Older drivers seems to not work correctly and stall on the first frame. We encourage users to use the latest driver and this driver support devices from GTX 750 to RTX 4000 series. NOTE: Later we should review this issue as supporting more drivers is always better. The current issue could also be related to sending empty command buffers to the GPU. Ideally we should support 535 as well. Some Linux distributions don't package 550. Ref: #129157 Pull Request: https://projects.blender.org/blender/blender/pulls/130737
586 lines
21 KiB
C++
586 lines
21 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#include <sstream>
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#include "GHOST_C-api.h"
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#include "BLI_threads.h"
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#include "CLG_log.h"
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#include "gpu_capabilities_private.hh"
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#include "gpu_platform_private.hh"
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#include "vk_batch.hh"
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#include "vk_context.hh"
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#include "vk_drawlist.hh"
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#include "vk_fence.hh"
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#include "vk_framebuffer.hh"
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#include "vk_index_buffer.hh"
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#include "vk_pixel_buffer.hh"
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#include "vk_query.hh"
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#include "vk_shader.hh"
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#include "vk_state_manager.hh"
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#include "vk_storage_buffer.hh"
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#include "vk_texture.hh"
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#include "vk_uniform_buffer.hh"
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#include "vk_vertex_buffer.hh"
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#include "vk_backend.hh"
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static CLG_LogRef LOG = {"gpu.vulkan"};
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namespace blender::gpu {
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static const char *KNOWN_CRASHING_DRIVER = "unstable driver";
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static const char *vk_extension_get(int index)
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{
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return VKBackend::get().device.extension_name_get(index);
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}
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static Vector<StringRefNull> missing_capabilities_get(VkPhysicalDevice vk_physical_device)
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{
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Vector<StringRefNull> missing_capabilities;
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/* Check device features. */
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VkPhysicalDeviceFeatures2 features = {};
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features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
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vkGetPhysicalDeviceFeatures2(vk_physical_device, &features);
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#ifndef __APPLE__
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if (features.features.geometryShader == VK_FALSE) {
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missing_capabilities.append("geometry shaders");
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}
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if (features.features.logicOp == VK_FALSE) {
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missing_capabilities.append("logical operations");
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}
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#endif
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if (features.features.dualSrcBlend == VK_FALSE) {
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missing_capabilities.append("dual source blending");
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}
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if (features.features.imageCubeArray == VK_FALSE) {
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missing_capabilities.append("image cube array");
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}
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if (features.features.multiDrawIndirect == VK_FALSE) {
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missing_capabilities.append("multi draw indirect");
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}
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if (features.features.multiViewport == VK_FALSE) {
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missing_capabilities.append("multi viewport");
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}
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if (features.features.shaderClipDistance == VK_FALSE) {
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missing_capabilities.append("shader clip distance");
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}
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if (features.features.drawIndirectFirstInstance == VK_FALSE) {
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missing_capabilities.append("draw indirect first instance");
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}
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if (features.features.fragmentStoresAndAtomics == VK_FALSE) {
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missing_capabilities.append("fragment stores and atomics");
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}
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/* Check device extensions. */
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uint32_t vk_extension_count;
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vkEnumerateDeviceExtensionProperties(vk_physical_device, nullptr, &vk_extension_count, nullptr);
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Array<VkExtensionProperties> vk_extensions(vk_extension_count);
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vkEnumerateDeviceExtensionProperties(
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vk_physical_device, nullptr, &vk_extension_count, vk_extensions.data());
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Set<StringRefNull> extensions;
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for (VkExtensionProperties &vk_extension : vk_extensions) {
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extensions.add(vk_extension.extensionName);
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}
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if (!extensions.contains(VK_KHR_SWAPCHAIN_EXTENSION_NAME)) {
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missing_capabilities.append(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
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}
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/* Check for known faulty drivers. */
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VkPhysicalDeviceProperties2 vk_physical_device_properties = {};
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VkPhysicalDeviceDriverProperties vk_physical_device_driver_properties = {};
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vk_physical_device_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
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vk_physical_device_driver_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES;
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vk_physical_device_properties.pNext = &vk_physical_device_driver_properties;
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vkGetPhysicalDeviceProperties2(vk_physical_device, &vk_physical_device_properties);
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uint32_t conformance_version = VK_MAKE_API_VERSION(
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vk_physical_device_driver_properties.conformanceVersion.major,
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vk_physical_device_driver_properties.conformanceVersion.minor,
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vk_physical_device_driver_properties.conformanceVersion.subminor,
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vk_physical_device_driver_properties.conformanceVersion.patch);
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/* Intel IRIS on 10th gen CPU (and older) crashes due to multiple driver issues.
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*
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* 1) Workbench is working, but EEVEE pipelines are failing. Calling vkCreateGraphicsPipelines
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* for certain EEVEE shaders (Shadow, Deferred rendering) would return with VK_SUCCESS, but
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* without a created VkPipeline handle.
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*
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* 2) When vkCmdBeginRendering is called some requirements need to be met, that can only be met
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* when actually calling a vkCmdDraw* command. According to the Vulkan specs the requirements
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* should only be met when calling a vkCmdDraw* command.
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*/
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if (vk_physical_device_driver_properties.driverID == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS &&
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vk_physical_device_properties.properties.deviceType ==
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VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU &&
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conformance_version < VK_MAKE_API_VERSION(1, 3, 2, 0))
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{
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missing_capabilities.append(KNOWN_CRASHING_DRIVER);
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}
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/* NVIDIA drivers below 550 don't work. When sending command to the GPU there is no reply back
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* when they are finished. Driver 550 should support GTX 700 and above GPUs.
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*
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* NOTE: We should retest later after fixing other issues. Allowing more drivers is always
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* better as reporting to the user is quite limited.
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*/
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if (vk_physical_device_driver_properties.driverID == VK_DRIVER_ID_NVIDIA_PROPRIETARY &&
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conformance_version < VK_MAKE_API_VERSION(1, 3, 7, 2))
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{
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missing_capabilities.append(KNOWN_CRASHING_DRIVER);
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}
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return missing_capabilities;
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}
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bool VKBackend::is_supported()
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{
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CLG_logref_init(&LOG);
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/* Initialize an vulkan 1.2 instance. */
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VkApplicationInfo vk_application_info = {VK_STRUCTURE_TYPE_APPLICATION_INFO};
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vk_application_info.pApplicationName = "Blender";
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vk_application_info.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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vk_application_info.pEngineName = "Blender";
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vk_application_info.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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vk_application_info.apiVersion = VK_API_VERSION_1_2;
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VkInstanceCreateInfo vk_instance_info = {VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO};
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vk_instance_info.pApplicationInfo = &vk_application_info;
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VkInstance vk_instance = VK_NULL_HANDLE;
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vkCreateInstance(&vk_instance_info, nullptr, &vk_instance);
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if (vk_instance == VK_NULL_HANDLE) {
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CLOG_ERROR(&LOG, "Unable to initialize a Vulkan 1.2 instance.");
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return false;
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}
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// go over all the devices
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uint32_t physical_devices_count = 0;
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vkEnumeratePhysicalDevices(vk_instance, &physical_devices_count, nullptr);
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Array<VkPhysicalDevice> vk_physical_devices(physical_devices_count);
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vkEnumeratePhysicalDevices(vk_instance, &physical_devices_count, vk_physical_devices.data());
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for (VkPhysicalDevice vk_physical_device : vk_physical_devices) {
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Vector<StringRefNull> missing_capabilities = missing_capabilities_get(vk_physical_device);
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VkPhysicalDeviceProperties vk_properties = {};
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vkGetPhysicalDeviceProperties(vk_physical_device, &vk_properties);
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/* Report result. */
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if (missing_capabilities.is_empty()) {
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/* This device meets minimum requirements. */
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CLOG_INFO(&LOG,
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2,
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"Device [%s] supports minimum requirements. Skip checking other GPUs. Another GPU "
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"can still be selected during auto-detection.",
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vk_properties.deviceName);
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vkDestroyInstance(vk_instance, nullptr);
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return true;
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}
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std::stringstream ss;
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ss << "Device [" << vk_properties.deviceName
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<< "] does not meet minimum requirements. Missing features are [";
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for (StringRefNull &feature : missing_capabilities) {
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ss << feature << ", ";
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}
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ss.seekp(-2, std::ios_base::end);
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ss << "]";
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CLOG_WARN(&LOG, "%s", ss.str().c_str());
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}
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/* No device found meeting the minimum requirements. */
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vkDestroyInstance(vk_instance, nullptr);
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CLOG_ERROR(&LOG,
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"No Vulkan device found that meets the minimum requirements. "
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"Updating GPU driver can improve compatibility.");
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return false;
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}
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static eGPUOSType determine_os_type()
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{
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#ifdef _WIN32
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return GPU_OS_WIN;
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#elif defined(__APPLE__)
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return GPU_OS_MAC;
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#else
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return GPU_OS_UNIX;
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#endif
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}
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void VKBackend::platform_init()
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{
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GPG.init(GPU_DEVICE_ANY,
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determine_os_type(),
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GPU_DRIVER_ANY,
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GPU_SUPPORT_LEVEL_SUPPORTED,
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GPU_BACKEND_VULKAN,
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"",
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"",
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"",
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GPU_ARCHITECTURE_IMR);
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/* Query for all compatible devices */
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VkApplicationInfo vk_application_info = {VK_STRUCTURE_TYPE_APPLICATION_INFO};
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vk_application_info.pApplicationName = "Blender";
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vk_application_info.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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vk_application_info.pEngineName = "Blender";
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vk_application_info.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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vk_application_info.apiVersion = VK_API_VERSION_1_2;
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VkInstanceCreateInfo vk_instance_info = {VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO};
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vk_instance_info.pApplicationInfo = &vk_application_info;
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VkInstance vk_instance = VK_NULL_HANDLE;
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vkCreateInstance(&vk_instance_info, nullptr, &vk_instance);
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BLI_assert(vk_instance != VK_NULL_HANDLE);
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uint32_t physical_devices_count = 0;
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vkEnumeratePhysicalDevices(vk_instance, &physical_devices_count, nullptr);
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Array<VkPhysicalDevice> vk_physical_devices(physical_devices_count);
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vkEnumeratePhysicalDevices(vk_instance, &physical_devices_count, vk_physical_devices.data());
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int index = 0;
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for (VkPhysicalDevice vk_physical_device : vk_physical_devices) {
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if (missing_capabilities_get(vk_physical_device).is_empty()) {
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VkPhysicalDeviceProperties vk_properties = {};
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vkGetPhysicalDeviceProperties(vk_physical_device, &vk_properties);
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std::stringstream identifier;
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identifier << std::hex << vk_properties.vendorID << "/" << vk_properties.deviceID << "/"
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<< index;
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GPG.devices.append({identifier.str(),
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index,
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vk_properties.vendorID,
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vk_properties.deviceID,
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std::string(vk_properties.deviceName)});
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}
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index++;
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}
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vkDestroyInstance(vk_instance, nullptr);
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std::sort(GPG.devices.begin(), GPG.devices.end(), [&](const GPUDevice &a, const GPUDevice &b) {
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if (a.name == b.name) {
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return a.index < b.index;
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}
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return a.name < b.name;
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});
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}
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void VKBackend::platform_init(const VKDevice &device)
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{
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const VkPhysicalDeviceProperties &properties = device.physical_device_properties_get();
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eGPUDeviceType device_type = device.device_type();
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eGPUDriverType driver = device.driver_type();
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eGPUOSType os = determine_os_type();
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eGPUSupportLevel support_level = GPU_SUPPORT_LEVEL_SUPPORTED;
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std::string vendor_name = device.vendor_name();
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std::string driver_version = device.driver_version();
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/* GPG has already been initialized, but without a specific device. Calling init twice will
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* clear the list of devices. Making a copy of the device list and set it after initialization to
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* make sure the list isn't destroyed at this moment, but only when the backend is destroyed. */
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Vector<GPUDevice> devices = GPG.devices;
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GPG.init(device_type,
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os,
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driver,
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support_level,
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GPU_BACKEND_VULKAN,
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vendor_name.c_str(),
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properties.deviceName,
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driver_version.c_str(),
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GPU_ARCHITECTURE_IMR);
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GPG.devices = devices;
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CLOG_INFO(&LOG,
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0,
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"Using vendor [%s] device [%s] driver version [%s].",
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vendor_name.c_str(),
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device.vk_physical_device_properties_.deviceName,
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driver_version.c_str());
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}
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void VKBackend::detect_workarounds(VKDevice &device)
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{
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VKWorkarounds workarounds;
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if (G.debug & G_DEBUG_GPU_FORCE_WORKAROUNDS) {
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printf("\n");
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printf("VK: Forcing workaround usage and disabling features and extensions.\n");
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printf(" Vendor: %s\n", device.vendor_name().c_str());
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printf(" Device: %s\n", device.physical_device_properties_get().deviceName);
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printf(" Driver: %s\n", device.driver_version().c_str());
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/* Force workarounds. */
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workarounds.not_aligned_pixel_formats = true;
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workarounds.shader_output_layer = true;
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workarounds.shader_output_viewport_index = true;
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workarounds.vertex_formats.r8g8b8 = true;
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workarounds.fragment_shader_barycentric = true;
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workarounds.dynamic_rendering = true;
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workarounds.dynamic_rendering_unused_attachments = true;
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GCaps.render_pass_workaround = true;
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device.workarounds_ = workarounds;
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return;
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}
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workarounds.shader_output_layer =
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!device.physical_device_vulkan_12_features_get().shaderOutputLayer;
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workarounds.shader_output_viewport_index =
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!device.physical_device_vulkan_12_features_get().shaderOutputViewportIndex;
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workarounds.fragment_shader_barycentric = !device.supports_extension(
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VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME);
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workarounds.dynamic_rendering = !device.supports_extension(
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VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
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workarounds.dynamic_rendering_unused_attachments = !device.supports_extension(
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VK_EXT_DYNAMIC_RENDERING_UNUSED_ATTACHMENTS_EXTENSION_NAME);
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/* AMD GPUs don't support texture formats that use are aligned to 24 or 48 bits. */
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if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_ANY, GPU_DRIVER_ANY) ||
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GPU_type_matches(GPU_DEVICE_APPLE, GPU_OS_MAC, GPU_DRIVER_ANY))
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{
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workarounds.not_aligned_pixel_formats = true;
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}
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VkFormatProperties format_properties = {};
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vkGetPhysicalDeviceFormatProperties(
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device.physical_device_get(), VK_FORMAT_R8G8B8_UNORM, &format_properties);
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workarounds.vertex_formats.r8g8b8 = (format_properties.bufferFeatures &
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VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT) == 0;
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workarounds.fragment_shader_barycentric = !device.supports_extension(
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VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME);
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GCaps.render_pass_workaround = workarounds.dynamic_rendering = !device.supports_extension(
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VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
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workarounds.dynamic_rendering_unused_attachments = !device.supports_extension(
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VK_EXT_DYNAMIC_RENDERING_UNUSED_ATTACHMENTS_EXTENSION_NAME);
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device.workarounds_ = workarounds;
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}
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void VKBackend::platform_exit()
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{
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GPG.clear();
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VKDevice &device = VKBackend::get().device;
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if (device.is_initialized()) {
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device.deinit();
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}
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}
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void VKBackend::delete_resources() {}
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void VKBackend::samplers_update()
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{
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VKDevice &device = VKBackend::get().device;
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if (device.is_initialized()) {
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device.reinit();
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}
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}
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void VKBackend::compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len)
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{
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VKContext &context = *VKContext::get();
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render_graph::VKResourceAccessInfo &resources = context.reset_and_get_access_info();
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render_graph::VKDispatchNode::CreateInfo dispatch_info(resources);
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context.update_pipeline_data(dispatch_info.dispatch_node.pipeline_data);
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dispatch_info.dispatch_node.group_count_x = groups_x_len;
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dispatch_info.dispatch_node.group_count_y = groups_y_len;
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dispatch_info.dispatch_node.group_count_z = groups_z_len;
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context.render_graph.add_node(dispatch_info);
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}
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void VKBackend::compute_dispatch_indirect(StorageBuf *indirect_buf)
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{
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BLI_assert(indirect_buf);
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VKContext &context = *VKContext::get();
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VKStorageBuffer &indirect_buffer = *unwrap(indirect_buf);
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render_graph::VKResourceAccessInfo &resources = context.reset_and_get_access_info();
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render_graph::VKDispatchIndirectNode::CreateInfo dispatch_indirect_info(resources);
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context.update_pipeline_data(dispatch_indirect_info.dispatch_indirect_node.pipeline_data);
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dispatch_indirect_info.dispatch_indirect_node.buffer = indirect_buffer.vk_handle();
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dispatch_indirect_info.dispatch_indirect_node.offset = 0;
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context.render_graph.add_node(dispatch_indirect_info);
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}
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Context *VKBackend::context_alloc(void *ghost_window, void *ghost_context)
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{
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if (ghost_window) {
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BLI_assert(ghost_context == nullptr);
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ghost_context = GHOST_GetDrawingContext((GHOST_WindowHandle)ghost_window);
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}
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BLI_assert(ghost_context != nullptr);
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if (!device.is_initialized()) {
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device.init(ghost_context);
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}
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VKContext *context = new VKContext(ghost_window, ghost_context, device.resources);
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device.context_register(*context);
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GHOST_SetVulkanSwapBuffersCallbacks((GHOST_ContextHandle)ghost_context,
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VKContext::swap_buffers_pre_callback,
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VKContext::swap_buffers_post_callback);
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return context;
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}
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Batch *VKBackend::batch_alloc()
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{
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return new VKBatch();
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}
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|
|
DrawList *VKBackend::drawlist_alloc(int list_length)
|
|
{
|
|
return new VKDrawList(list_length);
|
|
}
|
|
|
|
Fence *VKBackend::fence_alloc()
|
|
{
|
|
return new VKFence();
|
|
}
|
|
|
|
FrameBuffer *VKBackend::framebuffer_alloc(const char *name)
|
|
{
|
|
return new VKFrameBuffer(name);
|
|
}
|
|
|
|
IndexBuf *VKBackend::indexbuf_alloc()
|
|
{
|
|
return new VKIndexBuffer();
|
|
}
|
|
|
|
PixelBuffer *VKBackend::pixelbuf_alloc(size_t size)
|
|
{
|
|
return new VKPixelBuffer(size);
|
|
}
|
|
|
|
QueryPool *VKBackend::querypool_alloc()
|
|
{
|
|
return new VKQueryPool();
|
|
}
|
|
|
|
Shader *VKBackend::shader_alloc(const char *name)
|
|
{
|
|
return new VKShader(name);
|
|
}
|
|
|
|
Texture *VKBackend::texture_alloc(const char *name)
|
|
{
|
|
return new VKTexture(name);
|
|
}
|
|
|
|
UniformBuf *VKBackend::uniformbuf_alloc(size_t size, const char *name)
|
|
{
|
|
return new VKUniformBuffer(size, name);
|
|
}
|
|
|
|
StorageBuf *VKBackend::storagebuf_alloc(size_t size, GPUUsageType usage, const char *name)
|
|
{
|
|
return new VKStorageBuffer(size, usage, name);
|
|
}
|
|
|
|
VertBuf *VKBackend::vertbuf_alloc()
|
|
{
|
|
return new VKVertexBuffer();
|
|
}
|
|
|
|
void VKBackend::render_begin()
|
|
{
|
|
VKThreadData &thread_data = device.current_thread_data();
|
|
BLI_assert_msg(thread_data.rendering_depth >= 0, "Unbalanced `GPU_render_begin/end`");
|
|
thread_data.rendering_depth += 1;
|
|
}
|
|
|
|
void VKBackend::render_end()
|
|
{
|
|
VKThreadData &thread_data = device.current_thread_data();
|
|
thread_data.rendering_depth -= 1;
|
|
BLI_assert_msg(thread_data.rendering_depth >= 0, "Unbalanced `GPU_render_begin/end`");
|
|
if (G.background) {
|
|
/* Garbage collection when performing background rendering. In this case the rendering is
|
|
* already 'thread-safe'. We move the resources to the device discard list and we destroy it
|
|
* the next frame. */
|
|
if (thread_data.rendering_depth == 0) {
|
|
VKResourcePool &resource_pool = thread_data.resource_pool_get();
|
|
device.orphaned_data.destroy_discarded_resources(device);
|
|
device.orphaned_data.move_data(resource_pool.discard_pool);
|
|
resource_pool.reset();
|
|
}
|
|
}
|
|
|
|
else if (!BLI_thread_is_main()) {
|
|
/* Foreground rendering using a worker/render thread. In this case we move the resources to the
|
|
* device discard list and it will be cleared by the main thread. */
|
|
if (thread_data.rendering_depth == 0) {
|
|
VKResourcePool &resource_pool = thread_data.resource_pool_get();
|
|
device.orphaned_data.move_data(resource_pool.discard_pool);
|
|
resource_pool.reset();
|
|
}
|
|
}
|
|
}
|
|
|
|
void VKBackend::render_step() {}
|
|
|
|
void VKBackend::capabilities_init(VKDevice &device)
|
|
{
|
|
const VkPhysicalDeviceProperties &properties = device.physical_device_properties_get();
|
|
const VkPhysicalDeviceLimits &limits = properties.limits;
|
|
|
|
/* Reset all capabilities from previous context. */
|
|
GCaps = {};
|
|
GCaps.geometry_shader_support = true;
|
|
GCaps.texture_view_support = true;
|
|
GCaps.stencil_export_support = device.supports_extension(
|
|
VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME);
|
|
GCaps.shader_draw_parameters_support =
|
|
device.physical_device_vulkan_11_features_get().shaderDrawParameters;
|
|
|
|
GCaps.max_texture_size = max_ii(limits.maxImageDimension1D, limits.maxImageDimension2D);
|
|
GCaps.max_texture_3d_size = min_uu(limits.maxImageDimension3D, INT_MAX);
|
|
GCaps.max_texture_layers = min_uu(limits.maxImageArrayLayers, INT_MAX);
|
|
GCaps.max_textures = min_uu(limits.maxDescriptorSetSampledImages, INT_MAX);
|
|
GCaps.max_textures_vert = GCaps.max_textures_geom = GCaps.max_textures_frag = min_uu(
|
|
limits.maxPerStageDescriptorSampledImages, INT_MAX);
|
|
GCaps.max_samplers = min_uu(limits.maxSamplerAllocationCount, INT_MAX);
|
|
GCaps.max_images = min_uu(limits.maxPerStageDescriptorStorageImages, INT_MAX);
|
|
for (int i = 0; i < 3; i++) {
|
|
GCaps.max_work_group_count[i] = min_uu(limits.maxComputeWorkGroupCount[i], INT_MAX);
|
|
GCaps.max_work_group_size[i] = min_uu(limits.maxComputeWorkGroupSize[i], INT_MAX);
|
|
}
|
|
GCaps.max_uniforms_vert = GCaps.max_uniforms_frag = min_uu(
|
|
limits.maxPerStageDescriptorUniformBuffers, INT_MAX);
|
|
GCaps.max_batch_indices = min_uu(limits.maxDrawIndirectCount, INT_MAX);
|
|
GCaps.max_batch_vertices = min_uu(limits.maxDrawIndexedIndexValue, INT_MAX);
|
|
GCaps.max_vertex_attribs = min_uu(limits.maxVertexInputAttributes, INT_MAX);
|
|
GCaps.max_varying_floats = min_uu(limits.maxVertexOutputComponents, INT_MAX);
|
|
GCaps.max_shader_storage_buffer_bindings = GCaps.max_compute_shader_storage_blocks = min_uu(
|
|
limits.maxPerStageDescriptorStorageBuffers, INT_MAX);
|
|
GCaps.max_storage_buffer_size = size_t(limits.maxStorageBufferRange);
|
|
|
|
GCaps.max_parallel_compilations = BLI_system_thread_count();
|
|
GCaps.mem_stats_support = true;
|
|
|
|
uint32_t vk_extension_count;
|
|
vkEnumerateDeviceExtensionProperties(
|
|
device.physical_device_get(), nullptr, &vk_extension_count, nullptr);
|
|
GCaps.extensions_len = vk_extension_count;
|
|
GCaps.extension_get = vk_extension_get;
|
|
|
|
detect_workarounds(device);
|
|
}
|
|
|
|
} // namespace blender::gpu
|