This change moves the tests data files and publish folder of assets repository to the main blender.git repository as LFS files. The goal of this change is to eliminate toil of modifying tests, cherry-picking changes to LFS branches, adding tests as part of a PR which brings new features or fixes. More detailed explanation and conversation can be found in the design task. Ref #137215 Pull Request: https://projects.blender.org/blender/blender/pulls/137219
57 lines
1.5 KiB
Plaintext
57 lines
1.5 KiB
Plaintext
==== Meshes: 1
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- Mesh 'makehuman' vtx:15340 face:14812 loop:58256 edge:29818
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- 6526 4323 4320 6525 8679 ... 14792 6660 6661 6672 6671
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- 4320/4323 4320/6525 5904/5906 2536/4327 2536/5886 ... 6639/6652 6655/6666 14823/14825 14791/14793 6671/6672
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- attr 'position' FLOAT_VECTOR POINT
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- (0.313, 8.214, 0.596)
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- (0.352, 8.175, 0.596)
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- (0.313, 8.136, 0.596)
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...
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- (0.069, 9.074, -0.610)
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- (0.000, 9.074, -0.541)
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- (0.000, 9.074, -0.679)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'custom_normal' INT16_2D CORNER
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- (128, 29865)
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- (390, 16462)
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- (564, 5849)
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...
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- (587, 10871)
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- (988, 18914)
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- (2037, 5266)
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- attr 'UVMap' FLOAT2 CORNER
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- (0.141, 0.486)
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- (0.126, 0.480)
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- (0.126, 0.468)
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...
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- (0.405, 0.948)
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- (0.406, 0.945)
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- (0.415, 0.948)
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- 1 materials
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- 'basic'
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==== Objects: 1
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- Obj 'makehuman' MESH data:'makehuman'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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==== Materials: 1
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- Mat 'basic'
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- base color (0.800, 0.800, 0.800)
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- specular ior 0.000
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- specular tint (1.000, 1.000, 1.000)
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- roughness 1.000
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- metallic 0.000
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- ior 1.500
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- viewport diffuse (0.800, 0.800, 0.800, 1.000)
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- viewport specular (1.000, 1.000, 1.000), intensity 0.500
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- viewport metallic 0.000, roughness 1.000
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- backface False probe True shadow False
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