This unify the C++ and GLSL codebase style. The GLSL types are still in the backend compatibility layers to support python shaders. However, the C++ shader compilation layer doesn't have them to enforce correct type usage. Note that this is going to break pretty much all PRs in flight that targets shader code. Rel #137261 Pull Request: https://projects.blender.org/blender/blender/pulls/137369
21 lines
441 B
GLSL
21 lines
441 B
GLSL
/* SPDX-FileCopyrightText: 2019-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "gpu_shader_math_base_lib.glsl"
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void node_gamma(float4 col, float gamma, out float4 outcol)
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{
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outcol = col;
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if (col.r > 0.0f) {
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outcol.r = compatible_pow(col.r, gamma);
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}
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if (col.g > 0.0f) {
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outcol.g = compatible_pow(col.g, gamma);
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}
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if (col.b > 0.0f) {
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outcol.b = compatible_pow(col.b, gamma);
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}
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}
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