Logo
Explore Help
Register Sign In
griefith/test2
1
0
Fork 0
You've already forked test2
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
536d9fec80dad342ef28f2fc8a0c5b4e5de98d31
test2/release/scripts
History
Campbell Barton 12a8c19956 un-subdivide bmesh operator, useful for making lower polygon versions of models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles.
works on edges and faces, has iteration option to further reduce the poly count.

access from the edge menu, under subdivide.

example: http://www.graphicall.org/ftp/ideasman42/bmesh_unsubdivide.png
2012-10-16 16:04:12 +00:00
..
modules
Adding Estonian and Esperanto iso codes in allowed non-capitalized UI messages...
2012-10-15 17:52:09 +00:00
presets
Fix #32780: Maya keymap selection issues
2012-10-10 08:07:28 +00:00
startup
un-subdivide bmesh operator, useful for making lower polygon versions of models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles.
2012-10-16 16:04:12 +00:00
templates
Templates:
2012-10-12 18:10:15 +00:00
Powered by Gitea Version: 1.24.6 Page: 28ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API