Files
test2/source/blender/gpu/shaders/gpu_shader_depth_only_frag.glsl
Clément Foucault 091004f1b8 GPU: GLSL compilation as C++ for gpu static shaders
Allow compilation of shaders using C++ for linting and
IDE support.

Related #127983

Pull Request: https://projects.blender.org/blender/blender/pulls/128724
2024-11-12 18:53:34 +01:00

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270 B
GLSL

/* SPDX-FileCopyrightText: 2016-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "infos/gpu_shader_3D_depth_only_info.hh"
void main()
{
/* No color output, only depth (line below is implicit). */
// gl_FragDepth = gl_FragCoord.z;
}