The cleanup of blenkernel last weeks , caused the house of cards to collapse on top of bf_gpu's shader_builder, which is off by default but used on a daily basis by the rendering team. Given the fixes forward in #110394 ran into a ODR violation in OSL that was hiding there for years, I don't see another way forward without impeding the rendering teams productivity for "quite a while" as there is no guarantee the OSL issue would be the end of it. the only way forward appears to be back. this reverts :19422044eda670b53abe0f541db97cbe516e8c813e88a2f44c4e64b772f59547e7a31707fe6c5a57The problematic commit was07fe6c5a57as blenkernel links most of blender, it's a bit of a link order issue magnet. Given all these commits stack, it's near impossible to revert just that one without spending a significant amount of time resolving merge conflicts. 99% of that work was automated, so easier to just revert all of them, and re-do the work, than it is to deal with the merge conflicts. Pull Request: https://projects.blender.org/blender/blender/pulls/110438
58 lines
982 B
CMake
58 lines
982 B
CMake
# SPDX-FileCopyrightText: 2023 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(INC
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.
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../../blenkernel
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../../bmesh
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../../depsgraph
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)
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set(INC_SYS
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${PYTHON_INCLUDE_DIRS}
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)
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set(SRC
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bmesh_py_api.cc
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bmesh_py_geometry.cc
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bmesh_py_ops.cc
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bmesh_py_ops_call.cc
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bmesh_py_types.cc
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bmesh_py_types_customdata.cc
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bmesh_py_types_meshdata.cc
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bmesh_py_types_select.cc
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bmesh_py_utils.cc
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bmesh_py_api.h
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bmesh_py_geometry.h
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bmesh_py_ops.h
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bmesh_py_ops_call.h
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bmesh_py_types.h
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bmesh_py_types_customdata.h
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bmesh_py_types_meshdata.h
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bmesh_py_types_select.h
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bmesh_py_utils.h
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)
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set(LIB
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bf_blenkernel
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PRIVATE bf::blenlib
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PRIVATE bf::dna
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PRIVATE bf::intern::guardedalloc
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bf_python_mathutils
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${PYTHON_LINKFLAGS}
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${PYTHON_LIBRARIES}
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)
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if(WITH_FREESTYLE)
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add_definitions(-DWITH_FREESTYLE)
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endif()
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if(WITH_GMP)
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add_definitions(-DWITH_GMP)
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endif()
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blender_add_lib(bf_python_bmesh "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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