Files
test2/source/blender/editors
Germano Cavalcante 505ff16dbf Snap System: BVH: ignore AABBs behind ray
This provides a slight improvement in performance in specific cases, such as when the observer is inside a high poly object and executes snap to edge or vertex
2017-01-30 02:49:41 -03:00
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2016-01-04 14:20:48 +05:00
2017-01-20 18:46:06 +01:00
2016-01-04 14:20:48 +05:00