Files
test2/source/blender/src/header_sound.c
Ton Roosendaal 3a840670a5 Lots of small changes, all for UI in Blender;
----- Killed UI frontbuffer draw
The interface toolkit was drawing all live updates (while using menus/buttons)
in the frontbuffer. This isn't well supported cross-platform, so time to be
killed once. Now it uses *only* glReadPixels and glCopyPixels for frontbuffer
access.

Live updates or menus now are drawn in backbuffer always, and copied to
front when needed.

NOTE: it was tested, but needs thorough review! On PC systems I suspects
backbuffer selection to screw up (check!). On SGI/SUN workstations it
should work smooth; but I need evidence

----- Smaller fixes;

- AA fonts were garbled on ATI systems. Now the AA fonts are drawn exact
  on pixel positions. Needs the new FTGL libb too, patch is on maillist
- Rounded theme uses antialiased outlines
- Pulldown and popup menus have nice softshadow now
- New button type 'PULLDOWN', thats the one that callsup a pulldown menu.
  Should be added to themes, as is the full menu/pulldown drawing
- Screendump for 1 window does the full window now, including header
- Empty pulldowns (for example running blender without scripts) give no
  drawing error anymore

For review & fun;
- added curved lines as connectors, for Oops window
2004-10-03 13:49:54 +00:00

363 lines
8.7 KiB
C

/**
* header_sound.c oct-2003
*
* Functions to draw the "Audio Timeline" window header
* and handle user events sent to it.
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#include "BMF_Api.h"
#include "BIF_language.h"
#ifdef INTERNATIONAL
#include "FTF_Api.h"
#endif
#include "DNA_ID.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_sound_types.h"
#include "DNA_space_types.h"
#include "DNA_view2d_types.h"
#include "DNA_userdef_types.h"
#include "BIF_editsound.h"
#include "BIF_gl.h"
#include "BIF_interface.h"
#include "BIF_previewrender.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_toolbox.h"
#include "BIF_butspace.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BSE_drawipo.h"
#include "BSE_filesel.h"
#include "BSE_headerbuttons.h"
#include "blendef.h"
#include "mydevice.h"
void do_sound_buttons(unsigned short event)
{
ID *id, *idtest;
int nr;
char name[256];
switch(event) {
case B_SOUNDBROWSE:
if(G.ssound->sndnr== -2) {
activate_databrowse((ID *)G.ssound->sound, ID_SO, 0,
B_SOUNDBROWSE, &G.ssound->sndnr, do_sound_buttons);
return;
}
if (G.ssound->sndnr < 0) break;
if (G.ssound->sndnr == 32766) {
if (G.ssound && G.ssound->sound) strcpy(name, G.ssound->sound->name);
else strcpy(name, U.sounddir);
activate_fileselect(FILE_SPECIAL, "SELECT WAV FILE", name,
load_space_sound);
} else {
nr= 1;
id= (ID *)G.ssound->sound;
idtest= G.main->sound.first;
while(idtest) {
if(nr==G.ssound->sndnr) {
break;
}
nr++;
idtest= idtest->next;
}
if(idtest==0) { /* no new */
return;
}
if(idtest!=id) {
G.ssound->sound= (bSound *)idtest;
if(idtest->us==0) idtest->us= 1;
allqueue(REDRAWSOUND, 0);
}
}
break;
case B_SOUNDBROWSE2:
id = (ID *)G.buts->lockpoin;
if(G.buts->texnr == -2) {
activate_databrowse(id, ID_SO, 0, B_SOUNDBROWSE2,
&G.buts->texnr, do_sound_buttons);
return;
}
if (G.buts->texnr < 0) break;
if (G.buts->texnr == 32766) {
if (id) strcpy(name, ((bSound *)id)->name);
else strcpy(name, U.sounddir);
activate_fileselect(FILE_SPECIAL, "SELECT WAV FILE", name, load_sound_buttons);
}
else {
nr= 1;
idtest= G.main->sound.first;
while (idtest) {
if(nr == G.buts->texnr) {
break;
}
nr++;
idtest = idtest->next;
}
if (idtest == 0) { /* geen new */
return;
}
if (idtest != id) {
G.buts->lockpoin = (bSound *)idtest;
if(idtest->us==0) idtest->us= 1;
allqueue(REDRAWBUTSSCENE, 0);
}
}
break;
case B_SOUNDHOME:
if(G.ssound->sound==NULL) {
G.v2d->tot.xmin= G.scene->r.sfra;
G.v2d->tot.xmax= G.scene->r.efra;
}
G.v2d->cur= G.v2d->tot;
test_view2d(G.v2d, curarea->winx, curarea->winy);
scrarea_queue_winredraw(curarea);
break;
}
}
static void do_sound_viewmenu(void *arg, int event)
{
extern int play_anim(int mode);
switch(event) {
case 1: /* Play Back Animation */
play_anim(0);
break;
case 2: /* Play Back Animation in All */
play_anim(1);
break;
case 3: /* View All */
do_sound_buttons(B_SOUNDHOME);
break;
case 4: /* Maximize Window */
/* using event B_FULL */
break;
}
allqueue(REDRAWVIEW3D, 0);
}
static uiBlock *sound_viewmenu(void *arg_unused)
{
uiBlock *block;
short yco= 0, menuwidth=120;
block= uiNewBlock(&curarea->uiblocks, "sound_viewmenu",
UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_sound_viewmenu, NULL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Play Back Animation|Alt A", 0, yco-=20,
menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Play Back Animation in 3D View|Alt Shift A", 0, yco-=20,
menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "View All|Home", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
if (!curarea->full)
uiDefIconTextBut(block, BUTM, B_FULL, ICON_BLANK1, "Maximize Window|Ctrl UpArrow", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 4, "");
else
uiDefIconTextBut(block, BUTM, B_FULL, ICON_BLANK1, "Tile Window|Ctrl DownArrow", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 4, "");
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
else {
uiBlockSetDirection(block, UI_TOP);
uiBlockFlipOrder(block);
}
uiTextBoundsBlock(block, 50);
return block;
}
void sound_buttons(void)
{
uiBlock *block;
short xco, xmax;
char naam[256];
char ch[20];
sprintf(naam, "header %d", curarea->headwin);
block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin);
if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
else uiBlockSetCol(block, TH_HEADERDESEL);
curarea->butspacetype= SPACE_SOUND;
xco = 8;
uiDefIconTextButC(block, ICONTEXTROW,B_NEWSPACE, ICON_VIEW3D,
windowtype_pup(), xco, 0, XIC+10, YIC,
&(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0,
"Displays Current Window Type. "
"Click for menu of available types.");
xco += XIC + 14;
uiBlockSetEmboss(block, UI_EMBOSSN);
if (curarea->flag & HEADER_NO_PULLDOWN) {
uiDefIconButS(block, TOG|BIT|0, B_FLIPINFOMENU,
ICON_DISCLOSURE_TRI_RIGHT,
xco,2,XIC,YIC-2,
&(curarea->flag), 0, 0, 0, 0,
"Show pulldown menus");
}
else {
uiDefIconButS(block, TOG|BIT|0, B_FLIPINFOMENU,
ICON_DISCLOSURE_TRI_DOWN,
xco,2,XIC,YIC-2,
&(curarea->flag), 0, 0, 0, 0,
"Hide pulldown menus");
}
uiBlockSetEmboss(block, UI_EMBOSS);
xco+=XIC;
if((curarea->flag & HEADER_NO_PULLDOWN)==0) {
/* pull down menus */
uiBlockSetEmboss(block, UI_EMBOSSP);
xmax= GetButStringLength("View");
uiDefPulldownBut(block, sound_viewmenu, NULL,
"View", xco, -2, xmax-3, 24, "");
xco+= xmax;
}
uiBlockSetEmboss(block, UI_EMBOSSX);
xco= std_libbuttons(block, xco+8, 0, 0, NULL, B_SOUNDBROWSE, (ID *)G.ssound->sound, 0, &(G.ssound->sndnr), 1, 0, 0, 0, 0);
if(G.ssound->sound) {
bSound *sound= G.ssound->sound;
if (sound->sample && sound->sample->len)
{
if (sound->sample->channels == 1)
strcpy(ch, "Mono");
else if (sound->sample->channels == 2)
strcpy(ch, "Stereo");
else
strcpy(ch, "Unknown");
sprintf(naam, "Sample: %s, %d bit, %d Hz, %d samples", ch, sound->sample->bits, sound->sample->rate, sound->sample->len);
cpack(0x0);
glRasterPos2i(xco+10, 5);
BMF_DrawString(uiBlockGetCurFont(block), naam);
}
else
{
sprintf(naam, "No sample info available.");
cpack(0x0);
glRasterPos2i(xco+10, 5);
BMF_DrawString(uiBlockGetCurFont(block), naam);
}
}
/* always as last */
curarea->headbutlen= xco+2*XIC;
uiDrawBlock(block);
}
/* the next two functions are also called from fileselect: */
void load_space_sound(char *str)
{
bSound *sound;
sound= sound_new_sound(str);
if (sound) {
if (G.ssound) {
G.ssound->sound= sound;
}
} else {
error("Not a valid sample: %s", str);
}
allqueue(REDRAWSOUND, 0);
allqueue(REDRAWBUTSLOGIC, 0);
}
void load_sound_buttons(char *str)
{
bSound *sound;
sound= sound_new_sound(str);
if (sound) {
if (curarea && curarea->spacetype==SPACE_BUTS) {
if (G.buts->mainb == CONTEXT_SCENE) {
if( G.buts->tab[CONTEXT_SCENE]==TAB_SCENE_SOUND )
G.buts->lockpoin = sound;
}
}
}
else {
error("Not a valid sample: %s", str);
}
allqueue(REDRAWBUTSSCENE, 0);
}