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559e3db792b29d618e00a25aaf7ef35d1d2bee94
test2/source/blender/gpu
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IRIE Shinsuke 8008d9bdfd Fix T40078: GLSL Lamp with OnlyShadow makes weird colors in object.
To prevent only shadow lamps from producing negative colors, shr->diff
and shr->spec should've been clamped to positive values after lamp loop.
2014-05-30 17:11:41 +09:00
..
intern
Fix T40078: GLSL Lamp with OnlyShadow makes weird colors in object.
2014-05-30 17:11:41 +09:00
shaders
Fix T40078: GLSL Lamp with OnlyShadow makes weird colors in object.
2014-05-30 17:11:41 +09:00
CMakeLists.txt
View3D: disable LOD when game engine is disabled or ifdef'd
2014-04-09 11:52:34 +10:00
GPU_buffers.h
Attempt to solve T39950,
2014-05-05 21:13:27 +03:00
GPU_draw.h
Fix for image garbage collection failing to run for render-only views
2014-05-22 11:58:07 +10:00
GPU_extensions.h
Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
2014-04-01 15:22:28 +11:00
GPU_material.h
Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.
2014-05-30 08:22:44 +09:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
View3D: disable LOD when game engine is disabled or ifdef'd
2014-04-09 11:52:34 +10:00
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