Normal maps (and generally all other non-color textures) were not marked as non-color in the new FBX importer. Pull Request: https://projects.blender.org/blender/blender/pulls/139725
123 lines
4.0 KiB
Plaintext
123 lines
4.0 KiB
Plaintext
==== Meshes: 3
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- Mesh 'materials' vtx:8 face:6 loop:24 edge:12
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- 3 2 1 0 0 ... 0 4 5 6 7
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- 0/3 2/3 1/2 0/1 0/4 ... 2/6 5/6 3/7 6/7 4/7
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- attr 'position' FLOAT_VECTOR POINT
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- (-1.000, -1.000, 1.000)
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- (-1.000, 1.000, 1.000)
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- (1.000, 1.000, 1.000)
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...
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- (-1.000, 1.000, -1.000)
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- (1.000, 1.000, -1.000)
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- (1.000, -1.000, -1.000)
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- attr 'material_index' INT FACE
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- 0 1 2 3 3 3
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- attr 'sharp_face' BOOLEAN FACE
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- 1 1 1 1 1 1
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- 4 materials
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- 'no_textures_red' 'four_maps' 'Clay' 'Hat'
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- Mesh 'ObjMtlAfter' vtx:3 face:1 loop:3 edge:3
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- 0 1 2
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- 0/2 0/1 1/2
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- attr 'position' FLOAT_VECTOR POINT
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- (3.000, 0.000, 0.000)
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- (4.000, 0.000, 2.000)
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- (5.000, 0.000, 0.000)
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- attr 'material_index' INT FACE
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- 0
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- attr 'sharp_face' BOOLEAN FACE
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- 1
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- 2 materials
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- 'no_textures_red' 'Clay'
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- Mesh 'ObjMtlBefore' vtx:3 face:1 loop:3 edge:3
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- 0 1 2
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- 0/2 0/1 1/2
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- attr 'position' FLOAT_VECTOR POINT
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- (6.000, 0.000, 0.000)
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- (7.000, 0.000, 2.000)
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- (8.000, 0.000, 0.000)
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- attr 'material_index' INT FACE
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- 0
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- attr 'sharp_face' BOOLEAN FACE
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- 1
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- 1 materials
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- 'Clay'
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==== Objects: 3
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- Obj 'materials' MESH data:'materials'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'ObjMtlAfter' MESH data:'ObjMtlAfter'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'ObjMtlBefore' MESH data:'ObjMtlBefore'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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==== Materials: 4
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- Mat 'Clay'
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- base color (0.800, 0.683, 0.536)
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- specular ior 0.500
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- specular tint (1.000, 1.000, 1.000)
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- roughness 0.336
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- metallic 0.000
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- ior 1.450
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- viewport diffuse (0.800, 0.683, 0.536, 1.000)
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- viewport specular (1.000, 1.000, 1.000), intensity 0.500
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- viewport metallic 0.000, roughness 0.336
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- backface False probe True shadow False
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- Mat 'four_maps'
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- base color (0.800, 0.800, 0.800) tex:'texture.png' (//obj/texture.png) a:False
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- specular ior 0.500
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- specular tint (1.000, 1.000, 1.000)
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- roughness 0.000 tex:'sometexture_Roughness.png' (sometexture_Roughness.png) a:False Non-Color
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- metallic 0.000 tex:'sometexture_Metallic.png' (sometexture_Metallic.png) a:False Non-Color
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- ior 1.450
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- normalmap 1.000 tex:'sometexture_Normal.png' (sometexture_Normal.png) a:False data
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- viewport diffuse (0.800, 0.800, 0.800, 1.000)
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- viewport specular (1.000, 1.000, 1.000), intensity 0.500
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- viewport metallic 0.000, roughness 0.000
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- backface False probe True shadow False
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- Mat 'Hat'
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- base color (0.800, 0.800, 0.800) tex:'someHatTexture_BaseColor.jpg' (someHatTexture_BaseColor.jpg) a:False
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- specular ior 0.500
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- specular tint (1.000, 1.000, 1.000)
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- roughness 0.106 tex:'someHatTexture_Roughness.jpg' (someHatTexture_Roughness.jpg) a:False Non-Color
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- metallic 0.000 tex:'someHatTexture_Metalness.jpg' (someHatTexture_Metalness.jpg) a:False Non-Color
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- ior 1.500
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- normalmap 0.500 tex:'someHatTexture_Normal.jpg' (someHatTexture_Normal.jpg) a:False data
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- viewport diffuse (0.800, 0.800, 0.800, 1.000)
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- viewport specular (1.000, 1.000, 1.000), intensity 0.500
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- viewport metallic 0.000, roughness 0.106
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- backface False probe True shadow False
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- Mat 'no_textures_red'
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- base color (0.800, 0.300, 0.100)
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- specular ior 0.000
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- specular tint (1.000, 1.000, 1.000)
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- roughness 0.925
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- metallic 0.000
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- ior 1.500
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- viewport diffuse (0.800, 0.300, 0.100, 1.000)
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- viewport specular (1.000, 1.000, 1.000), intensity 0.500
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- viewport metallic 0.000, roughness 0.925
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- backface False probe True shadow False
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==== Images: 8
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- Image 'someHatTexture_BaseColor.jpg' 0x0 0bpp
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- Image 'someHatTexture_Metalness.jpg' 0x0 0bpp
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- Image 'someHatTexture_Normal.jpg' 0x0 0bpp
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- Image 'someHatTexture_Roughness.jpg' 0x0 0bpp
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- Image 'sometexture_Metallic.png' 0x0 0bpp
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- Image 'sometexture_Normal.png' 0x0 0bpp
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- Image 'sometexture_Roughness.png' 0x0 0bpp
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- Image 'texture.png' 4x4 24bpp
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