A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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* \brief General operations for point clouds.
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*/
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#ifdef __cplusplus
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# include <mutex>
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# include "BLI_bounds_types.hh"
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# include "BLI_math_vector_types.hh"
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# include "BLI_shared_cache.hh"
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# include "DNA_pointcloud_types.h"
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# include "BKE_customdata.h"
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct BoundBox;
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struct Depsgraph;
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struct Main;
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struct Object;
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struct PointCloud;
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struct Scene;
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/* PointCloud datablock */
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extern const char *POINTCLOUD_ATTR_POSITION;
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extern const char *POINTCLOUD_ATTR_RADIUS;
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#ifdef __cplusplus
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namespace blender::bke {
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struct PointCloudRuntime {
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/**
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* A cache of bounds shared between data-blocks with unchanged positions and radii.
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* When data changes affect the bounds, the cache is "un-shared" with other geometries.
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* See #SharedCache comments.
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*/
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mutable SharedCache<Bounds<float3>> bounds_cache;
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MEM_CXX_CLASS_ALLOC_FUNCS("PointCloudRuntime");
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};
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} // namespace blender::bke
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inline blender::Span<blender::float3> PointCloud::positions() const
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{
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return {static_cast<const blender::float3 *>(
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CustomData_get_layer_named(&this->pdata, CD_PROP_FLOAT3, "position")),
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this->totpoint};
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}
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inline blender::MutableSpan<blender::float3> PointCloud::positions_for_write()
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{
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return {static_cast<blender::float3 *>(CustomData_get_layer_named_for_write(
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&this->pdata, CD_PROP_FLOAT3, "position", this->totpoint)),
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this->totpoint};
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}
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#endif
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void *BKE_pointcloud_add(struct Main *bmain, const char *name);
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void *BKE_pointcloud_add_default(struct Main *bmain, const char *name);
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struct PointCloud *BKE_pointcloud_new_nomain(int totpoint);
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void BKE_pointcloud_nomain_to_pointcloud(struct PointCloud *pointcloud_src,
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struct PointCloud *pointcloud_dst);
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struct BoundBox *BKE_pointcloud_boundbox_get(struct Object *ob);
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bool BKE_pointcloud_attribute_required(const struct PointCloud *pointcloud, const char *name);
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/* Dependency Graph */
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struct PointCloud *BKE_pointcloud_copy_for_eval(struct PointCloud *pointcloud_src);
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void BKE_pointcloud_data_update(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *object);
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/* Draw Cache */
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enum {
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BKE_POINTCLOUD_BATCH_DIRTY_ALL = 0,
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};
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void BKE_pointcloud_batch_cache_dirty_tag(struct PointCloud *pointcloud, int mode);
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void BKE_pointcloud_batch_cache_free(struct PointCloud *pointcloud);
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extern void (*BKE_pointcloud_batch_cache_dirty_tag_cb)(struct PointCloud *pointcloud, int mode);
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extern void (*BKE_pointcloud_batch_cache_free_cb)(struct PointCloud *pointcloud);
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#ifdef __cplusplus
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}
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#endif
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