Files
test2/source/blender/modifiers/intern/MOD_weightvg_util.cc
Brecht Van Lommel db43a8fb57 Refactor: realtime compositer context changes for render compositing
* Provide render data, node tree and color management directly instead
  of going through scene, as these may be modified by the render pipeline.
  Also better for cached texture hits this way.
* Change legacy pass type to pass name.
* Skip file output node when not doing final render.
* Gracefully handle incomplete render results.

Pull Request: https://projects.blender.org/blender/blender/pulls/108629
2023-06-07 14:17:37 +02:00

356 lines
12 KiB
C++

/* SPDX-FileCopyrightText: 2011 by Bastien Montagne. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BLI_string.h"
#include "BLT_translation.h"
#include "DNA_color_types.h" /* CurveMapping. */
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_colortools.h" /* CurveMapping. */
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_modifier.h"
#include "BKE_scene.h"
#include "BKE_texture.h" /* Texture masking. */
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "MEM_guardedalloc.h"
#include "MOD_ui_common.hh"
#include "MOD_util.hh"
#include "MOD_weightvg_util.hh"
#include "RE_texture.h" /* Texture masking. */
void weightvg_do_map(
int num, float *new_w, short falloff_type, const bool do_invert, CurveMapping *cmap, RNG *rng)
{
int i;
/* Return immediately, if we have nothing to do! */
/* Also security checks... */
if (!do_invert && (((falloff_type == MOD_WVG_MAPPING_CURVE) && (cmap == nullptr)) ||
!ELEM(falloff_type,
MOD_WVG_MAPPING_CURVE,
MOD_WVG_MAPPING_SHARP,
MOD_WVG_MAPPING_SMOOTH,
MOD_WVG_MAPPING_ROOT,
MOD_WVG_MAPPING_SPHERE,
MOD_WVG_MAPPING_RANDOM,
MOD_WVG_MAPPING_STEP)))
{
return;
}
if (cmap && falloff_type == MOD_WVG_MAPPING_CURVE) {
BKE_curvemapping_init(cmap);
}
/* Map each weight (vertex) to its new value, accordingly to the chosen mode. */
for (i = 0; i < num; i++) {
float fac = new_w[i];
/* Code borrowed from the warp modifier. */
/* Closely matches PROP_SMOOTH and similar. */
switch (falloff_type) {
case MOD_WVG_MAPPING_CURVE:
fac = BKE_curvemapping_evaluateF(cmap, 0, fac);
break;
case MOD_WVG_MAPPING_SHARP:
fac = fac * fac;
break;
case MOD_WVG_MAPPING_SMOOTH:
fac = 3.0f * fac * fac - 2.0f * fac * fac * fac;
break;
case MOD_WVG_MAPPING_ROOT:
fac = sqrtf(fac);
break;
case MOD_WVG_MAPPING_SPHERE:
fac = sqrtf(2 * fac - fac * fac);
break;
case MOD_WVG_MAPPING_RANDOM:
fac = BLI_rng_get_float(rng) * fac;
break;
case MOD_WVG_MAPPING_STEP:
fac = (fac >= 0.5f) ? 1.0f : 0.0f;
break;
case MOD_WVG_MAPPING_NONE:
BLI_assert(do_invert);
break;
default:
BLI_assert_unreachable();
}
new_w[i] = do_invert ? 1.0f - fac : fac;
}
}
void weightvg_do_mask(const ModifierEvalContext *ctx,
const int num,
const int *indices,
float *org_w,
const float *new_w,
Object *ob,
Mesh *mesh,
const float fact,
const char defgrp_name[MAX_VGROUP_NAME],
Scene *scene,
Tex *texture,
const int tex_use_channel,
const int tex_mapping,
Object *tex_map_object,
const char *text_map_bone,
const char *tex_uvlayer_name,
const bool invert_vgroup_mask)
{
int ref_didx;
int i;
/* If influence factor is null, nothing to do! */
if (fact == 0.0f) {
return;
}
/* If we want to mask vgroup weights from a texture. */
if (texture != nullptr) {
/* The texture coordinates. */
float(*tex_co)[3];
/* See mapping note below... */
MappingInfoModifierData t_map;
const int verts_num = mesh->totvert;
/* Use new generic get_texture_coords, but do not modify our DNA struct for it...
* XXX Why use a ModifierData stuff here ? Why not a simple, generic struct for parameters?
* What e.g. if a modifier wants to use several textures?
* Why use only v_co, and not mesh positions (or both)?
*/
t_map.texture = texture;
t_map.map_object = tex_map_object;
STRNCPY(t_map.map_bone, text_map_bone);
STRNCPY(t_map.uvlayer_name, tex_uvlayer_name);
t_map.texmapping = tex_mapping;
tex_co = static_cast<float(*)[3]>(MEM_calloc_arrayN(verts_num, sizeof(*tex_co), __func__));
MOD_get_texture_coords(&t_map, ctx, ob, mesh, nullptr, tex_co);
MOD_init_texture(&t_map, ctx);
/* For each weight (vertex), make the mix between org and new weights. */
for (i = 0; i < num; i++) {
int idx = indices ? indices[i] : i;
TexResult texres;
float hsv[3]; /* For HSV color space. */
bool do_color_manage = tex_use_channel != MOD_WVG_MASK_TEX_USE_INT &&
BKE_scene_check_color_management_enabled(scene);
BKE_texture_get_value(texture, tex_co[idx], &texres, do_color_manage);
/* Get the good channel value... */
switch (tex_use_channel) {
case MOD_WVG_MASK_TEX_USE_INT:
org_w[i] = (new_w[i] * texres.tin * fact) + (org_w[i] * (1.0f - (texres.tin * fact)));
break;
case MOD_WVG_MASK_TEX_USE_RED:
org_w[i] = (new_w[i] * texres.trgba[0] * fact) +
(org_w[i] * (1.0f - (texres.trgba[0] * fact)));
break;
case MOD_WVG_MASK_TEX_USE_GREEN:
org_w[i] = (new_w[i] * texres.trgba[1] * fact) +
(org_w[i] * (1.0f - (texres.trgba[1] * fact)));
break;
case MOD_WVG_MASK_TEX_USE_BLUE:
org_w[i] = (new_w[i] * texres.trgba[2] * fact) +
(org_w[i] * (1.0f - (texres.trgba[2] * fact)));
break;
case MOD_WVG_MASK_TEX_USE_HUE:
rgb_to_hsv_v(texres.trgba, hsv);
org_w[i] = (new_w[i] * hsv[0] * fact) + (org_w[i] * (1.0f - (hsv[0] * fact)));
break;
case MOD_WVG_MASK_TEX_USE_SAT:
rgb_to_hsv_v(texres.trgba, hsv);
org_w[i] = (new_w[i] * hsv[1] * fact) + (org_w[i] * (1.0f - (hsv[1] * fact)));
break;
case MOD_WVG_MASK_TEX_USE_VAL:
rgb_to_hsv_v(texres.trgba, hsv);
org_w[i] = (new_w[i] * hsv[2] * fact) + (org_w[i] * (1.0f - (hsv[2] * fact)));
break;
case MOD_WVG_MASK_TEX_USE_ALPHA:
org_w[i] = (new_w[i] * texres.trgba[3] * fact) +
(org_w[i] * (1.0f - (texres.trgba[3] * fact)));
break;
default:
org_w[i] = (new_w[i] * texres.tin * fact) + (org_w[i] * (1.0f - (texres.tin * fact)));
break;
}
}
MEM_freeN(tex_co);
}
else if ((ref_didx = BKE_id_defgroup_name_index(&mesh->id, defgrp_name)) != -1) {
/* Check whether we want to set vgroup weights from a constant weight factor or a vertex
* group.
*/
/* Get vgroup idx from its name. */
/* Proceed only if vgroup is valid, else use constant factor. */
/* Get actual deform-verts (ie vertex group data). */
const MDeformVert *dvert = static_cast<const MDeformVert *>(
CustomData_get_layer(&mesh->vdata, CD_MDEFORMVERT));
/* Proceed only if vgroup is valid, else assume factor = O. */
if (dvert == nullptr) {
return;
}
/* For each weight (vertex), make the mix between org and new weights. */
for (i = 0; i < num; i++) {
int idx = indices ? indices[i] : i;
const float f = (invert_vgroup_mask ?
(1.0f - BKE_defvert_find_weight(&dvert[idx], ref_didx)) :
BKE_defvert_find_weight(&dvert[idx], ref_didx)) *
fact;
org_w[i] = (new_w[i] * f) + (org_w[i] * (1.0f - f));
/* If that vertex is not in ref vgroup, assume null factor, and hence do nothing! */
}
}
else {
/* Default "influence" behavior. */
/* For each weight (vertex), make the mix between org and new weights. */
const float ifact = 1.0f - fact;
for (i = 0; i < num; i++) {
org_w[i] = (new_w[i] * fact) + (org_w[i] * ifact);
}
}
}
void weightvg_update_vg(MDeformVert *dvert,
int defgrp_idx,
MDeformWeight **dws,
int num,
const int *indices,
const float *weights,
const bool do_add,
const float add_thresh,
const bool do_rem,
const float rem_thresh,
const bool do_normalize)
{
int i;
float min_w = weights[0];
float norm_fac = 1.0f;
if (do_normalize) {
float max_w = weights[0];
for (i = 1; i < num; i++) {
const float w = weights[i];
/* No need to clamp here, normalization will ensure we stay within [0.0, 1.0] range. */
if (w < min_w) {
min_w = w;
}
else if (w > max_w) {
max_w = w;
}
}
const float range = max_w - min_w;
if (fabsf(range) > FLT_EPSILON) {
norm_fac = 1.0f / range;
}
else {
min_w = 0.0f;
}
}
for (i = 0; i < num; i++) {
float w = weights[i];
MDeformVert *dv = &dvert[indices ? indices[i] : i];
MDeformWeight *dw = dws ?
dws[i] :
((defgrp_idx >= 0) ? BKE_defvert_find_index(dv, defgrp_idx) : nullptr);
if (do_normalize) {
w = (w - min_w) * norm_fac;
}
/* Never allow weights out of [0.0, 1.0] range. */
CLAMP(w, 0.0f, 1.0f);
/* If the vertex is in this vgroup, remove it if needed, or just update it. */
if (dw != nullptr) {
if (do_rem && w < rem_thresh) {
BKE_defvert_remove_group(dv, dw);
}
else {
dw->weight = w;
}
}
/* Else, add it if needed! */
else if (do_add && w > add_thresh) {
BKE_defvert_add_index_notest(dv, defgrp_idx, w);
}
}
}
void weightvg_ui_common(const bContext *C, PointerRNA *ob_ptr, PointerRNA *ptr, uiLayout *layout)
{
PointerRNA mask_texture_ptr = RNA_pointer_get(ptr, "mask_texture");
bool has_mask_texture = !RNA_pointer_is_null(&mask_texture_ptr);
bool has_mask_vertex_group = RNA_string_length(ptr, "mask_vertex_group") != 0;
int mask_tex_mapping = RNA_enum_get(ptr, "mask_tex_mapping");
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "mask_constant", UI_ITEM_R_SLIDER, IFACE_("Global Influence:"), ICON_NONE);
if (!has_mask_texture) {
modifier_vgroup_ui(
layout, ptr, ob_ptr, "mask_vertex_group", "invert_mask_vertex_group", nullptr);
}
if (!has_mask_vertex_group) {
uiTemplateID(layout,
C,
ptr,
"mask_texture",
"texture.new",
nullptr,
nullptr,
0,
ICON_NONE,
IFACE_("Mask Texture"));
if (has_mask_texture) {
uiItemR(layout, ptr, "mask_tex_use_channel", 0, IFACE_("Channel"), ICON_NONE);
uiItemR(layout, ptr, "mask_tex_mapping", 0, nullptr, ICON_NONE);
if (mask_tex_mapping == MOD_DISP_MAP_OBJECT) {
uiItemR(layout, ptr, "mask_tex_map_object", 0, IFACE_("Object"), ICON_NONE);
}
else if (mask_tex_mapping == MOD_DISP_MAP_UV && RNA_enum_get(ob_ptr, "type") == OB_MESH) {
PointerRNA obj_data_ptr = RNA_pointer_get(ob_ptr, "data");
uiItemPointerR(
layout, ptr, "mask_tex_uv_layer", &obj_data_ptr, "uv_layers", nullptr, ICON_NONE);
}
}
}
}