* Store scene linear to XYZ conversion matrix in each blend file, along with the colorspace name. The matrix is the source of truth. The name is currently only used for error logging about unknown color spaces. * Add Working Space option in color management panel, to change the working space for the entire blend file. Changing this will pop up a dialog, with a default enabled option to convert all colors in the blend file to the new working space. Note this is necessarily only an approximation. * Link and append automatically converts to the color space of the main open blend file. * There is builtin support for Rec.709, Rec.2020 and ACEScg working spaces, in addition to the working space of custom OpenColorIO configs. * Undo of working space for linked datablocks isn't quite correct when going to a smaller gamut working space. This can be fixed by reloading the file so the linked datablocks are reloaded. Compatibility with blend files saved with a custom OpenColorIO config is tricky, as we can not detect this. * We assume that if the blend file has no information about the scene linear color space, it is the default one from the active OCIO config. And the same for any blend files linked or appended. This is effectively the same behavior as before. * Now that there is a warning when color spaces are missing, it is more likely that a user will notice something is wrong and only save the blend file with the correct config active. * As no automatic working space conversion happens on file load, there is an opportunity to correct things by changing the working space with "Convert Colors" disabled. This can also be scripted for all blend files in a project. Ref #144911 Pull Request: https://projects.blender.org/blender/blender/pulls/145476
294 lines
10 KiB
Python
294 lines
10 KiB
Python
#!/usr/bin/env python3
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# SPDX-FileCopyrightText: 2015-2023 Blender Authors
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#
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# SPDX-License-Identifier: Apache-2.0
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import argparse
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import platform
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import os
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import shlex
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import sys
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from pathlib import Path
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from modules import render_report
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# List of .blend files that are known to be failing and are not ready to be
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# tested, or that only make sense on some devices. Accepts regular expressions.
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BLOCKLIST_ALL = [
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# Blocked due to overlapping object differences between platforms.
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"hair_geom_reflection.blend",
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"hair_geom_transmission.blend",
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"hair_instancer_uv.blend",
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"principled_hair_directcoloring.blend",
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"visibility_particles.blend",
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# Temporarily blocked for 4.4 lib upgrade, due to PNG alpha minor difference.
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"image_log_osl.blend",
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]
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# Blocklist for device + build configuration that does not support OSL at all.
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BLOCKLIST_OSL_NONE = [
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'.*_osl.blend',
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'osl_.*.blend',
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]
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# Blocklist for OSL with limited OSL tests for fast test execution.
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BLOCKLIST_OSL_LIMITED = []
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# Blocklist for tests that fail when running all tests with OSL backend.
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# Most of these tests are blocked due to expected differences between SVM and OSL.
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# Due to the expected differences there are usually a SVM and OSL version of the test.
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# So blocking these tests doesn't lose any test permutations.
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BLOCKLIST_OSL_ALL = BLOCKLIST_OSL_LIMITED + [
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# AOVs are not supported. See 73266
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'aov_.*.blend',
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'render_passes_aov.*.blend',
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# Image sampling is different from SVM. There are OSL variants of these tests
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'image_byte.*.blend',
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'image_float.*.blend',
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'image_half.*.blend',
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'image_mapping_.*_closest.blend',
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'image_mapping_.*_cubic.blend',
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'image_mapping_.*_linear.blend',
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'image_alpha_blend.blend',
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'image_alpha_channel_packed.blend',
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'image_alpha_ignore.blend',
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'image_log.blend',
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'image_non_color.blend',
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'image_mapping_udim.blend',
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# Tests that need investigating into why they're failing:
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# Noise differences due to Principled BSDF mixing/layering used in some of these scenes
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'render_passes_.*.blend',
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]
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BLOCKLIST_OPTIX = [
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# Ray intersection precision issues
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'big_triangles_50164.blend',
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'big_plane_43865.blend',
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]
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# Blocklist for OSL tests that fail with the OptiX OSL backend.
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BLOCKLIST_OPTIX_OSL_LIMITED = [
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'image_.*_osl.blend',
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# OptiX OSL doesn't support the trace function
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'osl_trace_shader.blend',
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# Noise functions do not return color with OptiX OSL
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'osl_camera_advanced.blend',
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]
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# Blocklist for SVM tests that fail when forced to run with OptiX OSL
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BLOCKLIST_OPTIX_OSL_ALL = BLOCKLIST_OPTIX_OSL_LIMITED + [
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# OptiX OSL does support AO or Bevel
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'ambient_occlusion.*.blend',
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'bake_bevel.blend',
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'bevel.blend',
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'principled_bsdf_bevel_emission_137420.blend',
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# Dicing tests use wireframe node which doesn't appear to be supported with OptiX OSL
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'dicing_camera.blend',
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'offscreen_dicing.blend',
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'panorama_dicing.blend',
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# The mapping of the UDIM texture is incorrect. Need to investigate why.
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'image_mapping_udim_packed.blend',
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# Error during rendering. Need to investigate why.
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'points_volume.blend',
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]
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BLOCKLIST_METAL = []
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if platform.system() == "Darwin":
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version, _, _ = platform.mac_ver()
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major_version = version.split(".")[0]
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if int(major_version) < 13:
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BLOCKLIST_METAL += [
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# MNEE only works on Metal with macOS >= 13
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"underwater_caustics.blend",
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]
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BLOCKLIST_GPU = [
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# Uninvestigated differences with GPU.
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'image_log.blend',
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'glass_mix_40964.blend',
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'filter_glossy_refraction_45609.blend',
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'bevel_mblur.blend',
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# Inconsistency between Embree and Hair primitive on GPU.
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'denoise_hair.blend',
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'hair_basemesh_intercept.blend',
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'hair_instancer_uv.blend',
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'hair_info.blend',
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'hair_particle_random.blend',
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"hair_transmission.blend",
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'principled_hair_.*.blend',
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'transparent_shadow_hair.*.blend',
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"microfacet_hair_orientation.blend",
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# Inconsistent handling of overlapping objects.
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"sobol_uniform_41143.blend",
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"visibility_particles.blend",
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# No path guiding on GPU.
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"guiding*.blend",
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]
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class CyclesReport(render_report.Report):
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def __init__(self, title, output_dir, oiiotool, device=None, blocklist=[], osl=False):
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# Split device name in format "<device_type>[-<RT>]" into individual
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# tokens, setting the RT suffix to an empty string if its not specified.
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self.device, suffix = (device.split("-") + [""])[:2]
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self.use_hwrt = (suffix == "RT")
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self.osl = osl
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variation = self.device
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if suffix:
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variation += ' ' + suffix
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if self.osl:
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variation += ' OSL'
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super().__init__(title, output_dir, oiiotool, variation, blocklist)
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def _get_render_arguments(self, arguments_cb, filepath, base_output_filepath):
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return arguments_cb(filepath, base_output_filepath, self.use_hwrt, self.osl)
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def _get_arguments_suffix(self):
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return ['--', '--cycles-device', self.device] if self.device else []
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def get_arguments(filepath, output_filepath, use_hwrt=False, osl=False):
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dirname = os.path.dirname(filepath)
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basedir = os.path.dirname(dirname)
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subject = os.path.basename(dirname)
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args = [
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"--background",
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"--factory-startup",
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"--enable-autoexec",
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"--debug-memory",
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"--debug-exit-on-error",
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filepath,
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"-E", "CYCLES",
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"-o", output_filepath,
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"-F", "PNG"]
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# OSL and GPU examples
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# custom_args += ["--python-expr", "import bpy; bpy.context.scene.cycles.shading_system = True"]
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# custom_args += ["--python-expr", "import bpy; bpy.context.scene.cycles.device = 'GPU'"]
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custom_args = os.getenv('CYCLESTEST_ARGS')
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if custom_args:
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args.extend(shlex.split(custom_args))
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spp_multiplier = os.getenv('CYCLESTEST_SPP_MULTIPLIER')
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if spp_multiplier:
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args.extend(["--python-expr", f"import bpy; bpy.context.scene.cycles.samples *= {spp_multiplier}"])
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cycles_pref = "bpy.context.preferences.addons['cycles'].preferences"
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use_hwrt_bool_value = "True" if use_hwrt else "False"
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use_hwrt_on_off_value = "'ON'" if use_hwrt else "'OFF'"
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args.extend([
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"--python-expr",
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(f"import bpy;"
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f"{cycles_pref}.use_hiprt = {use_hwrt_bool_value};"
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f"{cycles_pref}.use_oneapirt = {use_hwrt_bool_value};"
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f"{cycles_pref}.metalrt = {use_hwrt_on_off_value}")
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])
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if osl:
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args.extend(["--python-expr", "import bpy; bpy.context.scene.cycles.shading_system = True"])
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if subject == 'bake':
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args.extend(['--python', os.path.join(basedir, "util", "render_bake.py")])
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elif subject == 'denoise_animation':
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args.extend(['--python', os.path.join(basedir, "util", "render_denoise.py")])
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else:
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args.extend(["-f", "1"])
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return args
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def create_argparse():
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parser = argparse.ArgumentParser(
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description="Run test script for each blend file in TESTDIR, comparing the render result with known output."
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)
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parser.add_argument("--blender", required=True)
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parser.add_argument("--testdir", required=True)
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parser.add_argument("--outdir", required=True)
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parser.add_argument("--oiiotool", required=True)
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parser.add_argument("--device", required=True)
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parser.add_argument("--osl", default='none', type=str, choices=["none", "limited", "all"])
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parser.add_argument('--batch', default=False, action='store_true')
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return parser
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def main():
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parser = create_argparse()
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args = parser.parse_args()
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device = args.device
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blocklist = BLOCKLIST_ALL
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if args.osl == 'none':
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blocklist += BLOCKLIST_OSL_NONE
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elif args.osl == "limited":
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blocklist += BLOCKLIST_OSL_LIMITED
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else:
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blocklist += BLOCKLIST_OSL_ALL
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if device != 'CPU':
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blocklist += BLOCKLIST_GPU
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if device == 'OPTIX':
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blocklist += BLOCKLIST_OPTIX
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if args.osl == 'limited':
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blocklist += BLOCKLIST_OPTIX_OSL_LIMITED
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elif args.osl == 'all':
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blocklist += BLOCKLIST_OPTIX_OSL_ALL
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if device == 'METAL':
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blocklist += BLOCKLIST_METAL
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report = CyclesReport('Cycles', args.outdir, args.oiiotool, device, blocklist, args.osl == 'all')
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report.set_pixelated(True)
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report.set_reference_dir("cycles_renders")
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if device == 'CPU':
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report.set_compare_engine('eevee')
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else:
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report.set_compare_engine('cycles', 'CPU')
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# Increase threshold for motion blur, see #78777.
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#
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# underwater_caustics.blend gives quite different results on Linux and Intel macOS compared to
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# Windows and Arm macOS.
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#
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# OSL tests:
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# Blackbody is slightly different between SVM and OSL.
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# Microfacet hair renders slightly differently, and fails on Windows and Linux with OSL
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#
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# both_displacement.blend has slight differences between Linux and other platforms.
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test_dir_name = Path(args.testdir).name
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if (test_dir_name in {'motion_blur', 'integrator', "displacement"}) or \
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((args.osl == 'all') and (test_dir_name in {'shader', 'hair'})):
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report.set_fail_threshold(0.032)
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# Layer mixing is different between SVM and OSL, so a few tests have
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# noticably different noise causing OSL Principled BSDF tests to fail.
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if ((args.osl == 'all') and (test_dir_name == 'principled_bsdf')):
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report.set_fail_threshold(0.06)
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# Volume scattering probability guiding renders differently on different platforms
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if (test_dir_name in {'shadow_catcher', 'light'}):
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report.set_fail_threshold(0.038)
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if (test_dir_name in {'light', 'camera'}):
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report.set_fail_threshold(0.02)
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report.set_fail_percent(4)
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if (test_dir_name in {'volume', 'openvdb'}):
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report.set_fail_threshold(0.048)
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report.set_fail_percent(3)
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# OSL blackbody output is a little different.
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if (test_dir_name in {'colorspace'}):
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report.set_fail_threshold(0.05)
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ok = report.run(args.testdir, args.blender, get_arguments, batch=args.batch)
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sys.exit(not ok)
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if __name__ == "__main__":
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main()
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