This change moves the tests data files and publish folder of assets repository to the main blender.git repository as LFS files. The goal of this change is to eliminate toil of modifying tests, cherry-picking changes to LFS branches, adding tests as part of a PR which brings new features or fixes. More detailed explanation and conversation can be found in the design task. Ref #137215 Pull Request: https://projects.blender.org/blender/blender/pulls/137219
69 lines
2.3 KiB
Plaintext
69 lines
2.3 KiB
Plaintext
#usda 1.0
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(
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defaultPrim = "root"
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endTimeCode = 60
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metersPerUnit = 1
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startTimeCode = 1
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timeCodesPerSecond = 24
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upAxis = "Z"
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)
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def Xform "root"
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{
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def SkelRoot "Plane"
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{
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def Mesh "Plane" (
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active = true
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prepend apiSchemas = ["SkelBindingAPI"]
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)
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{
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float3[] extent = [(-1, -1, 0), (1, 1, 0)]
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int[] faceVertexCounts = [4]
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int[] faceVertexIndices = [0, 1, 3, 2]
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normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (
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interpolation = "faceVarying"
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)
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point3f[] points = [(-1, -1, 0), (1, -1, 0), (-1, 1, 0), (1, 1, 0)]
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int[] primvars:skel:jointIndices = [0, 0, 0, 0] (
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elementSize = 1
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interpolation = "vertex"
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)
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float[] primvars:skel:jointWeights = [1, 1, 1, 1] (
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elementSize = 1
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interpolation = "vertex"
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)
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uniform token[] skel:blendShapes = ["Key_1"]
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rel skel:blendShapeTargets = </root/Plane/Plane/Key_1>
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prepend rel skel:skeleton = </root/Plane/Skel>
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uniform token subdivisionScheme = "none"
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custom string userProperties:blenderName:data = "Plane"
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def BlendShape "Key_1"
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{
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uniform vector3f[] offsets = [(-1.51, -0.92, 0.20), (-0.14, -0.46, -0.10), (-0.33, 0.29, 0.84), (0.32, 1.20, -0.42)]
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uniform int[] pointIndices = [0, 1, 2, 3]
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}
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}
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def Skeleton "Skel"
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{
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uniform matrix4d[] bindTransforms = [( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) )]
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uniform token[] joints = ["joint1"]
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uniform matrix4d[] restTransforms = [( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) )]
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prepend rel skel:animationSource = </root/Plane/Skel/Anim>
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def SkelAnimation "Anim"
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{
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uniform token[] blendShapes = ["Key_1"]
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float[] blendShapeWeights = [0.0]
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float[] blendShapeWeights.timeSamples = {
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1: [0.0029333336],
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30: [0.9],
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60: [0.1],
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}
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}
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}
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}
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}
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