Files
test2/source/blender/gpu/shaders/material/gpu_shader_material_gamma.glsl
Clément Foucault 3b3a5731df GPU: Shader: Change vector and matrix type to use blender convention
This unify the C++ and GLSL codebase style.

The GLSL types are still in the backend compatibility
layers to support python shaders. However, the C++
shader compilation layer doesn't have them to enforce
correct type usage.

Note that this is going to break pretty much all PRs
in flight that targets shader code.

Rel #137261

Pull Request: https://projects.blender.org/blender/blender/pulls/137369
2025-04-14 13:46:41 +02:00

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441 B
GLSL

/* SPDX-FileCopyrightText: 2019-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_math_base_lib.glsl"
void node_gamma(float4 col, float gamma, out float4 outcol)
{
outcol = col;
if (col.r > 0.0f) {
outcol.r = compatible_pow(col.r, gamma);
}
if (col.g > 0.0f) {
outcol.g = compatible_pow(col.g, gamma);
}
if (col.b > 0.0f) {
outcol.b = compatible_pow(col.b, gamma);
}
}