Expose existing mask operators as tools in the toolbar. The primitive tools are commented out since interactively placement isn't currently supported by the operators. Ref !136086
191 lines
5.9 KiB
C++
191 lines
5.9 KiB
C++
/* SPDX-FileCopyrightText: 2012 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#include "DNA_mask_types.h"
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struct ARegion;
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struct Depsgraph;
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struct KeyframeEditData;
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struct MaskLayer;
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struct MaskLayerShape;
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struct Scene;
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struct ScrArea;
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struct bContext;
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struct wmKeyConfig;
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/* `mask_edit.cc` */
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/**
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* Returns true when the following conditions are met:
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* - Current space supports mask editing.
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* - The space is configured to interact with mask.
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*
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* It is not required to have mask opened for editing.
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*/
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bool ED_maskedit_poll(bContext *C);
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/**
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* Returns true when the following conditions are met:
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* - Current space supports mask editing.
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* - The space is configured to interact with mask.
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* - Mask has visible and editable splines.
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*
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* It is not required to have mask opened for editing.
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*/
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bool ED_maskedit_visible_splines_poll(bContext *C);
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/**
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* Returns true when the following conditions are met:
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* - Current space supports mask editing.
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* - The space is configured to interact with mask.
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* - The space has mask open for editing.
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*/
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bool ED_maskedit_mask_poll(bContext *C);
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/**
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* Returns true when the following conditions are met:
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* - Current space supports mask editing.
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* - The space is configured to interact with mask.
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* - The space has mask opened.
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* - Mask has visible and editable splines.
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*/
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bool ED_maskedit_mask_visible_splines_poll(bContext *C);
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void ED_mask_deselect_all(const bContext *C);
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void ED_operatortypes_mask();
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void ED_keymap_mask(wmKeyConfig *keyconf);
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void ED_operatormacros_mask();
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/* `mask_query.cc` */
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void ED_mask_get_size(ScrArea *area, int *r_width, int *r_height);
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void ED_mask_zoom(ScrArea *area, ARegion *region, float *r_zoomx, float *r_zoomy);
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void ED_mask_get_aspect(ScrArea *area, ARegion *region, float *r_aspx, float *r_aspy);
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void ED_mask_pixelspace_factor(ScrArea *area, ARegion *region, float *r_scalex, float *r_scaley);
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/**
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* Takes `event->mval`.
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*/
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void ED_mask_mouse_pos(ScrArea *area, ARegion *region, const int mval[2], float r_co[2]);
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/**
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* \param x/y: input, mval space.
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* \param xr/yr: output, mask point space.
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*/
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void ED_mask_point_pos(ScrArea *area, ARegion *region, float x, float y, float *r_x, float *r_y);
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void ED_mask_point_pos__reverse(
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ScrArea *area, ARegion *region, float x, float y, float *r_x, float *r_y);
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void ED_mask_cursor_location_get(ScrArea *area, float cursor[2]);
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bool ED_mask_selected_minmax(const bContext *C,
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float min[2],
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float max[2],
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bool handles_as_control_point);
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void ED_mask_center_from_pivot_ex(
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const bContext *C, ScrArea *area, float r_center[2], char mode, bool *r_has_select);
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/* `mask_draw.cc` */
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/**
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* Sets up the opengl context.
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* width, height are to match the values from #ED_mask_get_size().
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*/
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void ED_mask_draw_region(Depsgraph *depsgraph,
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Mask *mask,
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ARegion *region,
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char draw_flag,
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char draw_type,
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eMaskOverlayMode overlay_mode,
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float blend_factor,
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int width_i,
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int height_i,
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float aspx,
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float aspy,
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bool do_scale_applied,
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bool do_draw_cb,
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float stabmat[4][4],
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const bContext *C);
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void ED_mask_draw_frames(Mask *mask, ARegion *region, int cfra, int sfra, int efra);
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/* `mask_shapekey.cc` */
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void ED_mask_layer_shape_auto_key(MaskLayer *mask_layer, int frame);
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bool ED_mask_layer_shape_auto_key_all(Mask *mask, int frame);
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bool ED_mask_layer_shape_auto_key_select(Mask *mask, int frame);
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/* ----------- Mask AnimEdit API ------------------ */
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/**
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* Loops over the mask-frames for a mask-layer, and applies the given callback.
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*/
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bool ED_masklayer_frames_looper(MaskLayer *mask_layer,
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Scene *scene,
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bool (*mask_layer_shape_cb)(MaskLayerShape *, Scene *));
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/**
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* Make a listing all the mask-frames in a layer as cfraelems.
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*/
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void ED_masklayer_make_cfra_list(MaskLayer *mask_layer, ListBase *elems, bool onlysel);
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/**
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* Check if one of the frames in this layer is selected.
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*/
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bool ED_masklayer_frame_select_check(const MaskLayer *mask_layer);
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/**
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* Set all/none/invert select.
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*/
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void ED_masklayer_frame_select_set(MaskLayer *mask_layer, short mode);
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/**
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* Select the frames in this layer that occur within the bounds specified.
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*/
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void ED_masklayer_frames_select_box(MaskLayer *mask_layer,
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float min,
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float max,
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short select_mode);
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/**
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* Select the frames in this layer that occur within the lasso/circle region specified.
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*/
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void ED_masklayer_frames_select_region(KeyframeEditData *ked,
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MaskLayer *mask_layer,
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short tool,
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short select_mode);
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/**
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* Set all/none/invert select (like above, but with SELECT_* modes).
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*/
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void ED_mask_select_frames(MaskLayer *mask_layer, short select_mode);
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/**
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* Select the frame in this layer that occurs on this frame (there should only be one at most).
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*/
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void ED_mask_select_frame(MaskLayer *mask_layer, int selx, short select_mode);
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/**
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* Delete selected frames.
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*/
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bool ED_masklayer_frames_delete(MaskLayer *mask_layer);
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/**
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* Duplicate selected frames from given mask-layer.
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*/
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bool ED_masklayer_frames_duplicate(MaskLayer *mask_layer);
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/**
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* Snap selected frames to ...
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*/
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void ED_masklayer_snap_frames(MaskLayer *mask_layer, Scene *scene, short mode);
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#if 0
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void free_gpcopybuf();
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void copy_gpdata();
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void paste_gpdata();
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void mirror_masklayer_frames(MaskLayer *mask_layer, short mode);
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#endif
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