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test2/tests/files/io_tests/obj/reference/materials.txt
Aras Pranckevicius ba0b1acb4e Fix #139656: FBX importer does not set normalmap textures as "non-color"
Normal maps (and generally all other non-color textures) were not
marked as non-color in the new FBX importer.

Pull Request: https://projects.blender.org/blender/blender/pulls/139725
2025-06-02 15:15:05 +02:00

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==== Meshes: 3
- Mesh 'materials' vtx:8 face:6 loop:24 edge:12
- 3 2 1 0 0 ... 0 4 5 6 7
- 0/3 2/3 1/2 0/1 0/4 ... 2/6 5/6 3/7 6/7 4/7
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, 1.000)
- (1.000, 1.000, 1.000)
...
- (-1.000, 1.000, -1.000)
- (1.000, 1.000, -1.000)
- (1.000, -1.000, -1.000)
- attr 'material_index' INT FACE
- 0 1 2 3 3 3
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 1
- 4 materials
- 'no_textures_red' 'four_maps' 'Clay' 'Hat'
- Mesh 'ObjMtlAfter' vtx:3 face:1 loop:3 edge:3
- 0 1 2
- 0/2 0/1 1/2
- attr 'position' FLOAT_VECTOR POINT
- (3.000, 0.000, 0.000)
- (4.000, 0.000, 2.000)
- (5.000, 0.000, 0.000)
- attr 'material_index' INT FACE
- 0
- attr 'sharp_face' BOOLEAN FACE
- 1
- 2 materials
- 'no_textures_red' 'Clay'
- Mesh 'ObjMtlBefore' vtx:3 face:1 loop:3 edge:3
- 0 1 2
- 0/2 0/1 1/2
- attr 'position' FLOAT_VECTOR POINT
- (6.000, 0.000, 0.000)
- (7.000, 0.000, 2.000)
- (8.000, 0.000, 0.000)
- attr 'material_index' INT FACE
- 0
- attr 'sharp_face' BOOLEAN FACE
- 1
- 1 materials
- 'Clay'
==== Objects: 3
- Obj 'materials' MESH data:'materials'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'ObjMtlAfter' MESH data:'ObjMtlAfter'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'ObjMtlBefore' MESH data:'ObjMtlBefore'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 4
- Mat 'Clay'
- base color (0.800, 0.683, 0.536)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.336
- metallic 0.000
- ior 1.450
- viewport diffuse (0.800, 0.683, 0.536, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.336
- backface False probe True shadow False
- Mat 'four_maps'
- base color (0.800, 0.800, 0.800) tex:'texture.png' (//obj/texture.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.000 tex:'sometexture_Roughness.png' (sometexture_Roughness.png) a:False Non-Color
- metallic 0.000 tex:'sometexture_Metallic.png' (sometexture_Metallic.png) a:False Non-Color
- ior 1.450
- normalmap 1.000 tex:'sometexture_Normal.png' (sometexture_Normal.png) a:False data
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.000
- backface False probe True shadow False
- Mat 'Hat'
- base color (0.800, 0.800, 0.800) tex:'someHatTexture_BaseColor.jpg' (someHatTexture_BaseColor.jpg) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.106 tex:'someHatTexture_Roughness.jpg' (someHatTexture_Roughness.jpg) a:False Non-Color
- metallic 0.000 tex:'someHatTexture_Metalness.jpg' (someHatTexture_Metalness.jpg) a:False Non-Color
- ior 1.500
- normalmap 0.500 tex:'someHatTexture_Normal.jpg' (someHatTexture_Normal.jpg) a:False data
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.106
- backface False probe True shadow False
- Mat 'no_textures_red'
- base color (0.800, 0.300, 0.100)
- specular ior 0.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.925
- metallic 0.000
- ior 1.500
- viewport diffuse (0.800, 0.300, 0.100, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.925
- backface False probe True shadow False
==== Images: 8
- Image 'someHatTexture_BaseColor.jpg' 0x0 0bpp
- Image 'someHatTexture_Metalness.jpg' 0x0 0bpp
- Image 'someHatTexture_Normal.jpg' 0x0 0bpp
- Image 'someHatTexture_Roughness.jpg' 0x0 0bpp
- Image 'sometexture_Metallic.png' 0x0 0bpp
- Image 'sometexture_Normal.png' 0x0 0bpp
- Image 'sometexture_Roughness.png' 0x0 0bpp
- Image 'texture.png' 4x4 24bpp