Fixes #135897 by introducing a mixing thread to coreaudio, making the callback lock free. At the same time these changes unify all devices that use a mixing thread (now that's jack, pulse, pipewire and coreaudio). Pull Request: https://projects.blender.org/blender/blender/pulls/136711
192 lines
4.4 KiB
C++
192 lines
4.4 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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#ifdef JACK_PLUGIN
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#define AUD_BUILD_PLUGIN
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#endif
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/**
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* @file JackDevice.h
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* @ingroup plugin
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* The JackDevice class.
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*/
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#include <atomic>
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#include <condition_variable>
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#include <string>
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#include <thread>
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#include <jack/jack.h>
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#include "devices/MixingThreadDevice.h"
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#include "util/Buffer.h"
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AUD_NAMESPACE_BEGIN
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/**
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* This device plays back through JACK.
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*/
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class AUD_PLUGIN_API JackDevice : public MixingThreadDevice
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{
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private:
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/**
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* The output ports of jack.
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*/
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jack_port_t** m_ports;
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/**
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* The jack client.
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*/
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jack_client_t* m_client;
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/**
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* The deinterleaving buffer.
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*/
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Buffer m_deinterleavebuf;
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/**
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* Invalidates the jack device.
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* \param data The jack device that gets invalidet by jack.
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*/
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AUD_LOCAL static void jack_shutdown(void* data);
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/**
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* Mixes the next bytes into the buffer.
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* \param length The length in samples to be filled.
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* \param data A pointer to the jack device.
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* \return 0 what shows success.
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*/
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AUD_LOCAL static int jack_mix(jack_nframes_t length, void* data);
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AUD_LOCAL static int jack_sync(jack_transport_state_t state, jack_position_t* pos, void* data);
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/**
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* Last known JACK Transport state used for stop callbacks.
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*/
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jack_transport_state_t m_lastState;
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/**
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* Last known JACK Transport state used for stop callbacks.
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*/
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jack_transport_state_t m_lastMixState;
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/**
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* Time for a synchronisation request.
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*/
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std::atomic<float> m_syncTime;
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/**
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* Sync revision used to notify the mixing thread that a sync call is necessary.
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*/
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std::atomic<int> m_syncCallRevision;
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/**
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* The sync revision that the last sync call in the mixing thread handled.
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*/
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std::atomic<int> m_lastSyncCallRevision;
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/**
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* Sync revision that is increased every time jack transport enters the rolling state.
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*/
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int m_rollingSyncRevision;
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/**
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* The last time the jack_sync callback saw the rolling sync revision.
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*
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* Used to ensure the sync callback will be called when consecutive syncs target the same sync time.
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*/
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int m_lastRollingSyncRevision;
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/**
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* External syncronisation callback function.
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*/
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syncFunction m_syncFunc;
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/**
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* Data for the sync function.
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*/
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void* m_syncFuncData;
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AUD_LOCAL void preMixingWork(bool playing) override;
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// delete copy constructor and operator=
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JackDevice(const JackDevice&) = delete;
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JackDevice& operator=(const JackDevice&) = delete;
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protected:
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virtual void playing(bool playing);
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public:
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/**
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* Creates a JACK client for audio output.
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* \param name The client name.
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* \param specs The wanted audio specification, where only the channel count
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* is important.
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* \param buffersize The size of the internal buffer.
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* \exception Exception Thrown if the audio device cannot be opened.
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*/
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JackDevice(const std::string &name, DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
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/**
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* Closes the JACK client.
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*/
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virtual ~JackDevice();
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/**
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* Starts jack transport playback.
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*/
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void playSynchronizer();
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/**
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* Stops jack transport playback.
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*/
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void stopSynchronizer();
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/**
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* Seeks jack transport playback.
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* \param time The time to seek to.
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*/
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void seekSynchronizer(double time);
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/**
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* Sets the sync callback for jack transport playback.
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* \param sync The callback function.
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* \param data The data for the function.
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*/
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void setSyncCallback(syncFunction sync, void* data);
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/**
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* Retrieves the jack transport playback time.
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* \return The current time position.
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*/
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double getSynchronizerPosition();
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/**
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* Returns whether jack transport plays back.
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* \return Whether jack transport plays back.
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*/
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int isSynchronizerPlaying();
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/**
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* Registers this plugin.
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*/
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static void registerPlugin();
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};
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AUD_NAMESPACE_END
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