Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
350 lines
11 KiB
Python
350 lines
11 KiB
Python
# SPDX-FileCopyrightText: 2013-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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from bpy.types import (
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Panel,
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)
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def rigid_body_warning(layout, text):
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row = layout.row(align=True)
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row.alignment = 'RIGHT'
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row.label(text=text, icon='ERROR')
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class PHYSICS_PT_rigidbody_panel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "physics"
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class PHYSICS_PT_rigid_body(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Rigid Body"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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'BLENDER_WORKBENCH_NEXT'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ob = context.object
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parent = ob.parent
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rbo = ob.rigid_body
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if rbo is None:
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rigid_body_warning(layout, "Object does not have a Rigid Body")
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return
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if parent is not None and parent.rigid_body is not None:
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if parent.rigid_body.collision_shape == 'COMPOUND':
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row = layout.row(align=True)
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row.alignment = 'RIGHT'
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row.label(text="This object is part of a compound shape", icon='INFO')
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else:
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rigid_body_warning(layout, "Rigid Body can't be child of a non compound Rigid Body")
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return
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if parent is None or parent.rigid_body is None:
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layout.prop(rbo, "type", text="Type")
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class PHYSICS_PT_rigid_body_settings(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Settings"
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bl_parent_id = 'PHYSICS_PT_rigid_body'
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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'BLENDER_WORKBENCH_NEXT'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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if obj.parent is not None and obj.parent.rigid_body is not None:
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return False
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ob = context.object
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rbo = ob.rigid_body
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if rbo is None:
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rigid_body_warning(layout, "Object does not have a Rigid Body")
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return
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col = layout.column()
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if rbo.type == 'ACTIVE':
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col.prop(rbo, "mass")
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col.prop(rbo, "enabled", text="Dynamic")
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col.prop(rbo, "kinematic", text="Animated")
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class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Collisions"
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bl_parent_id = 'PHYSICS_PT_rigid_body'
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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'BLENDER_WORKBENCH_NEXT'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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if (
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(obj.parent is not None) and
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(obj.parent.rigid_body is not None) and
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(not obj.parent.rigid_body.collision_shape == 'COMPOUND')
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):
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return False
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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ob = context.object
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parent = ob.parent
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rbo = ob.rigid_body
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layout.use_property_split = True
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layout.prop(rbo, "collision_shape", text="Shape")
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if rbo.collision_shape == 'COMPOUND':
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if (
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(parent is not None) and
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(parent.rigid_body is not None) and
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(parent.rigid_body.collision_shape == 'COMPOUND')
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):
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rigid_body_warning(layout, "Sub compound shapes are not allowed")
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else:
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found = False
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for child in ob.children:
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if child.rigid_body is not None:
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found = True
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break
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if not found:
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rigid_body_warning(layout, "There are no child rigid bodies")
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if rbo.collision_shape in {'MESH', 'CONVEX_HULL'}:
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layout.prop(rbo, "mesh_source", text="Source")
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if rbo.collision_shape == 'MESH' and rbo.mesh_source == 'DEFORM':
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layout.prop(rbo, "use_deform", text="Deforming")
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class PHYSICS_PT_rigid_body_collisions_surface(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Surface Response"
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bl_parent_id = 'PHYSICS_PT_rigid_body_collisions'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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'BLENDER_WORKBENCH_NEXT'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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if obj.parent is not None and obj.parent.rigid_body is not None:
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return False
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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ob = context.object
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rbo = ob.rigid_body
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col = flow.column()
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col.prop(rbo, "friction")
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col = flow.column()
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col.prop(rbo, "restitution", text="Bounciness")
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class PHYSICS_PT_rigid_body_collisions_sensitivity(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Sensitivity"
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bl_parent_id = 'PHYSICS_PT_rigid_body_collisions'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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'BLENDER_WORKBENCH_NEXT'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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if (
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(obj.parent is not None) and
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(obj.parent.rigid_body is not None) and
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(not obj.parent.rigid_body.collision_shape == 'COMPOUND')
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):
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return False
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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ob = context.object
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rbo = ob.rigid_body
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if rbo.collision_shape in {'MESH', 'CONE'}:
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col = layout.column()
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col.prop(rbo, "collision_margin", text="Margin")
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else:
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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col = flow.column()
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col.prop(rbo, "use_margin")
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col = flow.column()
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col.active = rbo.use_margin
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col.prop(rbo, "collision_margin", text="Margin")
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class PHYSICS_PT_rigid_body_collisions_collections(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Collections"
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bl_parent_id = 'PHYSICS_PT_rigid_body_collisions'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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'BLENDER_WORKBENCH_NEXT'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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if obj.parent is not None and obj.parent.rigid_body is not None:
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return False
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return (obj and obj.rigid_body and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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ob = context.object
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rbo = ob.rigid_body
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layout.prop(rbo, "collision_collections", text="")
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class PHYSICS_PT_rigid_body_dynamics(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Dynamics"
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bl_parent_id = 'PHYSICS_PT_rigid_body'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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'BLENDER_WORKBENCH_NEXT'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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if obj.parent is not None and obj.parent.rigid_body is not None:
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return False
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return (obj and obj.rigid_body and obj.rigid_body.type == 'ACTIVE'
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and (context.engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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ob = context.object
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rbo = ob.rigid_body
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# col = layout.column(align=True)
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# col.label(text="Activation:")
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# XXX: settings such as activate on collision/etc.
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col = flow.column()
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col.prop(rbo, "linear_damping", text="Damping Translation")
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col = flow.column()
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col.prop(rbo, "angular_damping", text="Rotation")
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class PHYSICS_PT_rigid_body_dynamics_deactivation(PHYSICS_PT_rigidbody_panel, Panel):
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bl_label = "Deactivation"
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bl_parent_id = 'PHYSICS_PT_rigid_body_dynamics'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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'BLENDER_WORKBENCH_NEXT'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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return (obj and obj.rigid_body
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and obj.rigid_body.type == 'ACTIVE'
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and (context.engine in cls.COMPAT_ENGINES))
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def draw_header(self, context):
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ob = context.object
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rbo = ob.rigid_body
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self.layout.prop(rbo, "use_deactivation", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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ob = context.object
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rbo = ob.rigid_body
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layout.active = rbo.use_deactivation
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col = flow.column()
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col.prop(rbo, "use_start_deactivated")
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col = flow.column()
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col.prop(rbo, "deactivate_linear_velocity", text="Velocity Linear")
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col.prop(rbo, "deactivate_angular_velocity", text="Angular")
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# TODO: other params such as time?
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classes = (
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PHYSICS_PT_rigid_body,
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PHYSICS_PT_rigid_body_settings,
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PHYSICS_PT_rigid_body_collisions,
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PHYSICS_PT_rigid_body_collisions_surface,
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PHYSICS_PT_rigid_body_collisions_sensitivity,
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PHYSICS_PT_rigid_body_collisions_collections,
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PHYSICS_PT_rigid_body_dynamics,
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PHYSICS_PT_rigid_body_dynamics_deactivation,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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