Files
test2/source/blender/compositor/intern/context.cc
Clément Foucault 1388a70914 GPU: Remove wrapper type for gpu::Shader
This is the first step into merging DRW_gpu_wrapper.hh into
the GPU module.

This is very similar to #119825.

Pull Request: https://projects.blender.org/blender/blender/pulls/144229
2025-08-11 09:34:28 +02:00

140 lines
3.0 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_bounds.hh"
#include "BLI_math_vector.hh"
#include "DNA_node_types.h"
#include "GPU_shader.hh"
#include "BKE_node_runtime.hh"
#include "COM_context.hh"
#include "COM_profiler.hh"
#include "COM_render_context.hh"
#include "COM_static_cache_manager.hh"
namespace blender::compositor {
const RenderData &Context::get_render_data() const
{
return this->get_scene().r;
}
StringRef Context::get_view_name() const
{
return "";
}
ResultPrecision Context::get_precision() const
{
return ResultPrecision::Full;
}
void Context::set_info_message(StringRef /*message*/) const {}
bool Context::treat_viewer_as_compositor_output() const
{
return false;
}
void Context::populate_meta_data_for_pass(const Scene * /*scene*/,
int /*view_layer_id*/,
const char * /*pass_name*/,
MetaData & /*meta_data*/) const
{
}
RenderContext *Context::render_context() const
{
return nullptr;
}
Profiler *Context::profiler() const
{
return nullptr;
}
void Context::evaluate_operation_post() const {}
bool Context::is_canceled() const
{
if (!this->get_node_tree().runtime->test_break) {
return false;
}
return this->get_node_tree().runtime->test_break(get_node_tree().runtime->tbh);
}
void Context::reset()
{
cache_manager_.reset();
}
int2 Context::get_compositing_region_size() const
{
return math::max(int2(1), this->get_compositing_region().size());
}
bool Context::is_valid_compositing_region() const
{
return !this->get_compositing_region().is_empty();
}
float Context::get_render_percentage() const
{
return get_render_data().size / 100.0f;
}
int Context::get_frame_number() const
{
return get_render_data().cfra;
}
float Context::get_time() const
{
const float frame_number = float(get_frame_number());
const float frame_rate = float(get_render_data().frs_sec) /
float(get_render_data().frs_sec_base);
return frame_number / frame_rate;
}
eCompositorDenoiseQaulity Context::get_denoise_quality() const
{
if (this->render_context()) {
return static_cast<eCompositorDenoiseQaulity>(
this->get_render_data().compositor_denoise_final_quality);
}
return static_cast<eCompositorDenoiseQaulity>(
this->get_render_data().compositor_denoise_preview_quality);
}
gpu::Shader *Context::get_shader(const char *info_name, ResultPrecision precision)
{
return cache_manager().cached_shaders.get(info_name, precision);
}
gpu::Shader *Context::get_shader(const char *info_name)
{
return get_shader(info_name, get_precision());
}
Result Context::create_result(ResultType type, ResultPrecision precision)
{
return Result(*this, type, precision);
}
Result Context::create_result(ResultType type)
{
return create_result(type, get_precision());
}
StaticCacheManager &Context::cache_manager()
{
return cache_manager_;
}
} // namespace blender::compositor