Files
test2/source/blender/blenkernel/BKE_main_idmap.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

74 lines
2.7 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*
* API to generate and use a mapping from [ID type & name] to [id pointer], within a given Main
* data-base.
*
* \note `BKE_main` files are for operations over the Main database itself, or generating extra
* temp data to help working with it. Those should typically not affect the data-blocks themselves.
*
* \section Function Names
*
* - `BKE_main_idmap_` Should be used for functions in that file.
*/
#include "BLI_compiler_attrs.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ID;
struct IDNameLib_Map;
struct Main;
enum {
MAIN_IDMAP_TYPE_NAME = 1 << 0,
MAIN_IDMAP_TYPE_UUID = 1 << 1,
};
/**
* Generate mapping from ID type/name to ID pointer for given \a bmain.
*
* \note When used during undo/redo, there is no guaranty that ID pointers from UI area are not
* pointing to freed memory (when some IDs have been deleted). To avoid crashes in those cases, one
* can provide the 'old' (aka current) Main database as reference. #BKE_main_idmap_lookup_id will
* then check that given ID does exist in \a old_bmain before trying to use it.
*
* \param create_valid_ids_set: If \a true, generate a reference to prevent freed memory accesses.
* \param old_bmain: If not NULL, its IDs will be added the valid references set.
*/
struct IDNameLib_Map *BKE_main_idmap_create(struct Main *bmain,
bool create_valid_ids_set,
struct Main *old_bmain,
int idmap_types) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1);
void BKE_main_idmap_destroy(struct IDNameLib_Map *id_map) ATTR_NONNULL();
void BKE_main_idmap_insert_id(struct IDNameLib_Map *id_map, struct ID *id) ATTR_NONNULL();
void BKE_main_idmap_remove_id(struct IDNameLib_Map *id_map, struct ID *id) ATTR_NONNULL();
struct Main *BKE_main_idmap_main_get(struct IDNameLib_Map *id_map) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
struct ID *BKE_main_idmap_lookup_name(struct IDNameLib_Map *id_map,
short id_type,
const char *name,
const struct Library *lib) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 3);
struct ID *BKE_main_idmap_lookup_id(struct IDNameLib_Map *id_map,
const struct ID *id) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 2);
struct ID *BKE_main_idmap_lookup_uuid(struct IDNameLib_Map *id_map,
uint session_uuid) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
#ifdef __cplusplus
}
#endif