This fixes 4 bugs all conspiring to make the referenced SubD scenario quite broken: - When manually creating a MeshSequenceCache, the reading of edge and vertex crease data was skipped. Fixed by reading crease data inside the common `read_mesh` method. - When importing an Alembic with animated edge or vertex crease data, a MeshSequenceCache modifier was not being added to the object. This was due to not checking the relevant crease properties and required adding a specialized `has_animations` function. - When importing animated vertex crease data, a duplicate `vertex_crease` attribute would be created, breaking the animation. Fixed by using the attribute API rather than custom data. - The MeshSequenceCache scenario would call into the Alembic Mesh reader which ended up referencing deallocated stack memory for the ImportSettings. In release builds this would cause sporadic failures because the value of `blender_archive_version_prior_44` would be random. There was already a very old TODO for this and we finally really needed to address it. A new test was added which exports animated creases on two meshes and re-imports them back in. It verifies that each mesh gets a MeshSequenceCache modifier added and also ensures the values of the creases are correct for all frames. Pull Request: https://projects.blender.org/blender/blender/pulls/141646
470 lines
19 KiB
Python
470 lines
19 KiB
Python
# SPDX-FileCopyrightText: 2017-2022 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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"""
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./blender.bin --background --factory-startup --python tests/python/bl_alembic_io_test.py -- --testdir /path/to/tests/files/alembic
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"""
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import math
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import pathlib
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import sys
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import tempfile
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import unittest
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import bpy
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args = None
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class AbstractAlembicTest(unittest.TestCase):
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@classmethod
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def setUpClass(cls):
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cls.testdir = args.testdir
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def setUp(self):
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self.assertTrue(self.testdir.exists(),
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'Test dir %s should exist' % self.testdir)
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# Make sure we always start with a known-empty file.
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bpy.ops.wm.open_mainfile(filepath=str(self.testdir / "empty.blend"))
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def assertAlmostEqualFloatArray(self, actual, expect, places=6, delta=None):
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"""Asserts that the arrays of floats are almost equal."""
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self.assertEqual(len(actual), len(expect),
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'Actual array has %d items, expected %d' % (len(actual), len(expect)))
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for idx, (act, exp) in enumerate(zip(actual, expect)):
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self.assertAlmostEqual(act, exp, places=places, delta=delta,
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msg='%f != %f at index %d' % (act, exp, idx))
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class SimpleImportTest(AbstractAlembicTest):
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def test_import_cube_hierarchy(self):
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res = bpy.ops.wm.alembic_import(
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filepath=str(self.testdir / "cubes-hierarchy.abc"),
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as_background_job=False)
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self.assertEqual({'FINISHED'}, res)
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# The objects should be linked to scene.collection in Blender 2.8,
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# and to scene in Blender 2.7x.
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objects = bpy.context.scene.collection.objects
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self.assertEqual(13, len(objects))
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# Test the hierarchy.
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self.assertIsNone(objects['Cube'].parent)
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self.assertEqual(objects['Cube'], objects['Cube_001'].parent)
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self.assertEqual(objects['Cube'], objects['Cube_002'].parent)
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self.assertEqual(objects['Cube'], objects['Cube_003'].parent)
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self.assertEqual(objects['Cube_003'], objects['Cube_004'].parent)
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self.assertEqual(objects['Cube_003'], objects['Cube_005'].parent)
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self.assertEqual(objects['Cube_003'], objects['Cube_006'].parent)
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def test_inherit_or_not(self):
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res = bpy.ops.wm.alembic_import(
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filepath=str(self.testdir / "T52022-inheritance.abc"),
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as_background_job=False)
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self.assertEqual({'FINISHED'}, res)
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# The objects should be linked to scene.collection in Blender 2.8,
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# and to scene in Blender 2.7x.
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objects = bpy.context.scene.collection.objects
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# ABC parent is top-level object, which translates to nothing in Blender
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self.assertIsNone(objects['locator1'].parent)
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# ABC parent is locator1, but locator2 has "inherits Xforms" = false, which
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# translates to "no parent" in Blender.
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self.assertIsNone(objects['locator2'].parent)
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depsgraph = bpy.context.evaluated_depsgraph_get()
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# Shouldn't have inherited the ABC parent's transform.
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loc2 = depsgraph.id_eval_get(objects['locator2'])
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x, y, z = objects['locator2'].matrix_world.to_translation()
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self.assertAlmostEqual(0, x)
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self.assertAlmostEqual(0, y)
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self.assertAlmostEqual(2, z)
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# ABC parent is inherited and translates to normal parent in Blender.
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self.assertEqual(objects['locator2'], objects['locatorShape2'].parent)
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# Should have inherited its ABC parent's transform.
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locshp2 = depsgraph.id_eval_get(objects['locatorShape2'])
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x, y, z = locshp2.matrix_world.to_translation()
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self.assertAlmostEqual(0, x)
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self.assertAlmostEqual(0, y)
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self.assertAlmostEqual(2, z)
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def test_select_after_import(self):
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# Add a sphere, so that there is something in the scene, selected, and active,
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# before we do the Alembic import.
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bpy.ops.mesh.primitive_uv_sphere_add()
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sphere = bpy.context.active_object
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self.assertEqual('Sphere', sphere.name)
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self.assertEqual([sphere], bpy.context.selected_objects)
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bpy.ops.wm.alembic_import(
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filepath=str(self.testdir / "cubes-hierarchy.abc"),
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as_background_job=False)
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# The active object is probably the first one that was imported, but this
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# behavior is not defined. At least it should be one of the cubes, and
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# not the sphere.
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self.assertNotEqual(sphere, bpy.context.active_object)
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self.assertTrue('Cube' in bpy.context.active_object.name)
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# All cubes should be selected, but the sphere shouldn't be.
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for ob in bpy.data.objects:
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self.assertEqual('Cube' in ob.name, ob.select_get())
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def test_change_path_constraint(self):
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fname = 'cube-rotating1.abc'
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abc = self.testdir / fname
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relpath = bpy.path.relpath(str(abc))
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res = bpy.ops.wm.alembic_import(filepath=str(abc), as_background_job=False)
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self.assertEqual({'FINISHED'}, res)
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cube = bpy.context.active_object
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depsgraph = bpy.context.evaluated_depsgraph_get()
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# Check that the file loaded ok.
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bpy.context.scene.frame_set(10)
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cube = depsgraph.id_eval_get(cube)
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x, y, z = cube.matrix_world.to_euler('XYZ')
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self.assertAlmostEqual(x, 0)
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self.assertAlmostEqual(y, 0)
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self.assertAlmostEqual(z, math.pi / 2, places=5)
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# Change path from absolute to relative. This should not break the animation.
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bpy.context.scene.frame_set(1)
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bpy.data.cache_files[fname].filepath = relpath
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bpy.context.scene.frame_set(10)
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cube = depsgraph.id_eval_get(cube)
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x, y, z = cube.matrix_world.to_euler('XYZ')
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self.assertAlmostEqual(x, 0)
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self.assertAlmostEqual(y, 0)
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self.assertAlmostEqual(z, math.pi / 2, places=5)
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# Replace the Alembic file; this should apply new animation.
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bpy.data.cache_files[fname].filepath = relpath.replace('1.abc', '2.abc')
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depsgraph.update()
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cube = depsgraph.id_eval_get(cube)
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x, y, z = cube.matrix_world.to_euler('XYZ')
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self.assertAlmostEqual(x, math.pi / 2, places=5)
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self.assertAlmostEqual(y, 0)
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self.assertAlmostEqual(z, 0)
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def test_change_path_modifier(self):
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fname = 'animated-mesh.abc'
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abc = self.testdir / fname
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relpath = bpy.path.relpath(str(abc))
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res = bpy.ops.wm.alembic_import(filepath=str(abc), as_background_job=False)
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self.assertEqual({'FINISHED'}, res)
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plane = bpy.context.active_object
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depsgraph = bpy.context.evaluated_depsgraph_get()
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# Check that the file loaded ok.
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bpy.context.scene.frame_set(6)
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scene = bpy.context.scene
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plane_eval = plane.evaluated_get(depsgraph)
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mesh = plane_eval.to_mesh()
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self.assertAlmostEqual(-1, mesh.vertices[0].co.x)
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self.assertAlmostEqual(-1, mesh.vertices[0].co.y)
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self.assertAlmostEqual(0.5905638933181763, mesh.vertices[0].co.z)
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plane_eval.to_mesh_clear()
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# Change path from absolute to relative. This should not break the animation.
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scene.frame_set(1)
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bpy.data.cache_files[fname].filepath = relpath
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scene.frame_set(6)
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plane_eval = plane.evaluated_get(depsgraph)
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mesh = plane_eval.to_mesh()
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self.assertAlmostEqual(1, mesh.vertices[3].co.x)
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self.assertAlmostEqual(1, mesh.vertices[3].co.y)
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self.assertAlmostEqual(0.5905638933181763, mesh.vertices[3].co.z)
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plane_eval.to_mesh_clear()
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def test_import_long_names(self):
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# This file contains very long names. The longest name is 4047 chars.
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bpy.ops.wm.alembic_import(
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filepath=str(self.testdir / "long-names.abc"),
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as_background_job=False)
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self.assertIn('Cube', bpy.data.objects)
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self.assertEqual('CubeShape', bpy.data.objects['Cube'].data.name)
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class VertexColourImportTest(AbstractAlembicTest):
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def test_import_from_houdini(self):
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# Houdini saved "face-varying", and as RGB.
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res = bpy.ops.wm.alembic_import(
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filepath=str(self.testdir / "vertex-colours-houdini.abc"),
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as_background_job=False)
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self.assertEqual({'FINISHED'}, res)
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ob = bpy.context.active_object
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layer = ob.data.vertex_colors['Cf'] # MeshLoopColorLayer
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# Test some known-good values.
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self.assertAlmostEqualFloatArray(layer.data[0].color, (0, 0, 0, 1.0))
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self.assertAlmostEqualFloatArray(layer.data[98].color, (0.9019607, 0.4745098, 0.2666666, 1.0))
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self.assertAlmostEqualFloatArray(layer.data[99].color, (0.8941176, 0.4705882, 0.2627451, 1.0))
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def test_import_from_blender(self):
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# Blender saved per-vertex, and as RGBA.
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res = bpy.ops.wm.alembic_import(
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filepath=str(self.testdir / "vertex-colours-blender.abc"),
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as_background_job=False)
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self.assertEqual({'FINISHED'}, res)
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ob = bpy.context.active_object
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layer = ob.data.vertex_colors['Cf'] # MeshLoopColorLayer
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# Test some known-good values.
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self.assertAlmostEqualFloatArray(layer.data[0].color, (1.0, 0.0156862, 0.3607843, 1.0))
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self.assertAlmostEqualFloatArray(layer.data[98].color, (0.0941176, 0.1215686, 0.9137254, 1.0))
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self.assertAlmostEqualFloatArray(layer.data[99].color, (0.1294117, 0.3529411, 0.7529411, 1.0))
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class CameraExportImportTest(unittest.TestCase):
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names = [
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'CAM_Unit_Transform',
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'CAM_Look_+Y',
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'CAM_Static_Child_Left',
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'CAM_Static_Child_Right',
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'Static_Child',
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'CAM_Animated',
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'CAM_Animated_Child_Left',
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'CAM_Animated_Child_Right',
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'Animated_Child',
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]
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def setUp(self):
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self._tempdir = tempfile.TemporaryDirectory()
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self.tempdir = pathlib.Path(self._tempdir.name)
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def tearDown(self):
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# Unload the current blend file to release the imported Alembic file.
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# This is necessary on Windows in order to be able to delete the
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# temporary ABC file.
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bpy.ops.wm.read_homefile(use_empty=True, use_factory_startup=True)
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self._tempdir.cleanup()
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def test_export_hierarchy(self):
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self.do_export_import_test(flatten=False)
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# Double-check that the export was hierarchical.
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objects = bpy.context.scene.collection.objects
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for name in self.names:
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if 'Child' in name:
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self.assertIsNotNone(objects[name].parent)
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else:
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self.assertIsNone(objects[name].parent)
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def test_export_flattened(self):
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self.do_export_import_test(flatten=True)
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# Double-check that the export was flat.
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objects = bpy.context.scene.collection.objects
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for name in self.names:
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self.assertIsNone(objects[name].parent)
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def test_mesh_subd_varying(self):
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"""Test meshes with subdivision crease values varying over time."""
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abc_path = str(self.tempdir / "mesh_subd_varying.abc")
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# Export
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bpy.ops.wm.open_mainfile(filepath=str(args.testdir / "mesh_subd_varying.blend"))
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self.assertIn('FINISHED', bpy.ops.wm.alembic_export(
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filepath=abc_path,
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subdiv_schema=True
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))
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# Re-import what we just exported into an empty file.
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bpy.ops.wm.open_mainfile(filepath=str(args.testdir / "empty.blend"))
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bpy.ops.wm.alembic_import(
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filepath=abc_path,
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as_background_job=False)
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#
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# Validate Mesh data
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#
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blender_mesh1 = bpy.data.objects["mesh_edge_crease"]
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blender_mesh2 = bpy.data.objects["mesh_vert_crease"]
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# A MeshSequenceCache modifier should be present on every imported object
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for blender_mesh in [blender_mesh1, blender_mesh2]:
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self.assertTrue(len(blender_mesh.modifiers) == 1 and blender_mesh.modifiers[0].type ==
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'MESH_SEQUENCE_CACHE', f"{blender_mesh.name} has incorrect modifiers")
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# Conversion from USD to Blender convention
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def sharpness_to_crease(sharpness):
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return math.sqrt(sharpness * 0.1)
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# Compare Blender data against the expected value for every frame
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for frame in range(1, 25):
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bpy.context.scene.frame_set(frame)
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depsgraph = bpy.context.evaluated_depsgraph_get()
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blender_mesh1_eval = bpy.data.objects["mesh_edge_crease"].evaluated_get(depsgraph)
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blender_mesh2_eval = bpy.data.objects["mesh_vert_crease"].evaluated_get(depsgraph)
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# The file was written using a simple formula for each frame's crease value
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expected_edge_creases = [round(frame / 24.0, 3)] * 12
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expected_vert_creases = [round(frame / 24.0, 3)] * 4
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# Check crease values
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blender_crease_data = [round(d.value, 3) for d in blender_mesh1_eval.data.attributes["crease_edge"].data]
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self.assertEqual(
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blender_crease_data,
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expected_edge_creases,
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f"Frame {frame}: {blender_mesh1_eval.name} crease values do not match")
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blender_crease_data = [round(d.value, 3) for d in blender_mesh2_eval.data.attributes["crease_vert"].data]
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self.assertEqual(
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blender_crease_data,
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expected_vert_creases,
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f"Frame {frame}: {blender_mesh2_eval.name} crease values do not match")
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def do_export_import_test(self, *, flatten: bool):
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bpy.ops.wm.open_mainfile(filepath=str(args.testdir / "camera_transforms.blend"))
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abc_path = self.tempdir / "camera_transforms.abc"
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self.assertIn('FINISHED', bpy.ops.wm.alembic_export(
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filepath=str(abc_path),
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flatten=flatten,
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))
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# Re-import what we just exported into an empty file.
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bpy.ops.wm.open_mainfile(filepath=str(args.testdir / "empty.blend"))
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self.assertIn('FINISHED', bpy.ops.wm.alembic_import(filepath=str(abc_path)))
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# Test that the import was ok.
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bpy.context.scene.frame_set(1)
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self.loc_rot_scale('CAM_Unit_Transform', (0, 0, 0), (0, 0, 0))
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self.loc_rot_scale('CAM_Look_+Y', (2, 0, 0), (90, 0, 0))
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self.loc_rot_scale('CAM_Static_Child_Left', (2 - 0.15, 0, 0), (90, 0, 0))
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self.loc_rot_scale('CAM_Static_Child_Right', (2 + 0.15, 0, 0), (90, 0, 0))
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self.loc_rot_scale('Static_Child', (2, 0, 1), (90, 0, 0))
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self.loc_rot_scale('CAM_Animated', (4, 0, 0), (90, 0, 0))
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self.loc_rot_scale('CAM_Animated_Child_Left', (4 - 0.15, 0, 0), (90, 0, 0))
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self.loc_rot_scale('CAM_Animated_Child_Right', (4 + 0.15, 0, 0), (90, 0, 0))
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self.loc_rot_scale('Animated_Child', (4, 0, 1), (90, 0, 0))
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bpy.context.scene.frame_set(10)
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self.loc_rot_scale('CAM_Animated', (4, 1, 2), (90, 0, 25))
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self.loc_rot_scale('CAM_Animated_Child_Left', (3.864053, 0.936607, 2), (90, 0, 25))
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self.loc_rot_scale('CAM_Animated_Child_Right', (4.135946, 1.063392, 2), (90, 0, 25))
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self.loc_rot_scale('Animated_Child', (4, 1, 3), (90, -45, 25))
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def loc_rot_scale(self, name: str, expect_loc, expect_rot_deg):
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"""Assert world loc/rot/scale is OK."""
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objects = bpy.context.scene.collection.objects
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depsgraph = bpy.context.evaluated_depsgraph_get()
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ob_eval = objects[name].evaluated_get(depsgraph)
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actual_loc = ob_eval.matrix_world.to_translation()
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actual_rot = ob_eval.matrix_world.to_euler('XYZ')
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actual_scale = ob_eval.matrix_world.to_scale()
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# Precision of the 'almost equal' comparisons.
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delta_loc = delta_scale = 1e-6
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delta_rot = math.degrees(1e-6)
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self.assertAlmostEqual(expect_loc[0], actual_loc.x, delta=delta_loc)
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self.assertAlmostEqual(expect_loc[1], actual_loc.y, delta=delta_loc)
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self.assertAlmostEqual(expect_loc[2], actual_loc.z, delta=delta_loc)
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self.assertAlmostEqual(expect_rot_deg[0], math.degrees(actual_rot.x), delta=delta_rot)
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self.assertAlmostEqual(expect_rot_deg[1], math.degrees(actual_rot.y), delta=delta_rot)
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self.assertAlmostEqual(expect_rot_deg[2], math.degrees(actual_rot.z), delta=delta_rot)
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# This test doesn't use scale.
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self.assertAlmostEqual(1, actual_scale.x, delta=delta_scale)
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self.assertAlmostEqual(1, actual_scale.y, delta=delta_scale)
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self.assertAlmostEqual(1, actual_scale.z, delta=delta_scale)
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class OverrideLayersTest(AbstractAlembicTest):
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def test_import_layer(self):
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fname = 'cube-base-file.abc'
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fname_layer = 'cube-hi-res.abc'
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abc = self.testdir / fname
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abc_layer = self.testdir / fname_layer
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|
# We need a cache reader to ensure that the data will be updated after adding a layer.
|
|
res = bpy.ops.wm.alembic_import(filepath=str(abc), as_background_job=False, always_add_cache_reader=True)
|
|
self.assertEqual({'FINISHED'}, res)
|
|
|
|
# Check that the file loaded ok.
|
|
cube = bpy.context.active_object
|
|
depsgraph = bpy.context.evaluated_depsgraph_get()
|
|
scene = bpy.context.scene
|
|
cube_eval = cube.evaluated_get(depsgraph)
|
|
mesh = cube_eval.to_mesh()
|
|
|
|
# The base file should be a default cube.
|
|
self.assertEqual(len(mesh.vertices), 8)
|
|
self.assertEqual(len(mesh.edges), 12)
|
|
self.assertEqual(len(mesh.polygons), 6)
|
|
|
|
# Add a layer.
|
|
cache_file = bpy.data.cache_files[fname]
|
|
self.assertEqual(len(cache_file.layers), 0)
|
|
|
|
layer = cache_file.layers.new(filepath=str(abc_layer))
|
|
self.assertEqual(len(cache_file.layers), 1)
|
|
self.assertIsNotNone(layer)
|
|
|
|
# The layer added a higher res version of the mesh.
|
|
depsgraph = bpy.context.evaluated_depsgraph_get()
|
|
cube_eval = cube.evaluated_get(depsgraph)
|
|
mesh = cube_eval.to_mesh()
|
|
self.assertEqual(len(mesh.vertices), 26)
|
|
self.assertEqual(len(mesh.edges), 48)
|
|
self.assertEqual(len(mesh.polygons), 24)
|
|
|
|
# Remove the layer.
|
|
cache_file.layers.remove(layer)
|
|
self.assertEqual(len(cache_file.layers), 0)
|
|
|
|
# We should have reverted to the default cube.
|
|
depsgraph = bpy.context.evaluated_depsgraph_get()
|
|
cube_eval = cube.evaluated_get(depsgraph)
|
|
mesh = cube_eval.to_mesh()
|
|
self.assertEqual(len(mesh.vertices), 8)
|
|
self.assertEqual(len(mesh.edges), 12)
|
|
self.assertEqual(len(mesh.polygons), 6)
|
|
|
|
|
|
def main():
|
|
global args
|
|
import argparse
|
|
|
|
if '--' in sys.argv:
|
|
argv = [sys.argv[0]] + sys.argv[sys.argv.index('--') + 1:]
|
|
else:
|
|
argv = sys.argv
|
|
|
|
parser = argparse.ArgumentParser()
|
|
parser.add_argument('--testdir', required=True, type=pathlib.Path)
|
|
args, remaining = parser.parse_known_args(argv)
|
|
|
|
unittest.main(argv=remaining)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|