Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
72 lines
2.2 KiB
Python
72 lines
2.2 KiB
Python
# SPDX-FileCopyrightText: 2021-2023 Blender Authors
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#
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# SPDX-License-Identifier: Apache-2.0
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import platform
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import subprocess
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from typing import List
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def get_cpu_name() -> str:
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# Get full CPU name.
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if platform.system() == "Windows":
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return platform.processor()
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elif platform.system() == "Darwin":
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cmd = ['/usr/sbin/sysctl', "-n", "machdep.cpu.brand_string"]
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return subprocess.check_output(cmd).strip().decode('utf-8', 'ignore')
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else:
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with open('/proc/cpuinfo') as f:
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for line in f:
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if line.startswith('model name'):
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return line.split(':')[1].strip()
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return "Unknown CPU"
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def get_gpu_device(args: None) -> List:
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# Get the list of available Cycles GPU devices.
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import bpy
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prefs = bpy.context.preferences
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cprefs = prefs.addons['cycles'].preferences
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result = []
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for device_type, _, _, _ in cprefs.get_device_types(bpy.context):
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cprefs.compute_device_type = device_type
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devices = cprefs.get_devices_for_type(device_type)
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index = 0
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for device in devices:
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if device.type == device_type:
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result.append({'type': device.type, 'name': device.name, 'index': index})
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index += 1
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return result
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class TestDevice:
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def __init__(self, device_type: str, device_id: str, name: str, operating_system: str):
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self.type = device_type
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self.id = device_id
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self.name = name
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self.operating_system = operating_system
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class TestMachine:
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def __init__(self, env, need_gpus: bool):
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operating_system = platform.system()
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self.devices = [TestDevice('CPU', 'CPU', get_cpu_name(), operating_system)]
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self.has_gpus = need_gpus
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if need_gpus and env.blender_executable:
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gpu_devices, _ = env.run_in_blender(get_gpu_device, {})
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for gpu_device in gpu_devices:
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device_type = gpu_device['type']
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device_name = gpu_device['name']
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device_id = gpu_device['type'] + "_" + str(gpu_device['index'])
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self.devices.append(TestDevice(device_type, device_id, device_name, operating_system))
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def cpu_device(self) -> TestDevice:
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return self.devices[0]
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