Files
test2/source/blender/modifiers/intern/MOD_build.cc
Hans Goudey 06eda2a484 Cleanup: Remove most indirect includes of BKE_customdata.hh
Some common headers were including this. Separating the includes
will ideally lead to better conceptual separation between CustomData
and the attribute API too. Mostly the change is adding the file to
places where it was included indirectly before. But some code is
shuffled around to hopefully better places as well.
2023-12-26 23:59:44 -05:00

333 lines
11 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BLI_math_vector.h"
#include "BLI_rand.h"
#include "BLT_translation.h"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DEG_depsgraph_query.hh"
#include "BKE_context.hh"
#include "BKE_customdata.hh"
#include "BKE_mesh.hh"
#include "BKE_modifier.hh"
#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_screen.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "MOD_modifiertypes.hh"
#include "MOD_ui_common.hh"
static void init_data(ModifierData *md)
{
BuildModifierData *bmd = (BuildModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(bmd, modifier));
MEMCPY_STRUCT_AFTER(bmd, DNA_struct_default_get(BuildModifierData), modifier);
}
static bool depends_on_time(Scene * /*scene*/, ModifierData * /*md*/)
{
return true;
}
static Mesh *modify_mesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
Mesh *result;
BuildModifierData *bmd = (BuildModifierData *)md;
int i, j, k;
int faces_dst_num, edges_dst_num, loops_dst_num = 0;
float frac;
GHashIterator gh_iter;
/* maps vert indices in old mesh to indices in new mesh */
GHash *vertHash = BLI_ghash_int_new("build ve apply gh");
/* maps edge indices in new mesh to indices in old mesh */
GHash *edgeHash = BLI_ghash_int_new("build ed apply gh");
/* maps edge indices in old mesh to indices in new mesh */
GHash *edgeHash2 = BLI_ghash_int_new("build ed apply gh");
const int vert_src_num = mesh->verts_num;
const blender::Span<blender::int2> edges_src = mesh->edges();
const blender::OffsetIndices faces_src = mesh->faces();
const blender::Span<int> corner_verts_src = mesh->corner_verts();
const blender::Span<int> corner_edges_src = mesh->corner_edges();
int *vertMap = static_cast<int *>(MEM_malloc_arrayN(vert_src_num, sizeof(int), __func__));
int *edgeMap = static_cast<int *>(MEM_malloc_arrayN(edges_src.size(), sizeof(int), __func__));
int *faceMap = static_cast<int *>(MEM_malloc_arrayN(faces_src.size(), sizeof(int), __func__));
range_vn_i(vertMap, vert_src_num, 0);
range_vn_i(edgeMap, edges_src.size(), 0);
range_vn_i(faceMap, faces_src.size(), 0);
Scene *scene = DEG_get_input_scene(ctx->depsgraph);
frac = (BKE_scene_ctime_get(scene) - bmd->start) / bmd->length;
CLAMP(frac, 0.0f, 1.0f);
if (bmd->flag & MOD_BUILD_FLAG_REVERSE) {
frac = 1.0f - frac;
}
faces_dst_num = faces_src.size() * frac;
edges_dst_num = edges_src.size() * frac;
/* if there's at least one face, build based on faces */
if (faces_dst_num) {
uintptr_t hash_num, hash_num_alt;
if (bmd->flag & MOD_BUILD_FLAG_RANDOMIZE) {
BLI_array_randomize(faceMap, sizeof(*faceMap), faces_src.size(), bmd->seed);
}
/* get the set of all vert indices that will be in the final mesh,
* mapped to the new indices
*/
hash_num = 0;
for (i = 0; i < faces_dst_num; i++) {
const blender::IndexRange face = faces_src[faceMap[i]];
for (j = 0; j < face.size(); j++) {
const int vert_i = corner_verts_src[face[j]];
void **val_p;
if (!BLI_ghash_ensure_p(vertHash, POINTER_FROM_INT(vert_i), &val_p)) {
*val_p = (void *)hash_num;
hash_num++;
}
}
loops_dst_num += face.size();
}
BLI_assert(hash_num == BLI_ghash_len(vertHash));
/* get the set of edges that will be in the new mesh (i.e. all edges
* that have both verts in the new mesh)
*/
hash_num = 0;
hash_num_alt = 0;
for (i = 0; i < edges_src.size(); i++, hash_num_alt++) {
const blender::int2 &edge = edges_src[i];
if (BLI_ghash_haskey(vertHash, POINTER_FROM_INT(edge[0])) &&
BLI_ghash_haskey(vertHash, POINTER_FROM_INT(edge[1])))
{
BLI_ghash_insert(edgeHash, (void *)hash_num, (void *)hash_num_alt);
BLI_ghash_insert(edgeHash2, (void *)hash_num_alt, (void *)hash_num);
hash_num++;
}
}
BLI_assert(hash_num == BLI_ghash_len(edgeHash));
}
else if (edges_dst_num) {
uintptr_t hash_num;
if (bmd->flag & MOD_BUILD_FLAG_RANDOMIZE) {
BLI_array_randomize(edgeMap, sizeof(*edgeMap), edges_src.size(), bmd->seed);
}
/* get the set of all vert indices that will be in the final mesh,
* mapped to the new indices
*/
const blender::int2 *edges = edges_src.data();
hash_num = 0;
BLI_assert(hash_num == BLI_ghash_len(vertHash));
for (i = 0; i < edges_dst_num; i++) {
void **val_p;
const blender::int2 &edge = edges[edgeMap[i]];
if (!BLI_ghash_ensure_p(vertHash, POINTER_FROM_INT(edge[0]), &val_p)) {
*val_p = (void *)hash_num;
hash_num++;
}
if (!BLI_ghash_ensure_p(vertHash, POINTER_FROM_INT(edge[1]), &val_p)) {
*val_p = (void *)hash_num;
hash_num++;
}
}
BLI_assert(hash_num == BLI_ghash_len(vertHash));
/* get the set of edges that will be in the new mesh */
for (i = 0; i < edges_dst_num; i++) {
j = BLI_ghash_len(edgeHash);
BLI_ghash_insert(edgeHash, POINTER_FROM_INT(j), POINTER_FROM_INT(edgeMap[i]));
BLI_ghash_insert(edgeHash2, POINTER_FROM_INT(edgeMap[i]), POINTER_FROM_INT(j));
}
}
else {
int verts_num = vert_src_num * frac;
if (bmd->flag & MOD_BUILD_FLAG_RANDOMIZE) {
BLI_array_randomize(vertMap, sizeof(*vertMap), vert_src_num, bmd->seed);
}
/* get the set of all vert indices that will be in the final mesh,
* mapped to the new indices
*/
for (i = 0; i < verts_num; i++) {
BLI_ghash_insert(vertHash, POINTER_FROM_INT(vertMap[i]), POINTER_FROM_INT(i));
}
}
/* now we know the number of verts, edges and faces, we can create the mesh. */
result = BKE_mesh_new_nomain_from_template(
mesh, BLI_ghash_len(vertHash), BLI_ghash_len(edgeHash), faces_dst_num, loops_dst_num);
blender::MutableSpan<blender::int2> result_edges = result->edges_for_write();
blender::MutableSpan<int> result_face_offsets = result->face_offsets_for_write();
blender::MutableSpan<int> result_corner_verts = result->corner_verts_for_write();
blender::MutableSpan<int> result_corner_edges = result->corner_edges_for_write();
/* copy the vertices across */
GHASH_ITER (gh_iter, vertHash) {
int oldIndex = POINTER_AS_INT(BLI_ghashIterator_getKey(&gh_iter));
int newIndex = POINTER_AS_INT(BLI_ghashIterator_getValue(&gh_iter));
CustomData_copy_data(&mesh->vert_data, &result->vert_data, oldIndex, newIndex, 1);
}
/* copy the edges across, remapping indices */
for (i = 0; i < BLI_ghash_len(edgeHash); i++) {
blender::int2 source;
blender::int2 *dest;
int oldIndex = POINTER_AS_INT(BLI_ghash_lookup(edgeHash, POINTER_FROM_INT(i)));
source = edges_src[oldIndex];
dest = &result_edges[i];
source[0] = POINTER_AS_INT(BLI_ghash_lookup(vertHash, POINTER_FROM_INT(source[0])));
source[1] = POINTER_AS_INT(BLI_ghash_lookup(vertHash, POINTER_FROM_INT(source[1])));
CustomData_copy_data(&mesh->edge_data, &result->edge_data, oldIndex, i, 1);
*dest = source;
}
/* copy the faces across, remapping indices */
k = 0;
for (i = 0; i < faces_dst_num; i++) {
const blender::IndexRange src_face = faces_src[faceMap[i]];
result_face_offsets[i] = k;
CustomData_copy_data(&mesh->face_data, &result->face_data, faceMap[i], i, 1);
CustomData_copy_data(
&mesh->corner_data, &result->corner_data, src_face.start(), k, src_face.size());
for (j = 0; j < src_face.size(); j++, k++) {
const int vert_src = corner_verts_src[src_face[j]];
const int edge_src = corner_edges_src[src_face[j]];
result_corner_verts[k] = POINTER_AS_INT(
BLI_ghash_lookup(vertHash, POINTER_FROM_INT(vert_src)));
result_corner_edges[k] = POINTER_AS_INT(
BLI_ghash_lookup(edgeHash2, POINTER_FROM_INT(edge_src)));
}
}
BLI_ghash_free(vertHash, nullptr, nullptr);
BLI_ghash_free(edgeHash, nullptr, nullptr);
BLI_ghash_free(edgeHash2, nullptr, nullptr);
MEM_freeN(vertMap);
MEM_freeN(edgeMap);
MEM_freeN(faceMap);
/* TODO(sybren): also copy flags & tags? */
return result;
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "frame_start", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, ptr, "frame_duration", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, ptr, "use_reverse", UI_ITEM_NONE, nullptr, ICON_NONE);
modifier_panel_end(layout, ptr);
}
static void random_panel_header_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiItemR(layout, ptr, "use_random_order", UI_ITEM_NONE, nullptr, ICON_NONE);
}
static void random_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiLayoutSetPropSep(layout, true);
uiLayoutSetActive(layout, RNA_boolean_get(ptr, "use_random_order"));
uiItemR(layout, ptr, "seed", UI_ITEM_NONE, nullptr, ICON_NONE);
}
static void panel_register(ARegionType *region_type)
{
PanelType *panel_type = modifier_panel_register(region_type, eModifierType_Build, panel_draw);
modifier_subpanel_register(
region_type, "randomize", "", random_panel_header_draw, random_panel_draw, panel_type);
}
ModifierTypeInfo modifierType_Build = {
/*idname*/ "Build",
/*name*/ N_("Build"),
/*struct_name*/ "BuildModifierData",
/*struct_size*/ sizeof(BuildModifierData),
/*srna*/ &RNA_BuildModifier,
/*type*/ ModifierTypeType::Nonconstructive,
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_AcceptsCVs,
/*icon*/ ICON_MOD_BUILD,
/*copy_data*/ BKE_modifier_copydata_generic,
/*deform_verts*/ nullptr,
/*deform_matrices*/ nullptr,
/*deform_verts_EM*/ nullptr,
/*deform_matrices_EM*/ nullptr,
/*modify_mesh*/ modify_mesh,
/*modify_geometry_set*/ nullptr,
/*init_data*/ init_data,
/*required_data_mask*/ nullptr,
/*free_data*/ nullptr,
/*is_disabled*/ nullptr,
/*update_depsgraph*/ nullptr,
/*depends_on_time*/ depends_on_time,
/*depends_on_normals*/ nullptr,
/*foreach_ID_link*/ nullptr,
/*foreach_tex_link*/ nullptr,
/*free_runtime_data*/ nullptr,
/*panel_register*/ panel_register,
/*blend_write*/ nullptr,
/*blend_read*/ nullptr,
};