Files
test2/source/blender/draw/intern
Clément Foucault 9a21d67a54 Fix #131652: DRW: Viewport/EEVEE retained ghost image of object
This was caused by a bad state where a texture (likely the viewport)
texture, could be bound as texture by the viewport blit function
and kept bound as texture input during the subsequent redraw.
This would provoke a feedback loop which is UB.

It is still unknown why this is not catched by our GL layer
and why it isn't an issue in Vulkan or Metal nor other GL
implementations.

Add back all missing calls from previous `DRW_state_reset` to
avoid more regressions.
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..
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