Files
test2/source/blender/modifiers/CMakeLists.txt
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

229 lines
4.6 KiB
CMake

# SPDX-FileCopyrightText: 2006 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
.
intern
../blenfont
../blenkernel
../blenlib
../blenloader
../blentranslation
../bmesh
../depsgraph
../editors/include
../functions
../geometry
../makesdna
../makesrna
../nodes
../render
../windowmanager
../../../intern/eigen
../../../intern/guardedalloc
# dna_type_offsets.h in BLO_read_write.h
${CMAKE_BINARY_DIR}/source/blender/makesdna/intern
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
)
set(INC_SYS
${ZLIB_INCLUDE_DIRS}
)
set(SRC
intern/MOD_armature.cc
intern/MOD_array.cc
intern/MOD_bevel.cc
intern/MOD_boolean.cc
intern/MOD_build.cc
intern/MOD_cast.cc
intern/MOD_cloth.cc
intern/MOD_collision.cc
intern/MOD_correctivesmooth.cc
intern/MOD_curve.cc
intern/MOD_datatransfer.cc
intern/MOD_decimate.cc
intern/MOD_displace.cc
intern/MOD_dynamicpaint.cc
intern/MOD_edgesplit.cc
intern/MOD_explode.cc
intern/MOD_fluid.cc
intern/MOD_hook.cc
intern/MOD_laplaciandeform.cc
intern/MOD_laplaciansmooth.cc
intern/MOD_lattice.cc
intern/MOD_mask.cc
intern/MOD_mesh_to_volume.cc
intern/MOD_meshcache.cc
intern/MOD_meshcache_mdd.cc
intern/MOD_meshcache_pc2.cc
intern/MOD_meshcache_util.cc
intern/MOD_meshdeform.cc
intern/MOD_meshsequencecache.cc
intern/MOD_mirror.cc
intern/MOD_multires.cc
intern/MOD_nodes.cc
intern/MOD_none.cc
intern/MOD_normal_edit.cc
intern/MOD_ocean.cc
intern/MOD_particleinstance.cc
intern/MOD_particlesystem.cc
intern/MOD_remesh.cc
intern/MOD_screw.cc
intern/MOD_shapekey.cc
intern/MOD_shrinkwrap.cc
intern/MOD_simpledeform.cc
intern/MOD_skin.cc
intern/MOD_smooth.cc
intern/MOD_softbody.cc
intern/MOD_solidify.cc
intern/MOD_solidify_extrude.cc
intern/MOD_solidify_nonmanifold.cc
intern/MOD_subsurf.cc
intern/MOD_surface.cc
intern/MOD_surfacedeform.cc
intern/MOD_triangulate.cc
intern/MOD_ui_common.cc
intern/MOD_util.cc
intern/MOD_uvproject.cc
intern/MOD_uvwarp.cc
intern/MOD_volume_displace.cc
intern/MOD_volume_to_mesh.cc
intern/MOD_warp.cc
intern/MOD_wave.cc
intern/MOD_weighted_normal.cc
intern/MOD_weightvg_util.cc
intern/MOD_weightvgedit.cc
intern/MOD_weightvgmix.cc
intern/MOD_weightvgproximity.cc
intern/MOD_weld.cc
intern/MOD_wireframe.cc
MOD_modifiertypes.hh
MOD_nodes.h
intern/MOD_meshcache_util.hh
intern/MOD_solidify_util.hh
intern/MOD_ui_common.hh
intern/MOD_util.hh
intern/MOD_weightvg_util.hh
)
set(LIB
bf_blenkernel
bf_blenlib
)
if(WITH_ALEMBIC)
add_definitions(-DWITH_ALEMBIC)
list(APPEND INC
../io/alembic
)
list(APPEND LIB
bf_alembic
)
endif()
if(WITH_USD)
add_definitions(-DWITH_USD)
list(APPEND INC
../io/usd
)
list(APPEND LIB
bf_usd
)
endif()
if(WITH_MOD_REMESH)
list(APPEND INC
../../../intern/dualcon
)
list(APPEND LIB
bf_intern_dualcon
)
add_definitions(-DWITH_MOD_REMESH)
endif()
if(WITH_MOD_FLUID)
add_definitions(-DWITH_FLUID)
endif()
if(WITH_MOD_OCEANSIM)
add_definitions(-DWITH_OCEANSIM)
endif()
if(WITH_OPENSUBDIV)
add_definitions(-DWITH_OPENSUBDIV)
endif()
if(WITH_BULLET)
list(APPEND LIB
${BULLET_LIBRARIES}
)
add_definitions(-DWITH_BULLET)
endif()
# To disable adaptive subdivision test in subsurf UI without cycles
if(WITH_CYCLES)
add_definitions(-DWITH_CYCLES)
endif()
if(WITH_GMP)
add_definitions(-DWITH_GMP)
list(APPEND INC_SYS
${GMP_INCLUDE_DIRS}
)
list(APPEND LIB
${GMP_LIBRARIES}
)
endif()
if(WITH_TBB)
add_definitions(-DWITH_TBB)
if(WIN32)
# TBB includes Windows.h which will define min/max macros
# that will collide with the stl versions.
add_definitions(-DNOMINMAX)
endif()
list(APPEND INC_SYS
${TBB_INCLUDE_DIRS}
)
list(APPEND LIB
${TBB_LIBRARIES}
)
endif()
if(WITH_OPENVDB)
list(APPEND INC
../../../intern/openvdb
)
list(APPEND INC_SYS
${OPENVDB_INCLUDE_DIRS}
)
list(APPEND LIB
bf_intern_openvdb
${OPENVDB_LIBRARIES}
)
add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
endif()
if(WITH_EXPERIMENTAL_FEATURES)
add_definitions(-DWITH_SIMULATION_DATABLOCK)
endif()
# So we can have special tricks in modifier system.
blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
# Some modifiers include BLO_read_write.h, which includes dna_type_offsets.h
# which is generated by bf_dna. Need to ensure compilaiton order here.
# Also needed so we can use dna_type_offsets.h for defaults initialization.
add_dependencies(bf_modifiers bf_dna)
# RNA_prototypes.h
add_dependencies(bf_modifiers bf_rna)