Files
test2/scripts/startup/bl_ui/anim.py
Christoph Lendenfeld 87fc8e8ddd Anim: Add hotkey for keying set operators
This is in response to feedback to the changes from #113504
While it does simplify inserting keyframes,
sometimes artists want to insert keys only to e.g. Location.
This takes longer to do now, since the option is in a menu.

This PR changes the following:

* new `K` hotkey to bring up the "Keying Set" menu.
This will always show the menu, even if a keying set is active.

* `Shift + K` will open a menu to set the active keying set

* with "Pie Menu on Drag" enabled in the user preferences,
hitting `I` and moving the mouse will bring up a pie menu
to insert only specific transform channels

Conceptually this separates the keying set behavior from the
insert keyframe behavior.
`I` will always add keyframes.
While `K` always shows keying set options.

Pull Request: https://projects.blender.org/blender/blender/pulls/115798
2024-01-25 14:46:04 +01:00

32 lines
825 B
Python

from bpy.types import Menu
class ANIM_MT_keyframe_insert_pie(Menu):
bl_label = "Keyframe Insert Pie"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
prop = pie.operator("anim.keyframe_insert_by_name", text="Location")
prop.type = "Location"
prop = pie.operator("anim.keyframe_insert_by_name", text="Scale")
prop.type = "Scaling"
prop = pie.operator("anim.keyframe_insert_by_name", text="Available")
prop.type = "Available"
prop = pie.operator("anim.keyframe_insert_by_name", text="Rotation")
prop.type = "Rotation"
classes = (
ANIM_MT_keyframe_insert_pie,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)