Files
test2/source/blender/gpu/tests/shader_preprocess_test.cc
Clément Foucault 1f94af6aa4 GPU: Shader: Add support for loop unroll using macros
It is usually nice to unroll loops with a different number of
iteration based on a macro. This commit adds this functionality
to our shader preprocessor so that we don't have to manually unroll
these loops.

Pull Request: https://projects.blender.org/blender/blender/pulls/146043
2025-09-11 12:42:11 +02:00

1419 lines
29 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: Apache-2.0 */
#include "glsl_preprocess/glsl_preprocess.hh"
#include "gpu_testing.hh"
namespace blender::gpu::tests {
static void test_preprocess_utilities()
{
using namespace shader;
using namespace std;
string input = "test (u, u(s,(s,s)), u) {t{{}},t,{};(,)} {u{}} end";
EXPECT_EQ(Preprocessor::get_content_between_balanced_pair(input, '{', '}'), "t{{}},t,{};(,)");
EXPECT_EQ(Preprocessor::get_content_between_balanced_pair(input, '{', '}', true), "u{}");
EXPECT_EQ(Preprocessor::replace_char_between_balanced_pair(input, '(', ')', ',', '!'),
"test (u! u(s!(s!s))! u) {t{{}},t,{};(!)} {u{}} end");
vector<string> split_expect{"test (u, u(s,(s,s", "", ", u", " {t{{}},t,{};(,", "} {u{}} end"};
vector<string> split_result = Preprocessor::split_string(input, ')');
EXPECT_EQ_VECTOR(split_expect, split_result);
string input2 = "u, u(s,(s,s)), u";
vector<string> split_expect2{"u", " u(s,(s,s))", " u"};
vector<string> split_result2 = Preprocessor::split_string_not_between_balanced_pair(
input2, ',', '(', ')');
EXPECT_EQ_VECTOR(split_expect2, split_result2);
string input_reference = "void func(int &a, int (&c)[2]) {{ int &b = a; }} int &b = a;";
int fn_ref_count = 0, arg_ref_count = 0, global_ref_count = 0;
Preprocessor::reference_search(
input_reference, [&](int parenthesis_depth, int bracket_depth, char & /*c*/) {
if ((parenthesis_depth == 1 || parenthesis_depth == 2) && bracket_depth == 0) {
arg_ref_count += 1;
}
else if (bracket_depth > 0) {
fn_ref_count += 1;
}
else if (bracket_depth == 0 && parenthesis_depth == 0) {
global_ref_count += 1;
}
});
EXPECT_EQ(arg_ref_count, 2);
EXPECT_EQ(fn_ref_count, 1);
EXPECT_EQ(global_ref_count, 1);
}
GPU_TEST(preprocess_utilities);
static std::string process_test_string(std::string str,
std::string &first_error,
shader::metadata::Source *r_metadata = nullptr,
shader::Preprocessor::SourceLanguage language =
shader::Preprocessor::SourceLanguage::BLENDER_GLSL)
{
using namespace shader;
Preprocessor preprocessor;
shader::metadata::Source metadata;
std::string result = preprocessor.process(
language,
str,
"test.glsl",
true,
true,
[&](int /*err_line*/, int /*err_char*/, const std::string & /*line*/, const char *err_msg) {
if (first_error.empty()) {
first_error = err_msg;
}
},
metadata);
if (r_metadata != nullptr) {
*r_metadata = metadata;
}
/* Strip first line directive as they are platform dependent. */
size_t newline = result.find('\n');
return result.substr(newline + 1);
}
static void test_preprocess_include()
{
using namespace shader;
using namespace std;
{
string input = R"(
#include "a.hh"
#include "b.glsl"
#if 0
# include "c.hh"
#else
# include "d.hh"
#endif
#if !defined(GPU_SHADER)
# include "e.hh"
#endif
)";
string expect =
R"(static void test(GPUSource &source, GPUFunctionDictionary *g_functions, GPUPrintFormatMap *g_formats) {
source.add_dependency("a.hh");
source.add_dependency("b.glsl");
source.add_dependency("d.hh");
UNUSED_VARS(source, g_functions, g_formats);
}
)";
string error;
shader::metadata::Source metadata;
string output = process_test_string(input, error, &metadata);
EXPECT_EQ(expect, metadata.serialize("test"));
EXPECT_EQ(error, "");
}
}
GPU_TEST(preprocess_include);
static void test_preprocess_unroll()
{
using namespace shader;
using namespace std;
{
string input = R"(
[[gpu::unroll]] for (int i = 2; i < 4; i++, y++) { content += i; })";
string expect = R"(
#line 2
{int i = 2;
#line 2
{ content += i; }
#line 2
i++, y++;
#line 2
{ content += i; }
#line 2
i++, y++;
#line 2
})";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
[[gpu::unroll]] for (int i = 2; i < 4 && i < y; i++, y++) { cont += i; })";
string expect = R"(
#line 2
{int i = 2;
#line 2
if(i < 4 && i < y)
#line 2
{ cont += i; }
#line 2
i++, y++;
#line 2
if(i < 4 && i < y)
#line 2
{ cont += i; }
#line 2
i++, y++;
#line 2
})";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
[[gpu::unroll(2)]] for (; i < j;) { content += i; })";
string expect = R"(
{
#line 2
if(i < j)
#line 2
{ content += i; }
#line 2
if(i < j)
#line 2
{ content += i; }
#line 2
})";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
[[gpu::unroll(2)]] for (; i < j;) { [[gpu::unroll(2)]] for (; j < k;) {} })";
string expect = R"(
{
#line 2
if(i < j)
#line 2
{
{
#line 2
if(j < k)
#line 2
{}
#line 2
if(j < k)
#line 2
{}
#line 2
} }
#line 2
if(i < j)
#line 2
{
{
#line 2
if(j < k)
#line 2
{}
#line 2
if(j < k)
#line 2
{}
#line 2
} }
#line 2
})";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"([[gpu::unroll(2)]] for (; i < j;) { break; })";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(error, "Unrolled loop cannot contain \"break\" statement.");
}
{
string input = R"([[gpu::unroll(2)]] for (; i < j;) { continue; })";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(error, "Unrolled loop cannot contain \"continue\" statement.");
}
{
string input = R"(
[[gpu::unroll(2)]] for (; i < j;) { for (; j < k;) {break;continue;} })";
string expect = R"(
{
#line 2
if(i < j)
#line 2
{ for (; j < k;) {break;continue;} }
#line 2
if(i < j)
#line 2
{ for (; j < k;) {break;continue;} }
#line 2
})";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"([[gpu::unroll]] for (int i = 3; i > 2; i++) {})";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(error, "Unsupported condition in unrolled loop.");
}
{
string input = R"(
[[gpu::unroll_define(2)]] for (int i = 0; i < DEFINE; i++) { a = i; })";
string expect = R"(
{
#if DEFINE > 0
#line 2
{ a = 0; }
#endif
#if DEFINE > 1
#line 2
{ a = 1; }
#endif
#line 2
})";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
}
GPU_TEST(preprocess_unroll);
static void test_preprocess_template()
{
using namespace shader;
using namespace std;
{
string input = R"(
template<typename T>
void func(T a) {a;}
template void func<float>(float a);
)";
string expect = R"(
#line 3
void func(float a) {a;}
#line 5
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
template<typename T, int i>
void func(T a) {
a;
}
template void func<float, 1>(float a);
)";
string expect = R"(
#line 3
void funcTfloatT1(float a) {
a;
}
#line 7
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
template<> void func<T, Q>(T a) {a}
)";
string expect = R"(
void funcTTTQ(T a) {a}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
template<typename T, int i = 0> void func(T a) {a;}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(error, "Default arguments are not supported inside template declaration");
}
{
string input = R"(
template void func(float a);
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(error, "Template instantiation unsupported syntax");
}
{
string input = R"(func<float, 1>(a);)";
string expect = R"(funcTfloatT1(a);)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
}
GPU_TEST(preprocess_template);
static void test_preprocess_template_struct()
{
using namespace shader;
using namespace std;
{
string input = R"(
template<typename T>
struct A { T a; };
template struct A<float>;
)";
string expect = R"(
#line 3
struct ATfloat { float a; };
#line 4
#line 5
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
template<> struct A<float>{
float a;
};
)";
string expect = R"(
struct ATfloat{
float a;
};
#line 5
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
void func(A<float> a) {}
)";
string expect = R"(
void func(ATfloat a) {}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
}
GPU_TEST(preprocess_template_struct);
static void test_preprocess_reference()
{
using namespace shader;
using namespace std;
{
string input = R"(void func() { auto &a = b; a.a = 0; c = a(a); a_c_a = a; })";
string expect = R"(void func() { b.a = 0; c = a(b); a_c_a = b; })";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(void func() { const int &a = b; a.a = 0; c = a(a); })";
string expect = R"(void func() { b.a = 0; c = a(b); })";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(void func() { const int i = 0; auto &a = b[i]; a.a = 0; })";
string expect = R"(void func() { const int i = 0; b[i].a = 0; })";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(void func() { auto &a = b(0); })";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(error, "Reference definitions cannot contain function calls.");
}
{
string input = R"(void func() { int i = 0; auto &a = b[i++]; })";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(error, "Reference definitions cannot have side effects.");
}
{
string input = R"(void func() { auto &a = b[0 + 1]; })";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(error,
"Array subscript inside reference declaration must be a single variable or a "
"constant, not an expression.");
}
{
string input = R"(void func() { auto &a = b[c]; })";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(error,
"Cannot locate array subscript variable declaration. "
"If it is a global variable, assign it to a temporary const variable for "
"indexing inside the reference.");
}
{
string input = R"(void func() { int c = 0; auto &a = b[c]; })";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(error, "Array subscript variable must be declared as const qualified.");
}
{
string input = R"(auto &a = b;)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(error, "Reference is defined inside a global or unterminated scope.");
}
}
GPU_TEST(preprocess_reference);
static void test_preprocess_default_arguments()
{
using namespace shader;
using namespace std;
{
string input = R"(
int func(int a, int b = 0)
{
return a + b;
}
)";
string expect = R"(
int func(int a, int b )
{
return a + b;
}
#line 2
int func(int a)
{
#line 2
return func(a, 0);
}
#line 6
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
int func(int a = 0, const int b = 0)
{
return a + b;
}
)";
string expect = R"(
int func(int a , const int b )
{
return a + b;
}
#line 2
int func(int a)
{
#line 2
return func(a, 0);
}
#line 2
int func()
{
#line 2
return func(0);
}
#line 6
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
int2 func(int2 a = int2(0, 0)) {
return a;
}
)";
string expect = R"(
int2 func(int2 a ) {
return a;
}
#line 2
int2 func()
{
#line 2
return func(int2(0, 0));
}
#line 5
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
void func(int a = 0) {
a;
}
)";
string expect = R"(
void func(int a ) {
a;
}
#line 2
void func()
{
#line 2
func(0);
}
#line 5
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
}
GPU_TEST(preprocess_default_arguments);
static void test_preprocess_namespace()
{
using namespace shader;
using namespace std;
{
string input = R"(
namespace A {
struct S {};
int func(int a)
{
S s;
return B::func(int a);
}
int func2(int a)
{
T s;
s.S;
s.func;
return func(int a);
}
}
)";
string expect = R"(
struct A_S {int _pad;};
#line 4
int A_func(int a)
{
A_S s;
return B_func(int a);
}
int A_func2(int a)
{
T s;
s.S;
s.func;
return A_func(int a);
}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
namespace A::B {
int func(int a)
{
return a;
}
int func2(int a)
{
return func(int a);
}
}
)";
string expect = R"(
int A_B_func(int a)
{
return a;
}
int A_B_func2(int a)
{
return A_B_func(int a);
}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
namespace A {
namespace B {
int func(int a)
{
return a;
}
}
}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(error, "Nested namespaces are unsupported.");
}
{
string input = R"(
namespace A {
int test(int a) {}
int func(int a)
{
using B::test;
return test(a);
}
}
)";
string expect = R"(
int A_test(int a) {}
int A_func(int a)
{
return B_test(a);
}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
int func(int a)
{
using B = A::S;
B b;
using C = A::F;
C f = A::B();
f = B();
B d;
}
)";
string expect = R"(
int func(int a)
{
A_S b;
A_F f = A_B();
f = B();
A_S d;
}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
namespace A::B {
void func() {}
struct S {};
}
namespace A::B {
using A::B::func;
using S = A::B::S;
void test() {
S s;
func();
}
}
)";
string expect = R"(
void A_B_func() {}
struct A_B_S {int _pad;};
#line 5
void A_B_test() {
A_B_S s;
A_B_func();
}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
using B = A::T;
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(error, "The `using` keyword is not allowed in global scope.");
}
{
string input = R"(
namespace A {
using namespace B;
}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(error,
"Unsupported `using namespace`. "
"Add individual `using` directives for each needed symbol.");
}
{
string input = R"(
namespace A {
using B::func;
}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(error,
"The `using` keyword is only allowed in namespace scope to make visible symbols "
"from the same namespace declared in another scope, potentially from another "
"file.");
}
{
string input = R"(
namespace A {
using C = B::func;
}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(error,
"The `using` keyword is only allowed in namespace scope to make visible symbols "
"from the same namespace declared in another scope, potentially from another "
"file.");
}
{
/* Template on the same line as function signature inside a namespace.
* Template instantiation with other functions. */
string input = R"(
namespace NS {
template<typename T> T read(T a)
{
return a;
}
template float read<float>(float);
float write(float a){ return a; }
}
)";
string expect = R"(
#line 3
float NS_read(float a)
{
return a;
}
#line 8
float NS_write(float a){ return a; }
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
/* Struct with member function inside namespace. */
string input = R"(
namespace NS {
struct S {
static S static_method(S s) {
return S(0);
}
S other_method(int s) {
return S(0);
}
};
} // End of namespace
)";
string expect = R"(
struct NS_S {
int _pad;};
#line 4
NS_S NS_S_static_method(NS_S s) {
return NS_S(0);
}
#line 7
NS_S other_method(inout NS_S _inout_sta this_ _inout_end, int s) {
return NS_S(0);
}
#line 11
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
}
GPU_TEST(preprocess_namespace);
static void test_preprocess_swizzle()
{
using namespace shader;
using namespace std;
{
string input = R"(a.xyzw().aaa().xxx().grba().yzww; aaaa();)";
string expect = R"(a.xyzw .aaa .xxx .grba .yzww; aaaa();)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
}
GPU_TEST(preprocess_swizzle);
static void test_preprocess_enum()
{
using namespace shader;
using namespace std;
{
string input = R"(
enum class enum_class : int {
VALUE = 0,
};
)";
string expect = R"(
#line 2
#define enum_class int
#line 3
constant static constexpr int enum_class_VALUE = 0;
#line 5
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
enum class enum_class {
VALUE = 0,
};
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(error, "enum declaration must explicitly use an underlying type");
}
}
GPU_TEST(preprocess_enum);
#ifdef __APPLE__ /* This processing is only done for metal compatibility. */
static void test_preprocess_matrix_constructors()
{
using namespace shader;
using namespace std;
{
string input = R"(mat3(a); mat3 a; my_mat4x4(a); mat2x2(a); mat3x2(a);)";
string expect = R"(__mat3x3(a); mat3 a; my_mat4x4(a); __mat2x2(a); mat3x2(a);)";
string error;
string output = process_test_string(input, error, nullptr, Preprocessor::SourceLanguage::GLSL);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
}
GPU_TEST(preprocess_matrix_constructors);
#endif
static void test_preprocess_stage_attribute()
{
using namespace shader;
using namespace std;
{
string input = R"(
[[gpu::vertex_function]] void my_func() {
return;
}
)";
string expect = R"(
#if defined(GPU_VERTEX_SHADER)
#line 2
void my_func() {
return;
}
#endif
#line 5
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
}
GPU_TEST(preprocess_stage_attribute);
static void test_preprocess_resource_guard()
{
using namespace shader;
using namespace std;
{
string input = R"(
void my_func() {
interface_get(draw_resource_id_varying, drw_ResourceID_iface).resource_index;
}
)";
string expect = R"(
void my_func() {
#if defined(CREATE_INFO_draw_resource_id_varying)
#line 3
interface_get(draw_resource_id_varying, drw_ResourceID_iface).resource_index;
#endif
#line 4
}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
uint my_func() {
uint i = 0;
i += interface_get(draw_resource_id_varying, drw_ResourceID_iface).resource_index;
return i;
}
)";
string expect = R"(
uint my_func() {
#if defined(CREATE_INFO_draw_resource_id_varying)
#line 3
uint i = 0;
i += interface_get(draw_resource_id_varying, drw_ResourceID_iface).resource_index;
return i;
#else
#line 3
return uint(0);
#endif
#line 6
}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
uint my_func() {
uint i = 0;
{
i += interface_get(draw_resource_id_varying, drw_ResourceID_iface).resource_index;
}
return i;
}
)";
string expect = R"(
uint my_func() {
uint i = 0;
{
#if defined(CREATE_INFO_draw_resource_id_varying)
#line 5
i += interface_get(draw_resource_id_varying, drw_ResourceID_iface).resource_index;
#endif
#line 6
}
return i;
}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
string input = R"(
uint my_func() {
uint i = 0;
{
i += interface_get(draw_resource_id_varying, drw_ResourceID_iface).resource_index;
i += buffer_get(draw_resource_id, resource_id_buf)[0];
}
return i;
}
)";
string expect = R"(
uint my_func() {
uint i = 0;
{
#if defined(CREATE_INFO_draw_resource_id_varying)
#line 5
#if defined(CREATE_INFO_draw_resource_id)
#line 5
i += interface_get(draw_resource_id_varying, drw_ResourceID_iface).resource_index;
i += buffer_get(draw_resource_id, resource_id_buf)[0];
#endif
#line 7
#endif
#line 7
}
return i;
}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
{
/* Guard in template. */
string input = R"(
template<> uint my_func<uint>(uint i) {
return buffer_get(draw_resource_id, resource_id_buf)[i];
}
)";
string expect = R"(
uint my_funcTuint(uint i) {
#if defined(CREATE_INFO_draw_resource_id)
#line 3
return buffer_get(draw_resource_id, resource_id_buf)[i];
#else
#line 3
return uint(0);
#endif
#line 4
}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
}
GPU_TEST(preprocess_resource_guard);
static void test_preprocess_empty_struct()
{
using namespace shader;
using namespace std;
{
string input = R"(
class S {};
struct T {};
struct U {
static void fn() {}
};
)";
string expect = R"(
struct S {int _pad;};
#line 3
struct T {int _pad;};
#line 4
struct U {
int _pad;};
#line 5
void U_fn() {}
#line 7
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
}
GPU_TEST(preprocess_empty_struct);
static void test_preprocess_struct_methods()
{
using namespace shader;
using namespace std;
{
string input = R"(
class S {
private:
int member;
int this_member;
public:
static S construct()
{
S a;
a.member = 0;
a.this_member = 0;
return a;
}
int another_member;
S function(int i)
{
this->member = i;
this_member++;
return *this;
}
int size() const
{
return this->member;
}
};
void main()
{
S s = S::construct();
f.f();
f(0).f();
f().f();
l.o.t();
l.o(0).t();
l.o().t();
l[0].o();
l.o[0].t();
l.o().t[0];
}
)";
string expect = R"(
struct S {
int member;
int this_member;
int another_member;
};
#line 8
S S_construct()
{
S a;
a.member = 0;
a.this_member = 0;
return a;
}
#line 18
S function(inout S _inout_sta this_ _inout_end, int i)
{
this_.member = i;
this_member++;
return this_;
}
#line 25
int size(const S this_)
{
return this_.member;
}
#line 30
void main()
{
S s = S_construct();
f(f);
f(f(0));
f(f());
t(l.o);
t(o(l, 0));
t(o(l));
o(l[0]);
t(l.o[0]);
o(l).t[0];
}
)";
string error;
string output = process_test_string(input, error);
EXPECT_EQ(output, expect);
EXPECT_EQ(error, "");
}
}
GPU_TEST(preprocess_struct_methods);
static void test_preprocess_parser()
{
using namespace std;
using namespace shader::parser;
ParserData::report_callback no_err_report = [](int, int, string, const char *) {};
{
string input = R"(
1;
1.0;
2e10;
2e10f;
2.e10f;
2.0e-1f;
2.0e-1;
2.0e-1f;
0xFF;
0xFFu;
)";
string expect = R"(
0;0;0;0;0;0;0;0;0;0;)";
EXPECT_EQ(Parser(input, no_err_report).data_get().token_types, expect);
}
{
string input = R"(
struct T {
int t = 1;
};
class B {
T t;
};
)";
string expect = R"(
sw{ww=0;};Sw{ww;};)";
EXPECT_EQ(Parser(input, no_err_report).data_get().token_types, expect);
}
{
string input = R"(
namespace T {}
namespace T::U::V {}
)";
string expect = R"(
nw{}nw::w::w{})";
string expect_scopes = R"(GNN)";
EXPECT_EQ(Parser(input, no_err_report).data_get().token_types, expect);
EXPECT_EQ(Parser(input, no_err_report).data_get().scope_types, expect_scopes);
}
{
string input = R"(
void f(int t = 0) {
int i = 0, u = 2, v = {1.0f};
{
v = i = u, v++;
if (v == i) {
return;
}
}
}
)";
string expect = R"(
ww(ww=0){ww=0,w=0,w={0};{w=w=w,wP;i(wEw){r;}}})";
EXPECT_EQ(Parser(input, no_err_report).data_get().token_types, expect);
}
{
Parser parser("float i;", no_err_report);
parser.insert_after(Token::from_position(&parser.data_get(), 0), "A ");
parser.insert_after(Token::from_position(&parser.data_get(), 0), "B ");
EXPECT_EQ(parser.result_get(), "float A B i;");
}
{
string input = R"(
A
#line 100
B
)";
Parser parser(input, no_err_report);
string expect = R"(
w#w0
w)";
EXPECT_EQ(parser.data_get().token_types, expect);
Token A = Token::from_position(&parser.data_get(), 1);
Token B = Token::from_position(&parser.data_get(), 6);
EXPECT_EQ(A.str(), "A");
EXPECT_EQ(B.str(), "B");
EXPECT_EQ(A.line_number(), 2);
EXPECT_EQ(B.line_number(), 100);
}
}
GPU_TEST(preprocess_parser);
} // namespace blender::gpu::tests