Files
test2/release/scripts/startup/bl_operators/geometry_nodes.py
Leon Schittek 08b4b657b6 Geometry Nodes: Don't create node tree when adding nodes modifier
Don't always create a new geometry nodes node tree when adding a
geometry nodes modifier.

This avoids files getting cluttered with empty and unused geometry node
trees that are created every time a nodes modifier is added to an
object - even if only to apply an already existing.
This is also more consistent with other modifiers that also don't
automatically create new data blocks.

The new modifier still automatically gets populated with a new node
tree when adding it via the "New" button in the header of the
geometry nodes editor.

Reviewed By: Hans Goudey, Dalai Felinto, Pablo Vazquez

Differential Revision: D14458
2022-03-29 22:30:51 +02:00

114 lines
3.0 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Operator
def geometry_node_group_empty_new():
group = bpy.data.node_groups.new("Geometry Nodes", 'GeometryNodeTree')
group.inputs.new('NodeSocketGeometry', "Geometry")
group.outputs.new('NodeSocketGeometry', "Geometry")
input_node = group.nodes.new('NodeGroupInput')
output_node = group.nodes.new('NodeGroupOutput')
output_node.is_active_output = True
input_node.select = False
output_node.select = False
input_node.location.x = -200 - input_node.width
output_node.location.x = 200
group.links.new(output_node.inputs[0], input_node.outputs[0])
return group
def geometry_modifier_poll(context):
ob = context.object
# Test object support for geometry node modifier (No hair object support yet)
if not ob or ob.type not in {'MESH', 'POINTCLOUD', 'VOLUME', 'CURVE', 'FONT'}:
return False
return True
class NewGeometryNodesModifier(Operator):
"""Create a new modifier with a new geometry node group"""
bl_idname = "node.new_geometry_nodes_modifier"
bl_label = "New Geometry Node Modifier"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return geometry_modifier_poll(context)
def execute(self, context):
modifier = context.object.modifiers.new("GeometryNodes", "NODES")
if not modifier:
return {'CANCELLED'}
group = geometry_node_group_empty_new()
modifier.node_group = group
return {'FINISHED'}
class NewGeometryNodeTreeAssign(Operator):
"""Create a new geometry node group and assign it to the active modifier"""
bl_idname = "node.new_geometry_node_group_assign"
bl_label = "Assign New Geometry Node Group"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return geometry_modifier_poll(context)
def execute(self, context):
if context.area.type == 'PROPERTIES':
modifier = context.modifier
else:
modifier = context.object.modifiers.active
if not modifier:
return {'CANCELLED'}
group = geometry_node_group_empty_new()
modifier.node_group = group
return {'FINISHED'}
class CopyGeometryNodeTreeAssign(Operator):
"""Copy the active geometry node group and assign it to the active modifier"""
bl_idname = "node.copy_geometry_node_group_assign"
bl_label = "Copy Geometry Node Group"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return geometry_modifier_poll(context)
def execute(self, context):
modifier = context.object.modifiers.active
if modifier is None:
return {'CANCELLED'}
group = modifier.node_group
if group is None:
return {'CANCELLED'}
modifier.node_group = group.copy()
return {'FINISHED'}
classes = (
NewGeometryNodesModifier,
NewGeometryNodeTreeAssign,
CopyGeometryNodeTreeAssign,
)