With the aim of removing `seqbasep` to remove the complicated logic for repairing pointers within the `Strip` struct when loading files and undo steps, this commit just moves access of the variable behind a function. In the future the function will retrieve the list from a Strip pointer, for now it just returns the existing pointer. Overall motivation is that blend file pointer manipulation is incompatible with the changes required for #127706. Pull Request: https://projects.blender.org/blender/blender/pulls/144624
1162 lines
40 KiB
C++
1162 lines
40 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup bke
|
|
*/
|
|
|
|
#include <algorithm>
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_sequence_types.h"
|
|
|
|
#include "BLI_listbase.h"
|
|
#include "BLI_map.hh"
|
|
#include "BLI_math_geom.h"
|
|
#include "BLI_math_vector.h"
|
|
#include "BLI_math_vector_types.hh"
|
|
#include "BLI_span.hh"
|
|
#include "BLI_vector.hh"
|
|
|
|
#include "BKE_sound.h"
|
|
|
|
#include "SEQ_iterator.hh"
|
|
#include "SEQ_retiming.hh"
|
|
#include "SEQ_sequencer.hh"
|
|
#include "SEQ_time.hh"
|
|
#include "SEQ_transform.hh"
|
|
|
|
#include "sequencer.hh"
|
|
#include "strip_time.hh"
|
|
|
|
namespace blender::seq {
|
|
|
|
MutableSpan<SeqRetimingKey> retiming_keys_get(const Strip *strip)
|
|
{
|
|
blender::MutableSpan<SeqRetimingKey> handles(strip->retiming_keys, strip->retiming_keys_num);
|
|
return handles;
|
|
}
|
|
|
|
bool retiming_is_last_key(const Strip *strip, const SeqRetimingKey *key)
|
|
{
|
|
return retiming_key_index_get(strip, key) == strip->retiming_keys_num - 1;
|
|
}
|
|
|
|
SeqRetimingKey *retiming_last_key_get(const Strip *strip)
|
|
{
|
|
return strip->retiming_keys + strip->retiming_keys_num - 1;
|
|
}
|
|
|
|
int retiming_key_index_get(const Strip *strip, const SeqRetimingKey *key)
|
|
{
|
|
return key - strip->retiming_keys;
|
|
}
|
|
|
|
static int content_frame_index_get(const Scene *scene,
|
|
const Strip *strip,
|
|
const int timeline_frame)
|
|
{
|
|
const float scene_fps = float(scene->r.frs_sec) / float(scene->r.frs_sec_base);
|
|
const int sound_offset = time_get_rounded_sound_offset(strip, scene_fps);
|
|
return (timeline_frame - time_start_frame_get(strip) - sound_offset) *
|
|
time_media_playback_rate_factor_get(strip, scene_fps);
|
|
}
|
|
|
|
SeqRetimingKey *retiming_key_get_by_timeline_frame(const Scene *scene,
|
|
const Strip *strip,
|
|
const int timeline_frame)
|
|
{
|
|
for (auto &key : retiming_keys_get(strip)) {
|
|
const int key_timeline_frame = retiming_key_timeline_frame_get(scene, strip, &key);
|
|
if (key_timeline_frame == timeline_frame) {
|
|
return &key;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
SeqRetimingKey *retiming_find_segment_start_key(const Strip *strip, float frame_index)
|
|
{
|
|
SeqRetimingKey *start_key = nullptr;
|
|
for (auto &key : retiming_keys_get(strip)) {
|
|
if (retiming_is_last_key(strip, &key)) {
|
|
break;
|
|
}
|
|
if (key.strip_frame_index > frame_index) {
|
|
break;
|
|
}
|
|
|
|
start_key = &key;
|
|
}
|
|
|
|
return start_key;
|
|
}
|
|
|
|
int retiming_keys_count(const Strip *strip)
|
|
{
|
|
return strip->retiming_keys_num;
|
|
}
|
|
|
|
void retiming_data_ensure(Strip *strip)
|
|
{
|
|
if (!retiming_is_allowed(strip)) {
|
|
return;
|
|
}
|
|
|
|
if (retiming_is_active(strip)) {
|
|
return;
|
|
}
|
|
|
|
strip->retiming_keys = MEM_calloc_arrayN<SeqRetimingKey>(2, __func__);
|
|
SeqRetimingKey *key = strip->retiming_keys + 1;
|
|
key->strip_frame_index = strip->len - 1;
|
|
key->retiming_factor = 1.0f;
|
|
strip->retiming_keys_num = 2;
|
|
}
|
|
|
|
void retiming_data_clear(Strip *strip)
|
|
{
|
|
if (strip->retiming_keys != nullptr) {
|
|
MEM_freeN(strip->retiming_keys);
|
|
strip->retiming_keys = nullptr;
|
|
strip->retiming_keys_num = 0;
|
|
}
|
|
strip->flag &= ~SEQ_SHOW_RETIMING;
|
|
}
|
|
|
|
static void retiming_key_overlap(Scene *scene, Strip *strip)
|
|
{
|
|
ListBase *seqbase = active_seqbase_get(editing_get(scene));
|
|
blender::VectorSet<Strip *> strips;
|
|
blender::VectorSet<Strip *> dependant;
|
|
dependant.add(strip);
|
|
iterator_set_expand(scene, seqbase, dependant, query_strip_effect_chain);
|
|
strips.add_multiple(dependant);
|
|
dependant.remove(strip);
|
|
transform_handle_overlap(scene, seqbase, strips, dependant, true);
|
|
}
|
|
|
|
void retiming_reset(Scene *scene, Strip *strip)
|
|
{
|
|
if (!retiming_is_allowed(strip)) {
|
|
return;
|
|
}
|
|
|
|
retiming_data_clear(strip);
|
|
|
|
blender::Span<Strip *> effects = SEQ_lookup_effects_by_strip(scene->ed, strip);
|
|
strip_time_update_effects_strip_range(scene, effects);
|
|
time_update_meta_strip_range(scene, lookup_meta_by_strip(scene->ed, strip));
|
|
|
|
retiming_key_overlap(scene, strip);
|
|
}
|
|
|
|
bool retiming_is_active(const Strip *strip)
|
|
{
|
|
return strip->retiming_keys_num > 1;
|
|
}
|
|
|
|
bool retiming_data_is_editable(const Strip *strip)
|
|
{
|
|
return strip->flag & SEQ_SHOW_RETIMING;
|
|
}
|
|
|
|
bool retiming_is_allowed(const Strip *strip)
|
|
{
|
|
if (strip->len < 2) {
|
|
return false;
|
|
}
|
|
|
|
return ELEM(strip->type,
|
|
STRIP_TYPE_SOUND_RAM,
|
|
STRIP_TYPE_IMAGE,
|
|
STRIP_TYPE_META,
|
|
STRIP_TYPE_SCENE,
|
|
STRIP_TYPE_MOVIE,
|
|
STRIP_TYPE_MOVIECLIP,
|
|
STRIP_TYPE_MASK);
|
|
}
|
|
|
|
static double strip_retiming_segment_length_get(const SeqRetimingKey *start_key)
|
|
{
|
|
const SeqRetimingKey *end_key = start_key + 1;
|
|
return end_key->strip_frame_index - start_key->strip_frame_index;
|
|
}
|
|
|
|
static float strip_retiming_segment_step_get(const SeqRetimingKey *start_key)
|
|
{
|
|
const SeqRetimingKey *end_key = start_key + 1;
|
|
const double segment_length = strip_retiming_segment_length_get(start_key);
|
|
const double segment_fac_diff = end_key->retiming_factor - start_key->retiming_factor;
|
|
return segment_fac_diff / segment_length;
|
|
}
|
|
|
|
static void strip_retiming_segment_as_line_segment(const SeqRetimingKey *start_key,
|
|
double r_v1[2],
|
|
double r_v2[2])
|
|
{
|
|
const SeqRetimingKey *end_key = start_key + 1;
|
|
r_v1[0] = start_key->strip_frame_index;
|
|
r_v1[1] = start_key->retiming_factor;
|
|
r_v2[0] = end_key->strip_frame_index;
|
|
r_v2[1] = end_key->retiming_factor;
|
|
}
|
|
|
|
static void strip_retiming_line_segments_tangent_circle(const SeqRetimingKey *start_key,
|
|
double r_center[2],
|
|
double *radius)
|
|
{
|
|
blender::double2 s1_1, s1_2, s2_1, s2_2, p1_2;
|
|
|
|
/* Get 2 segments. */
|
|
strip_retiming_segment_as_line_segment(start_key - 1, s1_1, s1_2);
|
|
strip_retiming_segment_as_line_segment(start_key + 1, s2_1, s2_2);
|
|
/* Backup first segment end point - needed to calculate arc radius. */
|
|
copy_v2_v2_db(p1_2, s1_2);
|
|
/* Convert segments to vectors. */
|
|
blender::double2 v1, v2;
|
|
sub_v2_v2v2_db(v1, s1_1, s1_2);
|
|
sub_v2_v2v2_db(v2, s2_1, s2_2);
|
|
/* Rotate segments by 90 degrees around seg. 1 end and seg. 2 start point. */
|
|
std::swap(v1[0], v1[1]);
|
|
std::swap(v2[0], v2[1]);
|
|
v1[0] *= -1;
|
|
v2[0] *= -1;
|
|
copy_v2_v2_db(s1_1, s1_2);
|
|
s1_2 += v1;
|
|
copy_v2_v2_db(s2_2, s2_1);
|
|
s2_2 += v2;
|
|
/* Get center and radius of arc segment between 2 linear segments. */
|
|
double lambda, mu;
|
|
isect_seg_seg_v2_lambda_mu_db(s1_1, s1_2, s2_1, s2_2, &lambda, &mu);
|
|
r_center[0] = s1_1[0] + lambda * (s1_2[0] - s1_1[0]);
|
|
r_center[1] = s1_1[1] + lambda * (s1_2[1] - s1_1[1]);
|
|
*radius = len_v2v2_db(p1_2, r_center);
|
|
}
|
|
|
|
bool retiming_key_is_transition_type(const SeqRetimingKey *key)
|
|
{
|
|
return (key->flag & SEQ_SPEED_TRANSITION_IN) != 0 || (key->flag & SEQ_SPEED_TRANSITION_OUT) != 0;
|
|
}
|
|
|
|
bool retiming_key_is_transition_start(const SeqRetimingKey *key)
|
|
{
|
|
return (key->flag & SEQ_SPEED_TRANSITION_IN) != 0;
|
|
}
|
|
|
|
SeqRetimingKey *retiming_transition_start_get(SeqRetimingKey *key)
|
|
{
|
|
if (key->flag & SEQ_SPEED_TRANSITION_OUT) {
|
|
return key - 1;
|
|
}
|
|
if (key->flag & SEQ_SPEED_TRANSITION_IN) {
|
|
return key;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
bool retiming_key_is_freeze_frame(const SeqRetimingKey *key)
|
|
{
|
|
return (key->flag & SEQ_FREEZE_FRAME_IN) != 0 || (key->flag & SEQ_FREEZE_FRAME_OUT) != 0;
|
|
}
|
|
|
|
/* Check colinearity of 2 segments allowing for some imprecision.
|
|
* `isect_seg_seg_v2_lambda_mu_db()` return value does not work well in this case. */
|
|
|
|
static bool strip_retiming_transition_is_linear(const Strip *strip, const SeqRetimingKey *key)
|
|
{
|
|
const float prev_speed = retiming_key_speed_get(strip, key - 1);
|
|
const float next_speed = retiming_key_speed_get(strip, key + 2);
|
|
|
|
return abs(prev_speed - next_speed) < 0.01f;
|
|
}
|
|
|
|
static float strip_retiming_evaluate_arc_segment(const SeqRetimingKey *key,
|
|
const float frame_index)
|
|
{
|
|
double c[2], r;
|
|
strip_retiming_line_segments_tangent_circle(key, c, &r);
|
|
const int side = c[1] > key->retiming_factor ? -1 : 1;
|
|
const float y = c[1] + side * sqrt(pow(r, 2) - pow((frame_index - c[0]), 2));
|
|
return y;
|
|
}
|
|
|
|
float strip_retiming_evaluate(const Strip *strip, const float frame_index)
|
|
{
|
|
const SeqRetimingKey *start_key = retiming_find_segment_start_key(strip, frame_index);
|
|
|
|
const int start_key_index = start_key - strip->retiming_keys;
|
|
BLI_assert(start_key_index < strip->retiming_keys_num);
|
|
|
|
const float segment_frame_index = frame_index - start_key->strip_frame_index;
|
|
|
|
if (!retiming_key_is_transition_start(start_key)) {
|
|
const float segment_step = strip_retiming_segment_step_get(start_key);
|
|
return std::min(1.0f, start_key->retiming_factor + float(segment_step * segment_frame_index));
|
|
}
|
|
|
|
if (strip_retiming_transition_is_linear(strip, start_key)) {
|
|
const float segment_step = strip_retiming_segment_step_get(start_key - 1);
|
|
return std::min(1.0f, start_key->retiming_factor + float(segment_step * segment_frame_index));
|
|
}
|
|
|
|
/* Sanity check for transition type. */
|
|
BLI_assert(start_key_index > 0);
|
|
BLI_assert(start_key_index < strip->retiming_keys_num - 1);
|
|
UNUSED_VARS_NDEBUG(start_key_index);
|
|
|
|
return std::min(1.0f, strip_retiming_evaluate_arc_segment(start_key, frame_index));
|
|
}
|
|
|
|
static SeqRetimingKey *strip_retiming_add_key(Strip *strip, float frame_index)
|
|
{
|
|
if (!retiming_is_allowed(strip)) {
|
|
return nullptr;
|
|
}
|
|
/* Clamp timeline frame to strip content range. */
|
|
if (frame_index <= 0) {
|
|
return &strip->retiming_keys[0];
|
|
}
|
|
if (frame_index >= retiming_last_key_get(strip)->strip_frame_index) {
|
|
return retiming_last_key_get(strip); /* This is expected for strips with no offsets. */
|
|
}
|
|
|
|
SeqRetimingKey *start_key = retiming_find_segment_start_key(strip, frame_index);
|
|
|
|
if (start_key->strip_frame_index == frame_index) {
|
|
return start_key; /* Retiming key already exists. */
|
|
}
|
|
|
|
if ((start_key->flag & SEQ_SPEED_TRANSITION_IN) != 0 ||
|
|
(start_key->flag & SEQ_FREEZE_FRAME_IN) != 0)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
float value = strip_retiming_evaluate(strip, frame_index);
|
|
|
|
SeqRetimingKey *keys = strip->retiming_keys;
|
|
const int keys_count = retiming_keys_count(strip);
|
|
const int new_key_index = start_key - keys + 1;
|
|
BLI_assert(new_key_index >= 0);
|
|
BLI_assert(new_key_index < keys_count);
|
|
|
|
SeqRetimingKey *new_keys = MEM_calloc_arrayN<SeqRetimingKey>(keys_count + 1, __func__);
|
|
if (new_key_index > 0) {
|
|
memcpy(new_keys, keys, new_key_index * sizeof(SeqRetimingKey));
|
|
}
|
|
if (new_key_index < keys_count) {
|
|
memcpy(new_keys + new_key_index + 1,
|
|
keys + new_key_index,
|
|
(keys_count - new_key_index) * sizeof(SeqRetimingKey));
|
|
}
|
|
MEM_freeN(keys);
|
|
strip->retiming_keys = new_keys;
|
|
strip->retiming_keys_num++;
|
|
|
|
SeqRetimingKey *added_key = (new_keys + new_key_index);
|
|
added_key->strip_frame_index = frame_index;
|
|
added_key->retiming_factor = value;
|
|
|
|
return added_key;
|
|
}
|
|
|
|
SeqRetimingKey *retiming_add_key(const Scene *scene, Strip *strip, const int timeline_frame)
|
|
{
|
|
return strip_retiming_add_key(strip, content_frame_index_get(scene, strip, timeline_frame));
|
|
}
|
|
|
|
void retiming_transition_key_frame_set(const Scene *scene,
|
|
const Strip *strip,
|
|
SeqRetimingKey *key,
|
|
const int timeline_frame)
|
|
{
|
|
SeqRetimingKey *key_start = retiming_transition_start_get(key);
|
|
SeqRetimingKey *key_end = key_start + 1;
|
|
const float start_frame_index = key_start->strip_frame_index;
|
|
const float midpoint = key_start->original_strip_frame_index;
|
|
const float new_frame_index = content_frame_index_get(scene, strip, timeline_frame);
|
|
float new_midpoint_offset = new_frame_index - midpoint;
|
|
const float prev_segment_step = strip_retiming_segment_step_get(key_start - 1);
|
|
const float next_segment_step = strip_retiming_segment_step_get(key_end);
|
|
|
|
/* Prevent keys crossing eachother. */
|
|
SeqRetimingKey *prev_segment_end = key_start - 1, *next_segment_start = key_end + 1;
|
|
const float offset_max_left = midpoint - prev_segment_end->strip_frame_index - 1;
|
|
const float offset_max_right = next_segment_start->strip_frame_index - midpoint - 1;
|
|
new_midpoint_offset = fabs(new_midpoint_offset);
|
|
new_midpoint_offset = min_fff(new_midpoint_offset, offset_max_left, offset_max_right);
|
|
new_midpoint_offset = max_ff(new_midpoint_offset, 1);
|
|
|
|
key_start->strip_frame_index = midpoint - new_midpoint_offset;
|
|
key_end->strip_frame_index = midpoint + new_midpoint_offset;
|
|
|
|
const float offset = key_start->strip_frame_index - start_frame_index;
|
|
key_start->retiming_factor += offset * prev_segment_step;
|
|
key_end->retiming_factor -= offset * next_segment_step;
|
|
}
|
|
|
|
static void strip_retiming_cleanup_freeze_frame(SeqRetimingKey *key)
|
|
{
|
|
if ((key->flag & SEQ_FREEZE_FRAME_IN) != 0) {
|
|
SeqRetimingKey *next_key = key + 1;
|
|
key->flag &= ~SEQ_FREEZE_FRAME_IN;
|
|
next_key->flag &= ~SEQ_FREEZE_FRAME_OUT;
|
|
}
|
|
if ((key->flag & SEQ_FREEZE_FRAME_OUT) != 0) {
|
|
SeqRetimingKey *previous_key = key - 1;
|
|
key->flag &= ~SEQ_FREEZE_FRAME_OUT;
|
|
previous_key->flag &= ~SEQ_FREEZE_FRAME_IN;
|
|
}
|
|
}
|
|
|
|
void retiming_remove_multiple_keys(Strip *strip, blender::Vector<SeqRetimingKey *> &keys_to_remove)
|
|
{
|
|
/* Transitions need special treatment, so separate these from `keys_to_remove`. */
|
|
blender::Vector<SeqRetimingKey *> transitions;
|
|
|
|
/* Cleanup freeze frames and extract transition keys. */
|
|
for (SeqRetimingKey *key : keys_to_remove) {
|
|
if (retiming_key_is_freeze_frame(key)) {
|
|
strip_retiming_cleanup_freeze_frame(key);
|
|
}
|
|
if ((key->flag & SEQ_SPEED_TRANSITION_IN) != 0) {
|
|
transitions.append_non_duplicates(key);
|
|
transitions.append_non_duplicates(key + 1);
|
|
}
|
|
if ((key->flag & SEQ_SPEED_TRANSITION_OUT) != 0) {
|
|
transitions.append_non_duplicates(key);
|
|
transitions.append_non_duplicates(key - 1);
|
|
}
|
|
}
|
|
|
|
/* Sanitize keys to be removed. */
|
|
keys_to_remove.remove_if([&](const SeqRetimingKey *key) {
|
|
return key->strip_frame_index == 0 || retiming_is_last_key(strip, key) ||
|
|
retiming_key_is_transition_type(key);
|
|
});
|
|
|
|
const size_t keys_count = retiming_keys_count(strip);
|
|
size_t new_keys_count = keys_count - keys_to_remove.size() - transitions.size() / 2;
|
|
SeqRetimingKey *new_keys = MEM_calloc_arrayN<SeqRetimingKey>(new_keys_count, __func__);
|
|
int keys_copied = 0;
|
|
|
|
/* Copy keys to new array. */
|
|
for (SeqRetimingKey &key : retiming_keys_get(strip)) {
|
|
/* Create key that was used to make transition in new array. */
|
|
if (transitions.contains(&key) && retiming_key_is_transition_start(&key)) {
|
|
SeqRetimingKey *new_key = new_keys + keys_copied;
|
|
new_key->strip_frame_index = key.original_strip_frame_index;
|
|
new_key->retiming_factor = key.original_retiming_factor;
|
|
keys_copied++;
|
|
continue;
|
|
}
|
|
if (keys_to_remove.contains(&key) || transitions.contains(&key)) {
|
|
continue;
|
|
}
|
|
memcpy(new_keys + keys_copied, &key, sizeof(SeqRetimingKey));
|
|
keys_copied++;
|
|
}
|
|
|
|
MEM_freeN(strip->retiming_keys);
|
|
strip->retiming_keys = new_keys;
|
|
strip->retiming_keys_num = new_keys_count;
|
|
}
|
|
|
|
static void strip_retiming_remove_key_ex(Strip *strip, SeqRetimingKey *key)
|
|
{
|
|
if (key->strip_frame_index == 0 || retiming_is_last_key(strip, key)) {
|
|
return; /* First and last key can not be removed. */
|
|
}
|
|
|
|
if (retiming_key_is_freeze_frame(key)) {
|
|
strip_retiming_cleanup_freeze_frame(key);
|
|
}
|
|
|
|
size_t keys_count = retiming_keys_count(strip);
|
|
SeqRetimingKey *keys = MEM_calloc_arrayN<SeqRetimingKey>(keys_count - 1, __func__);
|
|
|
|
const int key_index = key - strip->retiming_keys;
|
|
memcpy(keys, strip->retiming_keys, (key_index) * sizeof(SeqRetimingKey));
|
|
memcpy(keys + key_index,
|
|
strip->retiming_keys + key_index + 1,
|
|
(keys_count - key_index - 1) * sizeof(SeqRetimingKey));
|
|
MEM_freeN(strip->retiming_keys);
|
|
strip->retiming_keys = keys;
|
|
strip->retiming_keys_num--;
|
|
}
|
|
|
|
/* This function removes transition segment and creates retiming key where it originally was. */
|
|
static SeqRetimingKey *strip_retiming_remove_transition(Strip *strip, SeqRetimingKey *key)
|
|
{
|
|
SeqRetimingKey *transition_start = key;
|
|
if ((key->flag & SEQ_SPEED_TRANSITION_OUT) != 0) {
|
|
transition_start = key - 1;
|
|
}
|
|
|
|
const float orig_frame_index = transition_start->original_strip_frame_index;
|
|
const float orig_retiming_factor = transition_start->original_retiming_factor;
|
|
|
|
/* Remove both keys defining transition. */
|
|
int key_index = retiming_key_index_get(strip, transition_start);
|
|
strip_retiming_remove_key_ex(strip, transition_start);
|
|
strip_retiming_remove_key_ex(strip, strip->retiming_keys + key_index);
|
|
|
|
/* Create original linear key. */
|
|
SeqRetimingKey *orig_key = strip_retiming_add_key(strip, orig_frame_index);
|
|
orig_key->retiming_factor = orig_retiming_factor;
|
|
return orig_key;
|
|
}
|
|
|
|
void retiming_remove_key(Strip *strip, SeqRetimingKey *key)
|
|
{
|
|
|
|
if (retiming_key_is_transition_type(key)) {
|
|
strip_retiming_remove_transition(strip, key);
|
|
return;
|
|
}
|
|
|
|
strip_retiming_remove_key_ex(strip, key);
|
|
}
|
|
|
|
static float strip_retiming_clamp_create_offset(const Scene *scene,
|
|
const Strip *strip,
|
|
SeqRetimingKey *key,
|
|
int offset)
|
|
{
|
|
SeqRetimingKey *prev_key = key - 1;
|
|
SeqRetimingKey *next_key = key + 1;
|
|
const int prev_dist = retiming_key_timeline_frame_get(scene, strip, prev_key) -
|
|
retiming_key_timeline_frame_get(scene, strip, key);
|
|
const int next_dist = retiming_key_timeline_frame_get(scene, strip, next_key) -
|
|
retiming_key_timeline_frame_get(scene, strip, key);
|
|
return std::clamp(offset, prev_dist + 1, next_dist - 1);
|
|
}
|
|
|
|
SeqRetimingKey *retiming_add_freeze_frame(const Scene *scene,
|
|
Strip *strip,
|
|
SeqRetimingKey *key,
|
|
const int offset)
|
|
{
|
|
/* First offset old key, then add new key to original place with same fac
|
|
* This is not great way to do things, but it's done in order to be able to freeze last key. */
|
|
if (retiming_key_is_transition_type(key)) {
|
|
return nullptr;
|
|
}
|
|
|
|
const float scene_fps = float(scene->r.frs_sec) / float(scene->r.frs_sec_base);
|
|
const int clamped_offset = strip_retiming_clamp_create_offset(
|
|
scene, strip, key, offset * time_media_playback_rate_factor_get(strip, scene_fps));
|
|
|
|
const int orig_timeline_frame = retiming_key_timeline_frame_get(scene, strip, key);
|
|
const float orig_retiming_factor = key->retiming_factor;
|
|
key->strip_frame_index += clamped_offset;
|
|
key->flag |= SEQ_FREEZE_FRAME_OUT;
|
|
|
|
SeqRetimingKey *new_key = retiming_add_key(scene, strip, orig_timeline_frame);
|
|
|
|
if (new_key == nullptr) {
|
|
key->strip_frame_index -= clamped_offset;
|
|
key->flag &= ~SEQ_FREEZE_FRAME_OUT;
|
|
return nullptr;
|
|
}
|
|
|
|
new_key->retiming_factor = orig_retiming_factor;
|
|
new_key->flag |= SEQ_FREEZE_FRAME_IN;
|
|
|
|
/* Tag previous key as freeze frame key. This is only a convenient way to prevent creating
|
|
* speed transitions. When freeze frame is deleted, this flag should be cleared. */
|
|
return new_key + 1;
|
|
}
|
|
|
|
SeqRetimingKey *retiming_add_transition(const Scene *scene,
|
|
Strip *strip,
|
|
SeqRetimingKey *key,
|
|
float offset)
|
|
{
|
|
BLI_assert(!retiming_is_last_key(strip, key));
|
|
BLI_assert(key->strip_frame_index != 0);
|
|
|
|
SeqRetimingKey *prev_key = key - 1;
|
|
if ((key->flag & SEQ_SPEED_TRANSITION_IN) != 0 ||
|
|
(prev_key->flag & SEQ_SPEED_TRANSITION_IN) != 0)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
if ((key->flag & SEQ_FREEZE_FRAME_IN) != 0 || (prev_key->flag & SEQ_FREEZE_FRAME_IN) != 0) {
|
|
return nullptr;
|
|
}
|
|
|
|
float clamped_offset = strip_retiming_clamp_create_offset(scene, strip, key, offset);
|
|
|
|
const int orig_key_index = retiming_key_index_get(strip, key);
|
|
const float orig_frame_index = key->strip_frame_index;
|
|
const float orig_retiming_factor = key->retiming_factor;
|
|
|
|
SeqRetimingKey *transition_out = strip_retiming_add_key(strip,
|
|
orig_frame_index + clamped_offset);
|
|
transition_out->flag |= SEQ_SPEED_TRANSITION_OUT;
|
|
|
|
SeqRetimingKey *transition_in = strip_retiming_add_key(strip, orig_frame_index - clamped_offset);
|
|
transition_in->flag |= SEQ_SPEED_TRANSITION_IN;
|
|
transition_in->original_strip_frame_index = orig_frame_index;
|
|
transition_in->original_retiming_factor = orig_retiming_factor;
|
|
|
|
strip_retiming_remove_key_ex(strip, strip->retiming_keys + orig_key_index + 1);
|
|
return strip->retiming_keys + orig_key_index + 1;
|
|
}
|
|
|
|
static float strip_retiming_clamp_transition_offset(const Scene *scene,
|
|
const Strip *strip,
|
|
SeqRetimingKey *start_key,
|
|
float offset)
|
|
{
|
|
SeqRetimingKey *end_key = start_key + 1;
|
|
SeqRetimingKey *prev_key = start_key - 1;
|
|
SeqRetimingKey *next_key = start_key + 2;
|
|
const float prev_max_offset = prev_key->strip_frame_index - start_key->strip_frame_index;
|
|
const float next_max_offset = next_key->strip_frame_index - end_key->strip_frame_index;
|
|
const float scene_fps = float(scene->r.frs_sec) / float(scene->r.frs_sec_base);
|
|
const float min_step = time_media_playback_rate_factor_get(strip, scene_fps);
|
|
|
|
return std::clamp(offset, prev_max_offset + min_step, next_max_offset - min_step);
|
|
}
|
|
|
|
static void strip_retiming_transition_offset(const Scene *scene,
|
|
Strip *strip,
|
|
SeqRetimingKey *key,
|
|
const float offset)
|
|
{
|
|
float clamped_offset = strip_retiming_clamp_transition_offset(scene, strip, key, offset);
|
|
const float scene_fps = float(scene->r.frs_sec) / float(scene->r.frs_sec_base);
|
|
const float duration = (key->original_strip_frame_index - key->strip_frame_index) /
|
|
time_media_playback_rate_factor_get(strip, scene_fps);
|
|
const bool was_selected = retiming_selection_contains(editing_get(scene), key);
|
|
|
|
SeqRetimingKey *original_key = strip_retiming_remove_transition(strip, key);
|
|
original_key->strip_frame_index += clamped_offset;
|
|
|
|
SeqRetimingKey *transition_out = retiming_add_transition(scene, strip, original_key, duration);
|
|
|
|
if (was_selected) {
|
|
retiming_selection_append(transition_out);
|
|
retiming_selection_append(transition_out - 1);
|
|
}
|
|
}
|
|
|
|
static int strip_retiming_clamp_timeline_frame(const Scene *scene,
|
|
Strip *strip,
|
|
SeqRetimingKey *key,
|
|
const int timeline_frame)
|
|
{
|
|
if ((key->flag & SEQ_SPEED_TRANSITION_IN) != 0) {
|
|
return timeline_frame;
|
|
}
|
|
|
|
int prev_key_timeline_frame = -MAXFRAME;
|
|
int next_key_timeline_frame = MAXFRAME;
|
|
|
|
if (key->strip_frame_index > 0) {
|
|
SeqRetimingKey *prev_key = key - 1;
|
|
prev_key_timeline_frame = retiming_key_timeline_frame_get(scene, strip, prev_key);
|
|
}
|
|
|
|
if (!retiming_is_last_key(strip, key)) {
|
|
SeqRetimingKey *next_key = key + 1;
|
|
next_key_timeline_frame = retiming_key_timeline_frame_get(scene, strip, next_key);
|
|
}
|
|
|
|
return std::clamp(timeline_frame, prev_key_timeline_frame + 1, next_key_timeline_frame - 1);
|
|
}
|
|
|
|
/* Remove and re-create transition. This way transition won't change length.
|
|
* Alternative solution is to find where in arc segment the `y` value is closest to key
|
|
* retiming factor, then trim transition to that point. This would change transition length. */
|
|
|
|
static void strip_retiming_fix_transition(const Scene *scene, Strip *strip, SeqRetimingKey *key)
|
|
{
|
|
const int keys_num = strip->retiming_keys_num;
|
|
const float scene_fps = float(scene->r.frs_sec) / float(scene->r.frs_sec_base);
|
|
const float transition_duration = (key->original_strip_frame_index - key->strip_frame_index) /
|
|
time_media_playback_rate_factor_get(strip, scene_fps);
|
|
SeqRetimingKey *orig_key = strip_retiming_remove_transition(strip, key);
|
|
retiming_add_transition(scene, strip, orig_key, transition_duration);
|
|
BLI_assert(keys_num == strip->retiming_keys_num);
|
|
UNUSED_VARS_NDEBUG(keys_num);
|
|
}
|
|
|
|
static void strip_retiming_fix_transitions(const Scene *scene, Strip *strip, SeqRetimingKey *key)
|
|
{
|
|
/* Store value, since handles array will be reallocated. */
|
|
const int key_index = retiming_key_index_get(strip, key);
|
|
|
|
if (key_index > 1) {
|
|
SeqRetimingKey *prev_key = key - 2;
|
|
if (retiming_key_is_transition_start(prev_key)) {
|
|
strip_retiming_fix_transition(scene, strip, prev_key);
|
|
}
|
|
}
|
|
|
|
if (!retiming_is_last_key(strip, key)) {
|
|
SeqRetimingKey *next_key = &retiming_keys_get(strip)[key_index + 1];
|
|
if (retiming_key_is_transition_start(next_key)) {
|
|
strip_retiming_fix_transition(scene, strip, next_key);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void strip_retiming_key_offset(const Scene *scene,
|
|
Strip *strip,
|
|
SeqRetimingKey *key,
|
|
const float offset)
|
|
{
|
|
if ((key->flag & SEQ_SPEED_TRANSITION_IN) != 0) {
|
|
strip_retiming_transition_offset(scene, strip, key, offset);
|
|
}
|
|
else {
|
|
key->strip_frame_index += offset;
|
|
strip_retiming_fix_transitions(scene, strip, key);
|
|
}
|
|
}
|
|
|
|
int retiming_key_timeline_frame_get(const Scene *scene,
|
|
const Strip *strip,
|
|
const SeqRetimingKey *key)
|
|
{
|
|
const float scene_fps = float(scene->r.frs_sec) / float(scene->r.frs_sec_base);
|
|
const int sound_offset = time_get_rounded_sound_offset(strip, scene_fps);
|
|
return round_fl_to_int(time_start_frame_get(strip) + sound_offset +
|
|
key->strip_frame_index /
|
|
time_media_playback_rate_factor_get(strip, scene_fps));
|
|
}
|
|
|
|
void retiming_key_timeline_frame_set(const Scene *scene,
|
|
Strip *strip,
|
|
SeqRetimingKey *key,
|
|
const int timeline_frame)
|
|
{
|
|
if ((key->flag & SEQ_SPEED_TRANSITION_OUT) != 0) {
|
|
return;
|
|
}
|
|
|
|
const int orig_timeline_frame = retiming_key_timeline_frame_get(scene, strip, key);
|
|
const int clamped_timeline_frame = strip_retiming_clamp_timeline_frame(
|
|
scene, strip, key, timeline_frame);
|
|
const float scene_fps = float(scene->r.frs_sec) / float(scene->r.frs_sec_base);
|
|
const float offset = (clamped_timeline_frame - orig_timeline_frame) *
|
|
time_media_playback_rate_factor_get(strip, scene_fps);
|
|
|
|
const int key_count = retiming_keys_get(strip).size();
|
|
const int key_index = retiming_key_index_get(strip, key);
|
|
|
|
if (orig_timeline_frame == time_right_handle_frame_get(scene, strip)) {
|
|
for (int i = key_index; i < key_count; i++) {
|
|
SeqRetimingKey *key_iter = &retiming_keys_get(strip)[i];
|
|
strip_retiming_key_offset(scene, strip, key_iter, offset);
|
|
}
|
|
}
|
|
else if (orig_timeline_frame == time_left_handle_frame_get(scene, strip) ||
|
|
key->strip_frame_index == 0)
|
|
{
|
|
strip->start += clamped_timeline_frame - orig_timeline_frame;
|
|
for (int i = key_index + 1; i < key_count; i++) {
|
|
SeqRetimingKey *key_iter = &retiming_keys_get(strip)[i];
|
|
strip_retiming_key_offset(scene, strip, key_iter, -offset);
|
|
}
|
|
}
|
|
else {
|
|
strip_retiming_key_offset(scene, strip, key, offset);
|
|
}
|
|
|
|
blender::Span<Strip *> effects = SEQ_lookup_effects_by_strip(scene->ed, strip);
|
|
strip_time_update_effects_strip_range(scene, effects);
|
|
time_update_meta_strip_range(scene, lookup_meta_by_strip(scene->ed, strip));
|
|
}
|
|
|
|
float retiming_key_speed_get(const Strip *strip, const SeqRetimingKey *key)
|
|
{
|
|
if (key->strip_frame_index == 0) {
|
|
return 1.0f;
|
|
}
|
|
|
|
const SeqRetimingKey *key_prev = key - 1;
|
|
const int frame_index_max = strip->len - 1;
|
|
const float frame_index_start = round_fl_to_int(key_prev->retiming_factor * frame_index_max);
|
|
const float frame_index_end = round_fl_to_int(key->retiming_factor * frame_index_max);
|
|
const float segment_content_frame_count = frame_index_end - frame_index_start;
|
|
const float segment_length = key->strip_frame_index - key_prev->strip_frame_index;
|
|
const float speed = segment_content_frame_count / segment_length;
|
|
return speed;
|
|
}
|
|
|
|
void retiming_key_speed_set(
|
|
const Scene *scene, Strip *strip, SeqRetimingKey *key, const float speed, bool keep_retiming)
|
|
{
|
|
if (key->strip_frame_index == 0) {
|
|
return;
|
|
}
|
|
|
|
const SeqRetimingKey *key_prev = key - 1;
|
|
|
|
const int frame_index_max = strip->len - 1;
|
|
const float frame_index_prev = round_fl_to_int(key_prev->retiming_factor * frame_index_max);
|
|
const float frame_index = round_fl_to_int(key->retiming_factor * frame_index_max);
|
|
|
|
const float scene_fps = float(scene->r.frs_sec) / float(scene->r.frs_sec_base);
|
|
const float segment_timeline_duration = (frame_index - frame_index_prev) /
|
|
time_media_playback_rate_factor_get(strip, scene_fps);
|
|
const float new_timeline_duration = segment_timeline_duration / speed;
|
|
|
|
const float orig_timeline_frame = retiming_key_timeline_frame_get(scene, strip, key);
|
|
const float new_timeline_frame = std::round(
|
|
retiming_key_timeline_frame_get(scene, strip, key_prev) + new_timeline_duration);
|
|
|
|
retiming_key_timeline_frame_set(scene, strip, key, new_timeline_frame);
|
|
|
|
if (keep_retiming) {
|
|
const int key_index = retiming_key_index_get(strip, key);
|
|
const int offset = new_timeline_frame - orig_timeline_frame;
|
|
for (int i = key_index + 1; i < retiming_keys_count(strip); i++) {
|
|
SeqRetimingKey *key_iter = &retiming_keys_get(strip)[i];
|
|
strip_retiming_key_offset(scene, strip, key_iter, offset);
|
|
}
|
|
}
|
|
}
|
|
|
|
enum eRangeType {
|
|
LINEAR = 0,
|
|
TRANSITION = 1,
|
|
};
|
|
|
|
enum eIntersectType {
|
|
FULL,
|
|
PARTIAL_START,
|
|
PARTIAL_END,
|
|
INSIDE,
|
|
NONE,
|
|
};
|
|
|
|
class RetimingRange {
|
|
public:
|
|
int start, end;
|
|
float speed;
|
|
blender::Vector<float> speed_table;
|
|
|
|
eRangeType type;
|
|
RetimingRange(const Strip *strip, int start_frame, int end_frame, float speed, eRangeType type)
|
|
: start(start_frame), end(end_frame), speed(speed), type(type)
|
|
{
|
|
if (type == TRANSITION) {
|
|
this->speed = 1.0f;
|
|
claculate_speed_table_from_seq(strip);
|
|
}
|
|
}
|
|
|
|
RetimingRange(int start_frame, int end_frame, float speed, eRangeType type)
|
|
: start(start_frame), end(end_frame), speed(speed), type(type)
|
|
{
|
|
}
|
|
|
|
RetimingRange duplicate()
|
|
{
|
|
RetimingRange new_range = RetimingRange(start, end, speed, type);
|
|
for (int i = 0; i < speed_table.size(); i++) {
|
|
new_range.speed_table.append(speed_table[i]);
|
|
}
|
|
return new_range;
|
|
}
|
|
|
|
/* Create new range representing overlap of 2 ranges.
|
|
* Returns overlapping range. */
|
|
RetimingRange operator*(const RetimingRange &rhs_range)
|
|
{
|
|
RetimingRange new_range = RetimingRange(0, 0, 0, LINEAR);
|
|
|
|
/* Offsets to merge speed tables. */
|
|
int range_offset = 0, rhs_range_offset = 0;
|
|
if (intersect_type(rhs_range) == FULL) {
|
|
new_range.start = start;
|
|
new_range.end = end;
|
|
rhs_range_offset = start - rhs_range.start;
|
|
}
|
|
else if (intersect_type(rhs_range) == PARTIAL_START) {
|
|
new_range.start = start;
|
|
new_range.end = rhs_range.end;
|
|
rhs_range_offset = start - rhs_range.start;
|
|
}
|
|
else if (intersect_type(rhs_range) == PARTIAL_END) {
|
|
new_range.start = rhs_range.start;
|
|
new_range.end = end;
|
|
range_offset = rhs_range.start - start;
|
|
}
|
|
else if (intersect_type(rhs_range) == INSIDE) {
|
|
new_range.start = rhs_range.start;
|
|
new_range.end = rhs_range.end;
|
|
range_offset = rhs_range.start - start;
|
|
}
|
|
|
|
if (type != TRANSITION && rhs_range.type != TRANSITION) {
|
|
new_range.speed = speed * rhs_range.speed;
|
|
return new_range;
|
|
}
|
|
|
|
/* One of ranges is transition type, so speed tables has to be copied. */
|
|
new_range.type = TRANSITION;
|
|
new_range.speed = 1.0f;
|
|
const int new_range_len = new_range.end - new_range.start;
|
|
|
|
if (type == TRANSITION && rhs_range.type == TRANSITION) {
|
|
for (int i = 0; i < new_range_len; i++) {
|
|
const float range_speed = speed_table[i + range_offset];
|
|
const float rhs_range_speed = rhs_range.speed_table[i + rhs_range_offset];
|
|
new_range.speed_table.append(range_speed * rhs_range_speed);
|
|
}
|
|
}
|
|
else if (type == TRANSITION) {
|
|
for (int i = 0; i < new_range_len; i++) {
|
|
const float range_speed = speed_table[i + range_offset];
|
|
new_range.speed_table.append(range_speed * rhs_range.speed);
|
|
}
|
|
}
|
|
else if (rhs_range.type == TRANSITION) {
|
|
for (int i = 0; i < new_range_len; i++) {
|
|
const float rhs_range_speed = rhs_range.speed_table[i + rhs_range_offset];
|
|
new_range.speed_table.append(speed * rhs_range_speed);
|
|
}
|
|
}
|
|
|
|
return new_range;
|
|
}
|
|
|
|
void claculate_speed_table_from_seq(const Strip *strip)
|
|
{
|
|
for (int timeline_frame = start; timeline_frame <= end; timeline_frame++) {
|
|
/* We need number actual number of frames here. */
|
|
const double normal_step = 1 / double(strip->len - 1);
|
|
|
|
const int frame_index = timeline_frame - time_start_frame_get(strip);
|
|
/* Who needs calculus, when you can have slow code? */
|
|
const double val_prev = strip_retiming_evaluate(strip, frame_index - 1);
|
|
const double val = strip_retiming_evaluate(strip, frame_index);
|
|
const double speed_at_frame = (val - val_prev) / normal_step;
|
|
speed_table.append(speed_at_frame);
|
|
}
|
|
}
|
|
|
|
eIntersectType intersect_type(const RetimingRange &other) const
|
|
{
|
|
if (other.start <= start && other.end >= end) {
|
|
return FULL;
|
|
}
|
|
if (other.start > start && other.start < end && other.end > start && other.end < end) {
|
|
return INSIDE;
|
|
}
|
|
if (other.start > start && other.start < end) {
|
|
return PARTIAL_END;
|
|
}
|
|
if (other.end > start && other.end < end) {
|
|
return PARTIAL_START;
|
|
}
|
|
return NONE;
|
|
}
|
|
};
|
|
|
|
class RetimingRangeData {
|
|
public:
|
|
blender::Vector<RetimingRange> ranges;
|
|
RetimingRangeData(const Strip *strip)
|
|
{
|
|
for (const SeqRetimingKey &key : retiming_keys_get(strip)) {
|
|
if (key.strip_frame_index == 0) {
|
|
continue;
|
|
}
|
|
const SeqRetimingKey *key_prev = &key - 1;
|
|
float speed = retiming_key_speed_get(strip, &key);
|
|
int frame_start = time_start_frame_get(strip) + key_prev->strip_frame_index;
|
|
int frame_end = time_start_frame_get(strip) + key.strip_frame_index;
|
|
|
|
eRangeType type = retiming_key_is_transition_start(key_prev) ? TRANSITION : LINEAR;
|
|
RetimingRange range = RetimingRange(strip, frame_start, frame_end, speed, type);
|
|
ranges.append(range);
|
|
}
|
|
}
|
|
|
|
RetimingRangeData &operator*=(const RetimingRangeData &rhs)
|
|
{
|
|
if (ranges.is_empty()) {
|
|
for (const RetimingRange &rhs_range : rhs.ranges) {
|
|
RetimingRange range = RetimingRange(
|
|
rhs_range.start, rhs_range.end, rhs_range.speed, rhs_range.type);
|
|
ranges.append(range);
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
for (int i = 0; i < ranges.size(); i++) {
|
|
RetimingRange &range = ranges[i];
|
|
for (const RetimingRange &rhs_range : rhs.ranges) {
|
|
if (range.intersect_type(rhs_range) == NONE) {
|
|
continue;
|
|
}
|
|
if (range.intersect_type(rhs_range) == FULL) {
|
|
RetimingRange isect = range * rhs_range;
|
|
ranges.remove(i);
|
|
ranges.insert(i, isect);
|
|
}
|
|
if (range.intersect_type(rhs_range) == PARTIAL_START) {
|
|
ranges.insert(i, range * rhs_range);
|
|
ranges.insert(i, range * rhs_range);
|
|
range.start = rhs_range.end + 1;
|
|
}
|
|
else if (range.intersect_type(rhs_range) == PARTIAL_END) {
|
|
ranges.insert(i, range * rhs_range);
|
|
range.end = rhs_range.start;
|
|
}
|
|
else if (range.intersect_type(rhs_range) == INSIDE) {
|
|
RetimingRange left_range = range.duplicate();
|
|
left_range.end = rhs_range.start;
|
|
range.start = rhs_range.end + 1;
|
|
|
|
ranges.insert(i, left_range);
|
|
ranges.insert(i, range * rhs_range);
|
|
}
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
static RetimingRangeData strip_retiming_range_data_get(const Scene *scene, const Strip *strip)
|
|
{
|
|
RetimingRangeData strip_retiming_data = RetimingRangeData(strip);
|
|
|
|
const Strip *meta_parent = lookup_meta_by_strip(scene->ed, strip);
|
|
if (meta_parent == nullptr) {
|
|
return strip_retiming_data;
|
|
}
|
|
|
|
RetimingRangeData meta_retiming_data = RetimingRangeData(meta_parent);
|
|
strip_retiming_data *= meta_retiming_data;
|
|
return strip_retiming_data;
|
|
}
|
|
|
|
void retiming_sound_animation_data_set(const Scene *scene, const Strip *strip)
|
|
{
|
|
/* Content cut off by `anim_startofs` is as if it does not exist for sequencer. But Audaspace
|
|
* seeking relies on having animation buffer initialized for whole sequence. */
|
|
if (strip->anim_startofs > 0) {
|
|
const int strip_start = time_start_frame_get(strip);
|
|
BKE_sound_set_scene_sound_pitch_constant_range(
|
|
strip->scene_sound, strip_start - strip->anim_startofs, strip_start, 1.0f);
|
|
}
|
|
|
|
const float scene_fps = float(scene->r.frs_sec) / float(scene->r.frs_sec_base);
|
|
const int sound_offset = time_get_rounded_sound_offset(strip, scene_fps);
|
|
|
|
RetimingRangeData retiming_data = strip_retiming_range_data_get(scene, strip);
|
|
for (int i = 0; i < retiming_data.ranges.size(); i++) {
|
|
RetimingRange range = retiming_data.ranges[i];
|
|
if (range.type == TRANSITION) {
|
|
|
|
const int range_length = range.end - range.start;
|
|
for (int i = 0; i <= range_length; i++) {
|
|
const int frame = range.start + i;
|
|
BKE_sound_set_scene_sound_pitch_at_frame(
|
|
strip->scene_sound, frame + sound_offset, range.speed_table[i], true);
|
|
}
|
|
}
|
|
else {
|
|
BKE_sound_set_scene_sound_pitch_constant_range(
|
|
strip->scene_sound, range.start + sound_offset, range.end + sound_offset, range.speed);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool retiming_selection_clear(const Editing *ed)
|
|
{
|
|
bool was_empty = true;
|
|
|
|
LISTBASE_FOREACH (Strip *, strip, ed->current_strips()) {
|
|
for (SeqRetimingKey &key : retiming_keys_get(strip)) {
|
|
was_empty &= (key.flag & SEQ_KEY_SELECTED) == 0;
|
|
key.flag &= ~SEQ_KEY_SELECTED;
|
|
}
|
|
}
|
|
return !was_empty;
|
|
}
|
|
|
|
void retiming_selection_append(
|
|
|
|
SeqRetimingKey *key)
|
|
{
|
|
key->flag |= SEQ_KEY_SELECTED;
|
|
}
|
|
|
|
void retiming_selection_remove(SeqRetimingKey *key)
|
|
{
|
|
key->flag &= ~SEQ_KEY_SELECTED;
|
|
}
|
|
|
|
void retiming_selection_copy(SeqRetimingKey *dst, const SeqRetimingKey *src)
|
|
{
|
|
retiming_selection_remove(dst);
|
|
dst->flag |= (src->flag & SEQ_KEY_SELECTED);
|
|
}
|
|
|
|
blender::Map<SeqRetimingKey *, Strip *> retiming_selection_get(const Editing *ed)
|
|
{
|
|
blender::Map<SeqRetimingKey *, Strip *> selection;
|
|
if (!ed) {
|
|
return selection;
|
|
}
|
|
LISTBASE_FOREACH (Strip *, strip, ed->current_strips()) {
|
|
for (SeqRetimingKey &key : retiming_keys_get(strip)) {
|
|
if ((key.flag & SEQ_KEY_SELECTED) != 0) {
|
|
selection.add(&key, strip);
|
|
}
|
|
}
|
|
}
|
|
return selection;
|
|
}
|
|
|
|
bool retiming_selection_contains(const Editing *ed, const SeqRetimingKey *key)
|
|
{
|
|
LISTBASE_FOREACH (Strip *, strip, ed->current_strips()) {
|
|
for (const SeqRetimingKey &key_iter : retiming_keys_get(strip)) {
|
|
if ((key_iter.flag & SEQ_KEY_SELECTED) != 0 && &key_iter == key) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool retiming_selection_has_whole_transition(const Editing *ed, SeqRetimingKey *key)
|
|
{
|
|
SeqRetimingKey *key_start = retiming_transition_start_get(key);
|
|
SeqRetimingKey *key_end = key_start + 1;
|
|
bool has_start = false, has_end = false;
|
|
|
|
blender::Map<SeqRetimingKey *, Strip *> selection = retiming_selection_get(ed);
|
|
|
|
for (auto item : selection.items()) {
|
|
if (item.key == key_start) {
|
|
has_start = true;
|
|
}
|
|
if (item.key == key_end) {
|
|
has_end = true;
|
|
}
|
|
if (has_start && has_end) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
} // namespace blender::seq
|