_UNSIGNED},
{"NodeSocketFloatPercentage",
"NodeTreeInterfaceSocketFloatPercentage",
SOCK_FLOAT,
PROP_PERCENTAGE},
{"NodeSocketFloatFactor", "NodeTreeInterfaceSocketFloatFactor", SOCK_FLOAT, PROP_FACTOR},
{"NodeSocketFloatAngle", "NodeTreeInterfaceSocketFloatAngle", SOCK_FLOAT, PROP_ANGLE},
{"NodeSocketFloatTime", "NodeTreeInterfaceSocketFloatTime", SOCK_FLOAT, PROP_TIME},
{"NodeSocketFloatTimeAbsolute",
"NodeTreeInterfaceSocketFloatTimeAbsolute",
SOCK_FLOAT,
PROP_TIME_ABSOLUTE},
{"NodeSocketFloatDistance", "NodeTreeInterfaceSocketFloatDistance", SOCK_FLOAT, PROP_DISTANCE},
{"NodeSocketFloatWavelength",
"NodeTreeInterfaceSocketFloatWavelength",
SOCK_FLOAT,
PROP_WAVELENGTH},
{"NodeSocketFloatColorTemperature",
"NodeTreeInterfaceSocketFloatColorTemperature",
SOCK_FLOAT,
PROP_COLOR_TEMPERATURE},
{"NodeSocketFloatFrequency",
"NodeTreeInterfaceSocketFloatFrequency",
SOCK_FLOAT,
PROP_FREQUENCY},
{"NodeSocketInt", "NodeTreeInterfaceSocketInt", SOCK_INT, PROP_NONE},
{"NodeSocketIntUnsigned", "NodeTreeInterfaceSocketIntUnsigned", SOCK_INT, PROP_UNSIGNED},
{"NodeSocketIntPercentage", "NodeTreeInterfaceSocketIntPercentage", SOCK_INT, PROP_PERCENTAGE},
{"NodeSocketIntFactor", "NodeTreeInterfaceSocketIntFactor", SOCK_INT, PROP_FACTOR},
{"NodeSocketBool", "NodeTreeInterfaceSocketBool", SOCK_BOOLEAN, PROP_NONE},
{"NodeSocketRotation", "NodeTreeInterfaceSocketRotation", SOCK_ROTATION, PROP_NONE},
{"NodeSocketMatrix", "NodeTreeInterfaceSocketMatrix", SOCK_MATRIX, PROP_NONE},
{"NodeSocketVector", "NodeTreeInterfaceSocketVector", SOCK_VECTOR, PROP_NONE},
{"NodeSocketVectorFactor", "NodeTreeInterfaceSocketVectorFactor", SOCK_VECTOR, PROP_FACTOR},
{"NodeSocketVectorPercentage",
"NodeTreeInterfaceSocketVectorPercentage",
SOCK_VECTOR,
PROP_PERCENTAGE},
{"NodeSocketVectorTranslation",
"NodeTreeInterfaceSocketVectorTranslation",
SOCK_VECTOR,
PROP_TRANSLATION},
{"NodeSocketVectorDirection",
"NodeTreeInterfaceSocketVectorDirection",
SOCK_VECTOR,
PROP_DIRECTION},
{"NodeSocketVectorVelocity",
"NodeTreeInterfaceSocketVectorVelocity",
SOCK_VECTOR,
PROP_VELOCITY},
{"NodeSocketVectorAcceleration",
"NodeTreeInterfaceSocketVectorAcceleration",
SOCK_VECTOR,
PROP_ACCELERATION},
{"NodeSocketVectorEuler", "NodeTreeInterfaceSocketVectorEuler", SOCK_VECTOR, PROP_EULER},
{"NodeSocketVectorXYZ", "NodeTreeInterfaceSocketVectorXYZ", SOCK_VECTOR, PROP_XYZ},
{"NodeSocketVector2D", "NodeTreeInterfaceSocketVector2D", SOCK_VECTOR, PROP_NONE},
{"NodeSocketVectorFactor2D",
"NodeTreeInterfaceSocketVectorFactor2D",
SOCK_VECTOR,
PROP_FACTOR},
{"NodeSocketVectorPercentage2D",
"NodeTreeInterfaceSocketVectorPercentage2D",
SOCK_VECTOR,
PROP_PERCENTAGE},
{"NodeSocketVectorTranslation2D",
"NodeTreeInterfaceSocketVectorTranslation2D",
SOCK_VECTOR,
PROP_TRANSLATION},
{"NodeSocketVectorDirection2D",
"NodeTreeInterfaceSocketVectorDirection2D",
SOCK_VECTOR,
PROP_DIRECTION},
{"NodeSocketVectorVelocity2D",
"NodeTreeInterfaceSocketVectorVelocity2D",
SOCK_VECTOR,
PROP_VELOCITY},
{"NodeSocketVectorAcceleration2D",
"NodeTreeInterfaceSocketVectorAcceleration2D",
SOCK_VECTOR,
PROP_ACCELERATION},
{"NodeSocketVectorEuler2D", "NodeTreeInterfaceSocketVectorEuler2D", SOCK_VECTOR, PROP_EULER},
{"NodeSocketVectorXYZ2D", "NodeTreeInterfaceSocketVectorXYZ2D", SOCK_VECTOR, PROP_XYZ},
{"NodeSocketVector4D", "NodeTreeInterfaceSocketVector4D", SOCK_VECTOR, PROP_NONE},
{"NodeSocketVectorFactor4D",
"NodeTreeInterfaceSocketVectorFactor4D",
SOCK_VECTOR,
PROP_FACTOR},
{"NodeSocketVectorPercentage4D",
"NodeTreeInterfaceSocketVectorPercentage4D",
SOCK_VECTOR,
PROP_PERCENTAGE},
{"NodeSocketVectorTranslation4D",
"NodeTreeInterfaceSocketVectorTranslation4D",
SOCK_VECTOR,
PROP_TRANSLATION},
{"NodeSocketVectorDirection4D",
"NodeTreeInterfaceSocketVectorDirection4D",
SOCK_VECTOR,
PROP_DIRECTION},
{"NodeSocketVectorVelocity4D",
"NodeTreeInterfaceSocketVectorVelocity4D",
SOCK_VECTOR,
PROP_VELOCITY},
{"NodeSocketVectorAcceleration4D",
"NodeTreeInterfaceSocketVectorAcceleration4D",
SOCK_VECTOR,
PROP_ACCELERATION},
{"NodeSocketVectorEuler4D", "NodeTreeInterfaceSocketVectorEuler4D", SOCK_VECTOR, PROP_EULER},
{"NodeSocketVectorXYZ4D", "NodeTreeInterfaceSocketVectorXYZ4D", SOCK_VECTOR, PROP_XYZ},
{"NodeSocketColor", "NodeTreeInterfaceSocketColor", SOCK_RGBA, PROP_NONE},
{"NodeSocketString", "NodeTreeInterfaceSocketString", SOCK_STRING, PROP_NONE},
{"NodeSocketStringFilePath",
"NodeTreeInterfaceSocketStringFilePath",
SOCK_STRING,
PROP_FILEPATH},
{"NodeSocketShader", "NodeTreeInterfaceSocketShader", SOCK_SHADER, PROP_NONE},
{"NodeSocketObject", "NodeTreeInterfaceSocketObject", SOCK_OBJECT, PROP_NONE},
{"NodeSocketImage", "NodeTreeInterfaceSocketImage", SOCK_IMAGE, PROP_NONE},
{"NodeSocketGeometry", "NodeTreeInterfaceSocketGeometry", SOCK_GEOMETRY, PROP_NONE},
{"NodeSocketCollection", "NodeTreeInterfaceSocketCollection", SOCK_COLLECTION, PROP_NONE},
{"NodeSocketTexture", "NodeTreeInterfaceSocketTexture", SOCK_TEXTURE, PROP_NONE},
{"NodeSocketMaterial", "NodeTreeInterfaceSocketMaterial", SOCK_MATERIAL, PROP_NONE},
{"NodeSocketMenu", "NodeTreeInterfaceSocketMenu", SOCK_MENU, PROP_NONE},
{"NodeSocketBundle", "NodeTreeInterfaceSocketBundle", SOCK_BUNDLE, PROP_NONE},
{"NodeSocketClosure", "NodeTreeInterfaceSocketClosure", SOCK_CLOSURE, PROP_NONE},
};
template<typename Fn> bool socket_data_to_static_type(const eNodeSocketDatatype type, const Fn &fn)
{
switch (type) {
case SOCK_FLOAT:
fn.template operator()<bNodeSocketValueFloat>();
return true;
case SOCK_INT:
fn.template operator()<bNodeSocketValueInt>();
return true;
case SOCK_BOOLEAN:
fn.template operator()<bNodeSocketValueBoolean>();
return true;
case SOCK_ROTATION:
fn.template operator()<bNodeSocketValueRotation>();
return true;
case SOCK_VECTOR:
fn.template operator()<bNodeSocketValueVector>();
return true;
case SOCK_RGBA:
fn.template operator()<bNodeSocketValueRGBA>();
return true;
case SOCK_STRING:
fn.template operator()<bNodeSocketValueString>();
return true;
case SOCK_OBJECT:
fn.template operator()<bNodeSocketValueObject>();
return true;
case SOCK_IMAGE:
fn.template operator()<bNodeSocketValueImage>();
return true;
case SOCK_COLLECTION:
fn.template operator()<bNodeSocketValueCollection>();
return true;
case SOCK_TEXTURE:
fn.template operator()<bNodeSocketValueTexture>();
return true;
case SOCK_MATERIAL:
fn.template operator()<bNodeSocketValueMaterial>();
return true;
case SOCK_MENU:
fn.template operator()<bNodeSocketValueMenu>();
return true;
case SOCK_CUSTOM:
case SOCK_SHADER:
case SOCK_MATRIX:
case SOCK_GEOMETRY:
case SOCK_BUNDLE:
case SOCK_CLOSURE:
return true;
}
return false;
}
template<typename Fn> bool socket_data_to_static_type(const StringRef socket_type, const Fn &fn)
{
for (const bNodeSocketStaticTypeInfo &info : node_socket_subtypes) {
if (socket_type == info.socket_identifier) {
return socket_data_to_static_type(info.type, fn);
}
}
return false;
}
namespace detail {
template<typename Fn> struct TypeTagExecutor {
const Fn &fn;
TypeTagExecutor(const Fn &fn_) : fn(fn_) {}
template<typename T> void operator()() const
{
fn(TypeTag<T>{});
}
};
} // namespace detail
template<typename Fn>
void socket_data_to_static_type_tag(const StringRef socket_type, const Fn &fn)
{
detail::TypeTagExecutor executor{fn};
socket_data_to_static_type(socket_type, executor);
}
} // namespace socket_types
template<typename T> bool socket_data_is_type(const char *socket_type)
{
bool match = false;
socket_types::socket_data_to_static_type_tag(socket_type, [&match](auto type_tag) {
using SocketDataType = typename decltype(type_tag)::type;
match |= std::is_same_v<T, SocketDataType>;
});
return match;
}
template<typename T> T &get_socket_data_as(bNodeTreeInterfaceSocket &item)
{
BLI_assert(socket_data_is_type<T>(item.socket_type));
return *static_cast<T *>(item.socket_data);
}
template<typename T> const T &get_socket_data_as(const bNodeTreeInterfaceSocket &item)
{
BLI_assert(socket_data_is_type<T>(item.socket_type));
return *static_cast<const T *>(item.socket_data);
}
bNodeTreeInterfaceSocket *add_interface_socket_from_node(bNodeTree &ntree,
const bNode &from_node,
const bNodeSocket &from_sock,
StringRef socket_type,
StringRef name);
inline bNodeTreeInterfaceSocket *add_interface_socket_from_node(bNodeTree &ntree,
const bNode &from_node,
const bNodeSocket &from_sock,
const StringRef socket_type)
{
return add_interface_socket_from_node(ntree, from_node, from_sock, socket_type, from_sock.name);
}
inline bNodeTreeInterfaceSocket *add_interface_socket_from_node(bNodeTree &ntree,
const bNode &from_node,
const bNodeSocket &from_sock)
{
return add_interface_socket_from_node(
ntree, from_node, from_sock, from_sock.typeinfo->idname, from_sock.name);
}
/**
* Reference to a node tree's interface item.
*
* Used by the node interface drag controller to reorder interface items and
* the node space drop-boxes to drop Group Input/Output nodes into the node
* editor with selected sockets.
*/
struct bNodeTreeInterfaceItemReference {
bNodeTree *tree;
bNodeTreeInterfaceItem *item;
};
} // namespace node_interface
} // namespace blender::bke